Game started off strong. Reminded me a lot of portal at first. But it started getting really old, really fast. Biggest issue with the game is that the level design and overall world is just extremely bland and uninteresting. The puzzles are extremely poor IMO. Lots of pointless connecting rooms and corridors that are just copy pasted. Lots of puzzles that just take a single gimmick and then repeat it way too long or too many times. The puzzle rooms are also massively oversized for absolutely no reason and the base walking speed is incredibly slow with no run button. Many of the time based puzzles are either ludicrously fast or painfully slow. I was absolutely losing my fucking mind at how slow the platforms move in this game and how often you are forced to wait on them. Not sure exactly how far I made it in the game but a little under 4 hours in and I've had more than enough. I stopped a little bit after getting the "air shot" upgrade or something. There are better puzzle games ou...
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About This Game
The day quickly goes south when Employee 004 causes an explosion that endangers the world, her life and her new job.
Now it’s up to employee 004 to get to the center of the station to fix the problem that herself caused, for that task, N.Gineer, leads Employee 004 to the “Power Arm”
With the PowerArm you can activate electric panels that power all the elements in the station, allowing you to open doors, turn off security measures, or use the station elements to your advantage.
The main advantage of the power arm is that shooting it will literally launch you back with the gun recoil, this can be used to jump really high, allowing you to reach high places and far corners.
Could Employee 004 reach the center of the station on time?.

probably, hence the name “Power arm”!
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User Reviews
Portal meets rocketjumping. This is an excellent first-person platformer in which you must first figure out how to solve the level, then execute a complex sequence of jumps to get to the exit. It is very, very long and it gets seriously challenging later on, but always fair. There's also a story which is very simple but features awesome writing and voice acting. The game takes time to get used to it; the overall artstyle, its rare checkpoints, and the lack of a normal-jump button might be off-putting. But if you give it a chance it grows on you. These are all design decisions which made the game work, and it wouldn't otherwise. I really grew to enjoy it and my second playthrough was a lot more interesting than the first for me. I just wish the game wasn't this obscure. Its lack of marketing, the ramping-up difficulty, and the sheer length of it resulted in only 6 people in the world to have ever completed it, which includes me and the developer. It's sad. Go buy this game :)
I gotta hand it to the dev, I had a fun time. I'm accustomed to rocket jumping from TF2 and enjoy twitch-shooter-precision-platformers such as SEUM, so this was right up my alley. Graphical style was visually pleasing to look at. The puzzles were fun to jump back and forth between using your handy-dandy PowerArm, coming up with new ways to cut down on time to make it through to the ends of levels. There was just enough frustration to want to push through and keep going, but not make it feel impossible, which is key in making these precision platformers tick. The story is alright, pretty much just there for the sake of a story at all, but something that did catch my surprise was how it had voice acting. Considering the budget, I was happy that the voice acting had some personality in it. The writing wasn't half bad either. I can't quite put my finger on it, but I found the corny dialogue to be quite charming. The soundtrack was mostly the same for the entire game, but a VERY interesting...
The puzzles don't provide any mental challenge, and as another reviewer mentioned, the level design is pretty sparse and uninspired. The real challenge is in the platforming, which I did have some fun with. Unfortunately I had to give up after it became too difficult for my reflexes. This was maybe two or three levels after acquiring the first extended jump upgrade.
I really, really wanted to like this. It's my kind of game, I love speedrunning, rocket jumping, etc. But I just can't recommend this game, it's just too frustrating to play because of bugs & bad design coming in the way. While trying to get through the puzzles you'll get stuck on cosmetic geometry (beams for example), have to sit and wait for slow platforms to reset and if you're really unlucky have a move'able platform get stuck or disappear completely towards the end of the game. Forcing you to reload and replay a particularly hard puzzle. Twice. Because for some reason the game only lets you save the game every 2 or 3 puzzles. Even if the bugs mentioned above were fixed, the level design isn't great. As the game progresses the puzzle rooms become huge and your arm gun becomes crazy strong; making you spend a lot of your time just flying in the air, waiting to take the next shot. It feels like the boost could have been weaker and puzzles could have been much smaller and tighter (wh...
From the very first boot up, the music and sound effects made me smile. Love all of that and the art style. Now, I am not one for puzzle games. I'm not one for any challenge in games actually. I just to breeze through and have fun. I'm to stressed out in life to add more from playing games in hard mode or having to rage quit because I can't get through a level and yet i had fun with this game. I definitely recommend it.
Game is what you'd expect for a game in this class I'd say. If you are fine with rough edges and all it is an enjoyable experience. Gameplay is slow and will be for most. Only way to go faster is to constantly boost yourself with the gun/tool. Which for reasons below doesn't feel nice when you try to do it fast. The Q to auto 180 turn is for me not an option. It just feels awkward. The puzzles so far isn't too complex and is more or less hitting the sweet spot of difficulty. It has introduced mechanics in a good pace as well as presenting it in a continuous way. Giving the player the experience of moving through the lab complex. Some puzzles have been annoying since they are dependent on platforms that don't reset on death so you end up manually resetting them and it just wastes the player's time. There are some caveats though that might be a hard no sale for some people. No exclusive fullscreen. So expect input lag no matter what. FPS seems to be capped around 60~isch so expect mor...
Great portal-esque puzzle shooter.
This game is so captivating! It really gets you thinking but also pushes you to get it done! It has its moments that you want to rage and smash your keyboard but once you complete the puzzles it really is satisfying! If you like the Portal games then you MUST play this game! 10/10 would play again and again!
System Requirements
Minimum
- OS *: Windows /7/8/8.1/10 both x86 and x64
- Processor: Intel Pentium Dual Core E2220 (2.4 GHz) or equivalent / AMD Athlon 64 X2 5000+(2*2.6 GHz) or equivalent
- Memory: 2048 MB RAM
- Graphics: GeForce GT 610 (1024 MB) or equivalent / Radeon HD 6450 (512 MB) or equivalent
- DirectX: Version 11
- Storage: 3180 MB available space
FAQ
How much does Super Shooter cost?
Super Shooter costs $1.19. Currently 70% off!
What are the system requirements for Super Shooter?
Minimum: Minimum: OS *: Windows /7/8/8.1/10 both x86 and x64 Processor: Intel Pentium Dual Core E2220 (2.4 GHz) or equivalent / AMD Athlon 64 X2 5000+(2*2.6 GHz) or equivalent Memory: 2048 MB RAM Graphics: GeForce GT 610 (1024 MB) or equivalent / Radeon HD 6450 (512 MB) or equivalent DirectX: Version 11 Storage: 3180 MB available space
What platforms is Super Shooter available on?
Super Shooter is available on Windows PC.
Is Super Shooter worth buying?
Super Shooter has 84% positive reviews from 19 players.
When was Super Shooter released?
Super Shooter was released on Feb 3, 2022.
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