I enjoy the game but selling DLC like the campaign and additional race seems like a money grab. I bought the game at full price but pretty much just got a prettier version of Sins 1. Feel a bit ripped off.
Sins of a Solar Empire II
- Release Date:
- Aug 15, 2024
- Developer:
- Ironclad Games Corporation, Stardock Entertainment
- Publisher:
- Stardock Entertainment
- Platforms:
- Windows
Game Tags
About This Game
Purchase Options
NOTE: Premium Edition content will be made available as it's released.

About the Game
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!Real-time Tactics meets 4X Depth
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Unparalleled Gameplay Experiences
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
- The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
- The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
- The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
- The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
- The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
- The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
Features
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
- TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
- Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
- Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
- TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
- Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
- Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Screenshots
User Reviews
The first game had a super easy map editor, ingame with whom you could build fantastic maps. This Game has Solar Forge, a buggy, overly complicated and ugly mess. Here are some of my experiences: 1. I see in help that you can copy and paste thing. Cool makes my work much easier! But every time I paste a copied thing, he also creates another copy of that thing over what you had copied. So if you copy a planet with two moons and paste it in another system, there are now two planets and four moons in the original system on top of each other. In addition, it pastes the items with the same ID, even though only one item with the same ID is allowed... There is no way to change ID... SO WHY LET US COPY SOMETHING IN THE FIRST PLACE IF IT IS USELESS?? 2. I deleted a Solar system by mistake, looked for a way to reverse my action, found a button combination that reverses previous action in the help section... It reversed everything I had done! No problem, next to it is a button combination that d...
I Love this game so much and they have added some good fixes compared to the previous games but like it feels like the same game. I Expected new empires, buildings, tech etc. Fundamentally its nearly the same game as the others before it. DLC's should be free and New empire needs to be free. I enjoy it overall and it better than the previous but feels like not alot of effort was put into this. I hope you keep improving the game. Take a page our of Larian Studios!
There is really no excuse for the amount of AI generated art. Also for a game with only offline skirmishes and online multiplayer there needs to be a more challenging AI to play against.
Is this a joke? I bought a full price game and.. Nothing. It's completely empty. You can do skirmish and online pvp. There's no Campaign, no story, no single player mode (apart from skirmish). Nada. Completely devoid of content. Even the character preset faces are AI generated slop. There's some DLC, but I'm not dumb enough to buy more things for something that should've been sold complete. I'm refunding this.
AI art all over the place, its frankly just heinous to look at. Not what I'd expect from a game from serious developers at this price point.
NO campaign in main game
Initially on launch I thought this was great and everything we wanted - a modern sins 1. The fun quickly waned though, and the big economy/durability patch early 2025 brought me back. I think this is *fine*, but has some severe annoyances as a solo player. #1 - The AI is a rat. They will not attack head on unless they have an overwhelming advantage, and will basically only strike vulnerable spots that you are 2+ jumps from. When they are losing, they retreat almost immediately, and keep retreating. If you rally ships, this basically turns every game into "win one encounter, push to home planet". #2 - Starbases are terrible if they aren't Vasari. The default Vasari starbase can move, rotate, and engage with all weapons in almost any direction. The stock advent and TEC starbases struggle to hold even the most basic of fleets off since they can only bring ~30% of their firepower to bear in the direction of an attack - even against hangar fleets when they have 16x PDs. ...
The gameplay and features are amazing but the AI art is just lazy. The art is apparently "trained by art made by the developers, and further refined through the art team", but in my opinion it is so lazy ToT. I would MUCH rather have seen the art style from Sins of a Solar Empire: Rebellion, which I find to be fantastic. I really wish they put in that little extra amount of effort to create original art and not shortcut to AI art. Regardless game is still decent just not worth the price.
Its an overall QoL upgrade from SoaSe:RE, the exotics make game desicions much more impactful in the early game. but once you get to tier 3, then the game falls into a titan rush. as always the engine come to a crawl when there are too many units in the map. thats why the better the processor, the better the overall flow in the late game. my only grip is that having a complete capital only fleet is not as viable as before.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 v1607+ / 11 (64-bit)
- Processor: 4-core Processor (Intel Core i5 5th-generation or AMD Ryzen 2x00 series)
- Memory: 8 GB RAM
- Graphics: 3D Video Card w/4GB VRAM (Nvidia GeForce 950 / AMD Radeon RX 450)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Additional Notes: 1920x1080 minimum screen resolution
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: 8-core Processor (Intel Core i7 9th-generation or AMD Ryzen 3x00 series)
- Memory: 16 GB RAM
- Graphics: 3D Video Card w/8GB+ VRAM (Nvidia GeForce 1060 or AMD Radeon 580)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Additional Notes: 1920x1080 minimum screen resolution; SSD highly recommended.
FAQ
How much does Sins of a Solar Empire II cost?
Sins of a Solar Empire II costs $49.99.
What are the system requirements for Sins of a Solar Empire II?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 v1607+ / 11 (64-bit) Processor: 4-core Processor (Intel Core i5 5th-generation or AMD Ryzen 2x00 series) Memory: 8 GB RAM Graphics: 3D Video Card w/4GB VRAM (Nvidia GeForce 950 / AMD Radeon RX 450) DirectX: Version 11 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: 1920x1080 minimum screen resolution Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 11 Processor: 8-core Processor (Intel Core i7 9th-generation or AMD Ryzen 3x00 series) Memory: 16 GB RAM Graphics: 3D Video Card w/8GB+ VRAM (Nvidia GeForce 1060 or AMD Radeon 580) DirectX: Version 11 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: 1920x1080 minimum screen resolution; SSD highly recommended.
What platforms is Sins of a Solar Empire II available on?
Sins of a Solar Empire II is available on Windows PC.
Is Sins of a Solar Empire II worth buying?
Sins of a Solar Empire II has 65% positive reviews from 100 players.
When was Sins of a Solar Empire II released?
Sins of a Solar Empire II was released on Aug 15, 2024.
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