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Ochitsubaki

$13.99
Release Date:
Developer:
FEYXUAN
Publisher:
FEYXUAN
Platforms:
Windows Mac
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About This Game

A fallen camellia is a beheading, every time, every petal falling at once: a severing.

OCHITSUBAKI is a game about the impossibility of translating trauma. It is also about two-tailed catboys, gods with cloud hair, and slapfights. ​

TW: CSA, animal death, violence, suicidal ideation

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OCHITSUBAKI || 落ち椿 is a visual novel about the impossibility of translating trauma. It is a bilingual JPN/ENG game about translation and how it can run as deeply as the way hypermarginalized people constantly "translate" their identities and trauma for the understanding of others, no matter how far it is from the source material. It's about recovering from trauma through the genuine compassion and consideration of another person, who manages to See the aftereffects of trauma and are willing to meet that person's unique needs, regardless of if they "understand" them or not.

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Hanashiro (he/she/they) and their few remaining kin all react differently to the trauma of being immortal and witnessing the apocalypse over and over again in different cycles of reincarnation. Shiragiku is unfazed and cheery and flippant and whimsical and capricious; Shirayuri is nowhere to be found; and Hanashiro? Hanashiro is planning on their death in 10 years, when the camellias fall, if they cannot find a reason to live by then.

Hanashiro and Shirayuri have witnessed THE END OF THE WORLD before. But no one believed them. Shiragiku has seen many, many apocalypses, but she has never been hurt by any one after the first. Shiragiku has remembered every single end; Shirayuri has remembered none; and Hanashiro only remembers some. Which? Even he doesn't know.

Hanashiro misses speaking her fey mother tongue, but she can't seem to find anyone willing to listen to her, not even her own kind. And then she makes an enemy who just might. Their name is Lun Kochouran.

And they might be the first one in a millennium to learn the Amayuri tongue.

They also might be the first to kill an immortal.

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Ochitsubaki is only loosely a visual novel, which is to say it is a story-based game with a strong aesthetic component. Ochitsubaki has a deep, rich tapestry of aesthetics in unifying modern elegance with unique retro anime-inspired character portraits. The original soundtrack derives inspiration from traditional Asian pentatonic scales, particularly but not limited to Japanese ones, that also derive a modern, Genshin's Liyue-type twist that sets it firmly in contemporary times. It has three language options: JPN, ENG, and JPN translation. The ENG/JPN versions are two different renditions of the story, thus requiring a separate JPN translation, emulating what happens when you try to translate something as complex as identity. You can consider that the only real choice you make in the game is which language to play it in, and each language option provides a different "route," a similar but very distinctly different iteration of the story. The language modes mimic the powerful loss that happens when stories--when trauma--is translated.

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User Reviews

Very Positive
5 user reviews
80%
Positive
1 hrs at review
Not Recommended

(Notes: Spoilers are avoided. When I refer to the Japanese script, I mean that one, not its English translation.) tl;dr lacks cohesion and will break your expectations - which aren't inherently bad things, so try the demo if you're curious Ochitsubaki is a very experimental story. For a reader, it is unrelentingly honest, perhaps brutal: other than an English translation being provided for non-Japanese readers, it feels like the author gives no quarter to reader convenience, telling the story exactly how they want to with little guidance. Poetry is mixed with modern slang is mixed with untranslated Japanese, with no explanation - indeed, who said there had to be? It's a refreshing way of telling a story, to trust your readers to do due diligence. By the end though, I felt that Ochitsubaki suffered an awful lot from its incoherent presentation, and only skipped through on my second read. It's also a bit steep for such a short story (and worse, it might be a target for Steam refunds)....

12 helpful 1 funny
23 min at review
Recommended

I haven't finished this game, but I absolutely want to. I've never seen something like it, it's absolutely dripping with style, the art, music, and writing style give it such a haunting quality. At the same time, it can be a little goofy, but in a really good way. I would highly recommend this to anyone who's even slightly interested, it's so unique and you absolutely won't get this experience anywhere else

9 helpful 1 funny
1 hrs at review
Recommended

Beautiful, brief, and poignant, in a sort of prose you've got to roll around on your tongue until it finally dissolves. It might take a few rereads before I could say I fully understand everything happening here, and that's exactly the sensation I love about experimental works. Anyone saying this is 'incoherent' as an insult is wrong. This is 'incoherent' as a compliment. Also the fox and the cat have a lot of aggressive gay sex and I think that's neat

8 helpful 2 funny
28 min at review
Recommended

the lyricism! the soundtrack!! the art!!! <3

8 helpful 2 funny
1 hrs at review
Recommended

I am absolutely confused but also irreversibly changed in some kind of way. 10/10 game, probably even less comprehensible if you're cis/het and not mentally ill in some way, but strongly recommend if you're into flowery language and doomed main characters. Also the music goes insanely hard.

1 helpful

System Requirements

Minimum

Minimum:
  • OS *: Windows 7/8/10

FAQ

How much does Ochitsubaki cost?

Ochitsubaki costs $13.99.

What are the system requirements for Ochitsubaki?

Minimum: Minimum: OS *: Windows 7/8/10

What platforms is Ochitsubaki available on?

Ochitsubaki is available on Windows PC, macOS.

Is Ochitsubaki worth buying?

Ochitsubaki has 80% positive reviews from 5 players.

When was Ochitsubaki released?

Ochitsubaki was released on Dec 17, 2021.

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