First advice: Read the game description closely :) This plays like a "walking" simulator inside a satellite called "Harmony" that accommodates one person, so you're floating in microgravity with ways to grab onto things and push yourself around. The core of the game is to tweak signal processing using human interfacing terminals, and that mysterious signal of unknown origin and requires decoding to find out what it is/says/does. At first the system doesn't have the capacity to process the entire signal so an Operator (you) needs to approve lots of AI upgrades. See where this is going? The progress is in the terminals and what goes on is a bit like an idler with the goal to farm signal data efficiently. There is a dominating story plot that unravels through messages and intercepted transmissions from Earth and it does a good job at giving the idler gameplay a narrative/meaning. There's an addictive aspect to floating through the different modules of the lonesome space station and get...
Interregnum Chronicles: Signal
- Release Date:
- Jul 22, 2021
- Developer:
- Spacewalkers
- Publisher:
- Spacewalkers
- Platforms:
- Windows
Game Tags
About This Game
This is the first entry in a series of games which tell the story of the Interregnum and its aftermath. Based on the world created by Przemysław Karda in a Polish best-selling sci-fi novel by the same title.
Interregnum Chronicles: Signal is a first-person, story-driven game that takes place in a zero gravity environment which offers the player an unprecedented level of freedom of movement during exploration.
Oversee and guide the AI’s upgrades on its path to understanding the signal’s message. The AI develops and grows along with the amount of processed data. The story unfolds through conversation with the AI, but the pace of progression is determined by the player’s ability to choose the optimal upgrades for the AI. The goal is to accumulate as much data as possible and use it to upgrade the AI and the process of data accumulation itself.
An intriguing sci-fi story
Mysterious signal from across the galaxy with unprecedented density of data reaches Earth. Its origins are surely extraterrestrial, but the purpose of the message remains unknown. Inside the Harmony space station, a lone Operator and the station’s onboard AI are tasked with analyzing the signal, but the process itself seems to have an unexpected effect on them.
Intricate mechanics
Use the processed data to further improve the AI’s capabilities and the processing speed of the signal’s data. Intricate mechanics and system of upgrades will require from the player to plan their upgrade path for optimal efficiency.
Zero-G exploration
Experience six degrees of freedom while freely exploring the station and hunting for collectibles.
Screenshots
User Reviews
You charge batteries in a neat looking space ship. I charged 4 batteries and opened 372 doors. I threw a toolbox and read a 30 something page book. The computer AI talks about stuff the entire time, I don't know what she's saying. I don't know how to play and am too motion sick to continue. Majority of the time is spent opening doors. They take forever to open. It's a good door opening game for people that like charging batteries while stuff beeps at you. The overall appearance is the best attribute. It might be one of the top 20 walking simulators that don't allow walking.
So I have played this game a fair bit and tried to "get into it" but honestly, it's pretty awful. I'm writing this review with steam saying that I have had 11 hours playtime, but really it's more like 5 or 6 because I would leave the game on to "idle" in order to farm the necessary resources to progress the story. And that is pretty much the game in a nutshell. Leaving it running to obtain an ever increasing targeted number of resources that are basically just numbers on one of several terminal screen's. There are Networking, Data Processing and Memory "resources" that you need to increase in order to upgrade the stations AI and each resource is tied to the others with glass ceilings that you need to break by obtaining more of one of the other resources. There are ways to expedite the process such as using up to 4 batteries on a terminal but honestly, that just gets annoying. The batteries will explode if you overcharge them (or at least damage the stations electrics) and when you do...
While it is a bit limited in gameplay, the ambience is amazing and the narrative is enticing enough. The incremental part is average but sometimes it's the presentation that makes a game fun, not just what's in it. I bought this game on a whim and I have no regrets. Albeit don't expect more than 3 hours of gameplay, 6 if you get stuck somewhere or really want to scour the whole station for every easter egg and secret. If you like incremental and AI gone rogue games, buy this. If you only like one but not the other it may still be worth a try but maybe wait for a discount. If you don't like neither then unless you're super into puzzle-y games or the survival feel there's just not really that much content. But for me though, it's great.
After 3 hours of play the plot is the same: im playing on a computer as a character who plays on computers. perhaps im missing something here but this game is incredibly grindy and unbalanced. save your money, and your time.
I had high hopes for this one... love the sci-fi genre and space stuff but this game is literally an idle android game >:v graphically it's good, the sounds are average, the story was the only thing that kept me motivated to finish the game. Now the gameplay, the gameplay is totally crap, you are in a space station/satellite, you have 3 stations and a garden/power bank with 4 battery's, the whole fu**in game consist in upgrade stuff in each station to install updates on the AI... and if you wanna speed things up, you can choose to use the battery's to overclock the stations, battery's that depletes more quickly than my nuts after November, and you can carry just one... the upgrades are point and click on a station/terminal, lvl up some stuff till reach the desire cap and that's it. Each upgrade takes time so you can wander around looking for comics, books n sh1t to get the achievements. But honestly, if you take out the idle stuff from the game, you can reach the end in like 15 min of ...
Wake up in space. Talk to Hal 0.0.1 Upgrade to 0.0.2 Touch a wire. Power dies. I lost in the dark. I dies. Overall I do not find it unpleasant so far. It is unique in some ways. Many will find the "tap to upgrade" element very "grindy," and I think there's some merit to that. It isn't my favorite element. I wish there was a command line interface or something that felt a little less elementary in order to operate to data processing computer itself. That being said, it is providing an interesting story that I genuinely want to explore. I do like the movement mechanics, though I wish the roll also spun freely as it would in 0 g. It's interesting and I'll continue to see what it has in store.
When asked a direct yes or no question, if I would recommend this game, I wish there was nuances to the answer. I am still going to recommend it, but you need to know some things about this game so you can judge if it is for you or not. Lets start with the good. * The game has great atmosphere. * The controlls are good and intuitive and movement in zero G becomes a breeze after only a short while. * The station looks good and fits with the narrative and atmosphere. Things that could use some improvement: * The game is surprisingly short. * Some game play... Correction most game play elements are of the grinding kind. * The story is not that deep. * There are no real secrets, hidden endings or anything of that kind. Because there are no hidden secrets or detective work to be done for the story to unfold, the game feels very linear. Add to that the grinding statusbar hunt of the station management terminals and you have excluded many people within the intended group of players. Do not...
This is ostensibly a game. It is not. This is a visual novel. You have no agency but to follow the single path the narration takes you in.
Needs a lot more to do early in the game sure it was fun but as I explored everything and tried to get to the end it was a real grind, like painful grind. As a player you can see all these things that need fixing but you can't fix any of them additional things to do while waiting for upgrades would have really made this game better but as it is you could have fooled me if it wasn't early access.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: Intel Core i5-4440
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: Intel Core i7-4770K
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1070
- Storage: 4 GB available space
FAQ
How much does Interregnum Chronicles: Signal cost?
Interregnum Chronicles: Signal costs $9.99.
What are the system requirements for Interregnum Chronicles: Signal?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: 10 Processor: Intel Core i5-4440 Memory: 8 GB RAM Graphics: GeForce GTX 970 Storage: 4 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: 10 Processor: Intel Core i7-4770K Memory: 16 GB RAM Graphics: GeForce GTX 1070 Storage: 4 GB available space
What platforms is Interregnum Chronicles: Signal available on?
Interregnum Chronicles: Signal is available on Windows PC.
Is Interregnum Chronicles: Signal worth buying?
Interregnum Chronicles: Signal has 62% positive reviews from 34 players.
When was Interregnum Chronicles: Signal released?
Interregnum Chronicles: Signal was released on Jul 22, 2021.
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