Although I see potential and really like the concept of floating cities, the games take a while to get going and get repetitive rather fast, meaning the window of actually having fun is not very long. Though a lot could possibly be fixed with tweaking mechanics and rebalancing the early game, I'm not yet convinced the core combat is any fun. With the painfully slow pace of the game I just can't bring myself to finish the story mode and unlock the other 2 modes, so if those end up being surprisingly great they shouldn't be locked behind the story. Besides that there's a lot of room for improvement in things like UX, graphics, city building mechanics and a couple bug fixes. I can probably see this becoming a pretty nice game in a year or two from now, but that means paying for a dream and not for the product as it currently is.
Myriads: Renaissance
- Release Date:
- Jun 1, 2023
- Developer:
- Sleeping Eight Studio
- Publisher:
- Sleeping Eight Studio
- Platforms:
- Windows
Game Tags
About This Game

Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions.
What is Myriads?
A lite city-builder where you grow your capital and manage its resources.A lite 4X including survival and tower defence mechanics.
An easy-to-learn but hard-to-master game with multiple game modes for additional challenges.
A run takes 3-4h to complete…
…but don’t expect to win on your first try! Play again!
What will you do in Myriads?
⚒️ Build: Extend your capital island by chaining shards of various biomes and manage its resources.🗺️ Explore: Travel into a procedurally generated archipelago of floating islands.
👑 Rule: Establish and manage new colonies. Export resources to your Capital Island and trade goods for gold.
🛡️ Survive: Resist waves of powerful corsairs. Construct defence towers to survive their incursions.
⚔️ Conquer: Send out your galleons to destroy corsair strongholds and conquer new territories.
⚛️ Research: Unlock new technologies by exploring the world and gathering ancient secrets.
Note from the devs:
As a small 2 person team, our goal isn’t to make the next big 4X game. Instead, we took a different approach and focused on delivering a shorter, more intense gameplay experience. Myriads: Renaissance is our personal contribution to the genre, and if you like the idea of a small but challenging 4X game with city-builder and tower defence mechanics then Myriads: Renaissance is the game for you!
"Extend your capital island by chaining shards of various biomes and sizes."
"Resist waves of powerful corsairs. Construct defence towers to survive their incursions."
Screenshots
User Reviews
Fun game to play for few hours. There are 3 "nations" to play - each have some different parameters, but more less are the same. I have a feeling that game is repetitive and there are not many variations to a general strategy. Fun, but not worth a full price - 5-10$ price would be adequate for the amount of a gameplay.
More a kin to a tower defense game than a true 4X. The pacing is a little too bit too fast for my personal taste.
[Myriads: Renaissance] is one of those titles that desperately needs a "On Sale Only/Borderline" rating instead of Recommend/Do Not Recommend. The developers asked on Twitter "Why didn't we sell well despite being hugely wishlisted?" The reason is quite simple: You run out of content too quickly. What you see in Splattercat's video is basically it. The city building portion is by far Myriad's best point with good emergent complexity and interactions with the strategic layer, but even that is limited and gets mastered in 1-2 playthroughs. Compared to a title like [Airships: Conquer the Skies] with it's simple yet deep unit/structure designer, multifaction strategic layer, gigantic mod library, all at a similar price point and it's clear why Myriads didn't meet the public's expectations. Perhaps I'm being too harsh. The game is gorgeous, the city builder is exciting, and there's a certain charm to it's no-frills mechanics. I do wish [Myriads: Renaissance] didn't force such an insane ...
Would Only recommend at a significant discount. Fun to play through once. No Replayability. Construction area is heavily limited thus you pretty much build always build the same stuff in the same order.
It is fun to figure out how to min-max your turns. However, I've found that there is not much replayability. While the production of this game is good, I think I overpaid.
There really isn't much to it.
They have a really neat concept going, and I definitely had fun with the game for an evening. It definitely is a bit content-light for the asking price though. You're going to end up seeing pretty much everything the game has to offer in the first few hours, and there honestly isn't all that much replayability value once you've gotten the gameplay loop down enough. I recommend it, but only at a significant discount.
Played the free demo to check it out, but only 60 turns sucks. It's a nice concept in a steam-punk kinda way with their airships. interesting city build. wish it wasn't limited in shards or to make larger maps. wiped the map to all blue in just over 300 turns.
I recommend everyone to test the game's demo if you're uncertain about the game. I really enjoyed it, and was looking forward to play the full game. It's really fun and challenging to play, without stretching too much. After a couple of tries, I beat the game after around 7h ingame and a little something under 300 rounds. I think its a really nice complement to those really long hours and complex games of this genre for those not holding as much time on their hands. Sure thing, the build up is the same each time (as all of these games), but with changing maps and modes its a little new every time. Also, the devs are very active in here, answering questions really quick and throughoutly. Only downside is the missing translation into other languages.
Page 1 of 3
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows: 7 (64 bit)
- Processor: Intel i5-4440 or equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia gtx 750 or equivalent
- DirectX: Version 11
- Storage: 2500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows: 7 (64 bit)
- Processor: Intel i5-7600 or equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia gtx 960 or equivalent
- DirectX: Version 11
- Storage: 2500 MB available space
FAQ
How much does Myriads: Renaissance cost?
Myriads: Renaissance costs $4.99. Currently 50% off!
What are the system requirements for Myriads: Renaissance?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows: 7 (64 bit) Processor: Intel i5-4440 or equivalent Memory: 8 GB RAM Graphics: Nvidia gtx 750 or equivalent DirectX: Version 11 Storage: 2500 MB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS *: Windows: 7 (64 bit) Processor: Intel i5-7600 or equivalent Memory: 8 GB RAM Graphics: Nvidia gtx 960 or equivalent DirectX: Version 11 Storage: 2500 MB available space
What platforms is Myriads: Renaissance available on?
Myriads: Renaissance is available on Windows PC.
Is Myriads: Renaissance worth buying?
Myriads: Renaissance has 69% positive reviews from 32 players.
When was Myriads: Renaissance released?
Myriads: Renaissance was released on Jun 1, 2023.
Similar Games
AI-powered recommendations based on game description