CITY WARS: TOKYO REIGN game banner

CITY WARS: TOKYO REIGN

$12.99
Release Date:
Developer:
Mojo Bones Ltd
Publisher:
Mojo Bones Ltd
Platforms:
Windows
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About This Game

HOW FAR WILL YOU MAKE IT?

In the distant future, ruthless factions have seized control of the world's major cities. The time has come to pick a side and take to the streets in an unpredictable journey of survival.


FEATURES


  • STRATEGY MEETS ACTION A fresh take on a classic genre. Dynamic track-based battlefield where tactile mechanics meet turn-based card battling.
  • FROM BEGINNER TO WINNER CITY WAR’S rules can be learned in minutes, opening the doors for players of all ages and skill levels. Strong customisation and a complex meta provide long-term depth, making it much harder to master.
  • ENDLESS CHOICE Design your own COMBAT CASE from over 140 CARDS (across 5 categories), 20 GUNS (with stat modifiers) and over 25 CHARMS (each with battle-altering perks).
  • DISTRICT RUN A deep Roguelike single-player mode where you’ll build a collection, make key decisions and battle across 5 procedurally generated Districts. Will you survive the elusive SHADOW DISTRICT and conquer the city?
  • DISTRICT WAR - COMING SOON A competitive online multiplayer experience where you'll test your COMBAT CASE against other players from across the globe. Can you raise your BOUNTY high enough to become the city's most wanted?

A NEW WAY TO BATTLE!

Dominate the Battle Track by placing attacks that shatter your opponent's. CITY WARS: TOKYO REIGN features accessible rules that compliment deep strategy and customisation.




5 Attack Card categories make every fight unique. Use consumable UTILITY cards to surprise your opponent, or fire powerful CRITICAL cards to generate persistent effects.




Watch the battle come alive! The Combat Phase allows you to witness your choices unfold along the Battle Track. Trigger your Faction Power shield, call in a Med-Bot or boost your CRITICAL effects to turn the battle in your favour.


Screenshots

User Reviews

Mixed
23 user reviews
65%
Positive
4 hrs at review
Not Recommended

The game is SEVERELY unbalanced in its current state. Coming from playing many deck battlers out there like Vault of the void/Ring of pain/roguebook/slay the spire, those games have very fair balance in how they're laid out. In this game's current form, enemies on the first or even second encounter of a run have the ability to just end your run instantly. RNG is TERRIBLE right now. The game assigns you 20 cards at random for your "starter" deck with absolutely no synergy at all. There's no actual way to deck build, or start a run knowing what cards you will get. Even worse, there's no mulligan system in place. I had a run where my hand was just 5 shield (defend), which normally in other games wouldn't be much a hassle, but attack cards from your opponent do more damage than you can possibly defend. There also is almost next to no healing in this game so far, and after every "boss", you also don't heal, whereas in other games you can try to gamble not wasting potions to see if you can...

23 helpful 1 funny
52 min at review
Recommended

This new rogue-lite card game definitely deserves your attention! At the moment it offers a deep single-player mode with procedurally generated districts. In the future there is also Multiplayer planned as well as possible new single-player modes. It's rare to find a card game with something really new and creative - here in the form of a track-based battlefield, cards that have different durations and strenghts to counter cards from the opposing track, and with active participation during the animated battle outcome phase. But it's not just that - there are many creative ways e.g. repairing the battlefield to place your cards there or many combo opportunities. For an Early Access title, this game feels quite smooth and polished already. Great artwork on the cards with a unique and consistant style. I prefer the game to be single-player only first to get the card balance right. Don't rush the Multiplayer. I can't wait to see what comes next :)

10 helpful
20 hrs at review
Not Recommended

Played the demo. Interesting combat system. Beautiful art. A lot of style. But the game is not fun. Every new run you get a new randomly generated starter deck, which sucks. You start with no synergy and deck building is not possible because there are no meaningful ways to alter your deck. The shop has a limited, random selection of cards. you don't earn enough credits during a run to significantly upgrade your cards. This has to change somehow or the game will be dead on arrival. The runs are simple attrition. Empty spots on your track which are impossible to defend against will guarantee some amount of damage against you each round. The game includes an expendable item to fix these empty spots but you don't have enough credits to buy enough and it still has to be dealt to your hand randomly during a round. There are few persistent upgrades to help combat this built in attrition, and it takes a lot of grinding to get them. Accuracy determines if your card or their card activates in...

6 helpful
17 min at review
Not Recommended

From the small amount of time I played this, it really wasn't fun. Ignoring the graphical bugs, which are enough to make you feel ill, the flow of the game just feels uninteresting. I've not seen another game do the card track thing, which makes it interesting in theory, but the battle flow in practice feels just unfun.

