[h1]Experienced on the Meta Quest 2[/h1] You can view my initial impressions review & gameplay here: https://youtu.be/_qIPSHYvlNs This game is off to a really good start in Early Access. It has a fun & satisfying gameplay loop. You basically go out and take salvage from ships with usually deadly robots / drones inside. You pick up loot with different benefits. You can fix your ship to do FTL warp drives, increase scanner range, or help in finding research items for improved weapons or tools. There's different loadouts you can use, partially based on luck. You basically roll for different available weapons. You can choose a silly loadout like the clown loadout where you have a squeaky horn & some mines to take out enemies or you can go for a more traditional tac handgun that you can add attachments to, including a silencer or a holosight. You can also add grenades to some loadouts. As you traverse deep space, you'll have different dangers to face or you can find a trading post. I ha...
Deep Space Salvage Crew VR
- Release Date:
- Jul 8, 2022
- Developer:
- Kitten Fortress
- Publisher:
- Kitten Fortress
- Platforms:
- Windows
Game Tags
About This Game
Find old wrecks adrift in space, board them and fight your way to the bridge to claim the salvage rights.
Beware the Raiders - renegade AI, which have built themselves bodies from salvaged parts of the wrecks.
This is a combat-focused roguelike based around exploring derelict spaceships, while collecting salvage and loot to enable you to travel further and discover more weapons and equipment. Featuring highly detailed firearms with a lot of customisation.
Main features:
- Highly detailed firearm simulation
- Extensive gun customisation
- Large variety of procedurally-generated space-ships
- Explosives, grenades and various mines
- Options for stealth, or combat focus
Screenshots
User Reviews
I've boarded a rogue vessel in a sector far from home, in the hopes of finding some epic loot. I slowly progress through the dark and cramped corridors, with steam pouring from the vents, taking what resources I can find. I hear noises in the next room, and prepare to engage. The fight was long and hard, but I made it. I killed four of them, but I know more have now been alerted, and I'm down to my last magazine. I scrounge up what I can and move on. I know the bridge is ahead, just a few more rooms... I open the next door, and see two more robots on patrol. I don't know if I can take them out with my remaining ammo. They haven't seen me yet. I sneak up and take my first shot, it's a critical and the bot goes flying. Now the next... *click*... *click*click*click* Shit! I turn and run, maybe one of the bots I killed earlier dropped some ammo. I manage to get out of the line of fire, and desperately search for something. Aha! On the floor. I fumble to get the mag into my pistol, with m...
Is it bad? No, I wouldn't say so. Okay, then is it good? ... No, I wouldn't say so... But for $19 it's not a waste, it's just kind of weak overall. It becomes very apparent immediately which rooms with be "fight rooms" and it isn't really all that exciting. That said, the gun feels fine and the game looks and runs fine so overall not a bad time. I will say, I would really prefer an option to only remove magazines by a button press. I don't like single handing pistols and would like to aim with both hands but the grip on the index will activate if I do so which causes me to remove the magazine. Small gripe but even so
i think this game needs some more time in the oven personally, and have asked for a refund, but i'll periodically checking in on it to see improvements- that being said here's my two primary points of concern number 1: for this being a vr shooter, the shooting itself feels very awkward. part of me thinks its due to the scaling on the guns, as they're cartoonishly large and feels wrong. number 2: the sound design is sort of lackluster. loot pickups emit a small tone, engagements get "battle music," that sort of disrupts the flow of how these derelict ships present themselves. i didn't play much of this game, but those two points just sort of set me off immediately. it might be wise to wait a couple of months before picking up this title.
G2 controls don't work 5 min into the game i am stuck because i can't unload a gun, can't play it will probably refund it.
An interesting game loop but needs a lot more polish before I would recommend this game. not being able to close cupboard doors without using the grip feature is very off putting. Additionally I have been experiencing a glitch where while I move my weapon flies out of my hand/pocket that I last put it in. Hoping to see more updates soon!
Only played 1.4 hrs so far, but really enjoying the gameplay mechanics and overall atmosphere! Has a retro 80s feel and i like the graphic style. Haptic feedback is not yet added but the developer has stated it will added soon once perfected. Some good fun to be had here! Looking forward to see how this game progresses!
I'm already loving this game, sure there's some little things here and there that could use some polish, but you know what? I almost don't care, I'm having fun with the game. I have heard some stuff about certain controllers not working properly with the game so do some research on that before buying, probably just a quick google search away. But me being on the Oculus Quest 2 (I REFUSE to call it "Meta" it's stupid but that isn't what this review is about) I didn't run into any issues. Maybe turn the bloom down a little bit, that did start to hurt my eyes after a while. Other than that and some interesting collision, no complaints here. Grenades are also fun, the robots have panic voice lines.
This is a simple yet fun game. The objectives are clear. Board the abandoned ship, kill the raiders, collect the stuff and coins. After you do enough of that you can improve your ship, weapons, and deal in the space market. Graphics are cartoonish but done well enough so that you don't have problems identifying targets and being surrounded by the scenery. Weapons mechanics are a bit awkward but manageable depending on the weapon you choose. I have encountered very few bugs while playing. I also appreciate the upgrades that have come with updates to the game. I look forward to seeing future offerings from the DSSC creators.
YOU CAN PET THE CAT! 11/9
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core i5-4590/AMD FX 8350
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
- DirectX: Version 11
- Storage: 2 GB available space
- VR Support: SteamVR
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060, 4Gb
- Storage: 2 GB available space
FAQ
How much does Deep Space Salvage Crew VR cost?
Deep Space Salvage Crew VR costs $18.99.
What are the system requirements for Deep Space Salvage Crew VR?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: Intel Core i5-4590/AMD FX 8350 Memory: 4 GB RAM Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 DirectX: Version 11 Storage: 2 GB available space VR Support: SteamVR Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Memory: 8 GB RAM Graphics: NVIDIA GTX 1060, 4Gb Storage: 2 GB available space
What platforms is Deep Space Salvage Crew VR available on?
Deep Space Salvage Crew VR is available on Windows PC.
Is Deep Space Salvage Crew VR worth buying?
Deep Space Salvage Crew VR has 70% positive reviews from 23 players.
When was Deep Space Salvage Crew VR released?
Deep Space Salvage Crew VR was released on Jul 8, 2022.
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