6 helpful 1 funny
6 hrs at review
Recommended

There are things I don't like... but I keep playing. Fun overall. Positives: -Interesting take on card battler. Good strategy ideas. -Graphics are good. -Game runs without too many bugs. Negatives: -Too many enemies that mirror your own deck. It is very lame to fight against enemies that clone your deck in the first place. And these enemies are frequent, which I hate. -Enemies that steal cards every single turn are very annoying. Same reason as fighting your clone. Having a faction that keeps stealing your cards every turn is the same thing as fighting a clone again. Not many ways to combat this action. Makes that faction far stronger than others. -The coin toss at the start of a fight is way too important. Most fights are 1 round. There is a huge advantage in going 2nd, since the game is all about countering the other player. In the single player game, it would be great if you just always go 2nd, and there is no coin flip. In multi-player, the coin toss will...

5 helpful
2 hrs at review
Recommended

Solid card game experience with mechanics that I've never seen before. Still work to be done for this game to be finished, and the current price may be a bit steep but I'm enjoying it.

5 helpful
2 hrs at review
Not Recommended

I would make it a neutral revieuw, it isn't to bad but it isn't great either. It is a fun take on the card battle BUT there are a couple of issues with the game: Mostly the flashing, i don't have epilesy but i couldn't play the game for long since the dev likes adding falshing to every single cutscene where it even started to hurt my eyes. also these cutscenes would at the start of every battle and certain card activations. they should make the flashes either a bit longer or just flat out remove them. there is quite a lot of rng involved and it does mostyl boil down to having the biggest and strongest cards since high accuracy cards cna block you opponents attack while also dealing damage in return. Sometime you will lose a run trough no fault of your own since the AI placed a card on a certain slot you can't defend against. and IMO it isn't worth the 20 euro they are asking, i bought it on sale for 5 and i would say 10-13 euro is a fair price atm

3 helpful
11 hrs at review
Recommended

The game it self is a very unique and fun card battler, if you can tolerate the hard RNG. The track system feels fun and for me and never boring. Some enemy's unique abilities is a little bit painful to deal with, but manage ablev I reccomend it for a try, but it still needs polish and some work on the balance. Maybe a card draft system at the start of a run can give the player a bit more control over this RNG.

2 helpful
1 hrs at review
Recommended

This game is better than okay. I feel bad for the devs because they failed a third Kickstarter (they're pretty bad at those, sorry guys but it's true) and had to resort to early access to get this game out, but hey, it didn't turn out bad! The music is the best aspect, and the actual "playing cards on a track" mechanics are decent, but it has many other faults that keep it from being truly great. -Lacklustre enemy variety -Boring tutorials -Low impact for playing certain cards -Controls are finnicky, especially on the District map -Survival mode is a nice playground but doesn't earn you anything -No online multiplayer mode These are mostly problems they COULD have fixed during early access, but didn't. I don't blame them tho, the game has had an incredibly small playerbase before launch. This is mostly due to niche appeal and lack of marketing for a small team with no publisher. It does have positive aspects, though, and those are what make me still want to recommend it to people. ...

2 helpful
12 hrs at review
Recommended

I enjoy the game so far, and it has only gotten better as Early Access has continued. It is a cyberpunk-themed card game where you play as a member of a faction in confrontations against the other factions and NPC groups in the city. Unlike most card battling games, you take turns laying out attack segments on opposing sides of the track, using things like accuracy and power to determine which cards overrule eachother. At the end of this round when each side has played all of their cards, combat plays out in real time, with your agents shooting at eachother with each successful segment. The developers seem to be actively engaging the community, talking to players in their community boards and asking for suggestions on things to implement into the game. Multiplayer isn't out yet, so I cannot give a review on that at this time, but if the game continues to grow in this direction I believe it will have a thriving community developing strange and interesting strategies.

2 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7, 8/8.1, 10
  • Processor: Intel i5, 2.0 Ghz or better
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 460 or better
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Internet connection required for online play.

FAQ

How much does CITY WARS: TOKYO REIGN cost?

CITY WARS: TOKYO REIGN costs $12.99.

What are the system requirements for CITY WARS: TOKYO REIGN?

Minimum: Minimum: OS *: Windows 7, 8/8.1, 10 Processor: Intel i5, 2.0 Ghz or better Memory: 2 GB RAM Graphics: GeForce GTX 460 or better Storage: 2 GB available space Sound Card: DirectX Compatible Sound Card Additional Notes: Internet connection required for online play.

What platforms is CITY WARS: TOKYO REIGN available on?

CITY WARS: TOKYO REIGN is available on Windows PC.

Is CITY WARS: TOKYO REIGN worth buying?

CITY WARS: TOKYO REIGN has 65% positive reviews from 23 players.

When was CITY WARS: TOKYO REIGN released?

CITY WARS: TOKYO REIGN was released on Aug 31, 2022.

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