The game is good for a small indie project but it seems like its missing its final polish. The game pulled me in with its aesthetics, this retro style zelda-like but its main selling point the time loop "mechanic" (its just a timer) ended up feeling more tedious than anything else and you can see it took heavy inspiration from the game "minit" but with minit certain things you do within one play moves over to the next minute of game play like certain puzzles and items, so far my experience with Tides of Time is just a reset and the loop feels too long at 20 minutes but also feels too short. (weird way to put it I know) Unlike minit where the loops for such a mechanic are very short, Tides of Times make me feel like I am wasting my time at moments and its not giving me short incentives to carry forward, especially with the lack of information. The game lacks explanation. when first playing the game I was pressing all my keys to see what they would do instead of the game telling me h...
The Tides of Time
- Release Date:
- Nov 30, 2020
- Developer:
- Ohana Studio
- Publisher:
- Ohana Studio
- Platforms:
- Windows Mac
Game Tags
About This Game
Features
- Sail the ocean and explore islands with your boat.
- Help the residents of the Archipelago or be at different places at different times to gather the wisdom you need to progress.
- Unravel the mysteries of the Day of the Red Sun and fight several bosses along your way.
Screenshots
User Reviews
Tides of Time is a single player action adventure game with an unusual concept - after twelve minutes the game resets and you have to start all over again. After the initial confusion about how I was supposed to make any progress at all, I just started playing and now I think it’s actually quite a brilliant game concept. One might think, that it gets quite repetitive and boring, but that isn’t the case at all. With every game cycle you gather more information about the world, which leads to different paths and tasks for your next five minutes. You might spend your whole time on helping the old farmer gathering his pigs or solving a puzzle, just to get a clue and fight your way through hordes of pirates in the next game cycle. Besides the concept, the game is designed in a playful pixel art style, which I found to be quite gorgeous. Dialogues are kept short and amusing and helped giving every NPC his unique character (I actually started calling one of them my grandpa and visited hi...
Tides of time is good but not for everyone, the characteres are likeable the time machanic simple though its quite irritating to have worked for every thing just to have it all disapear because you run out of time. But apart from that its a solid game. If you like RPGs, Milking goats, catching pigs, Time loops or fighting pirates this is the game for you. Having come back to the Game, its better than I remembered, highly recomend.
A zelda inspired indie thats in-game world resets every 20 minutes, at first I really liked it. but after the second reset I just could not be bothered to continue. the islands are to spread out with progress/hints being so annoyingly vague I felt like my time was just being wasted. the pixel visuals are cute but the charm wheres of fast same with the music there is one good track in game (you know what i am talking about) the rest of the in game music is offensively bad. Try it if your really looking for a cheap game but I feel that this is asking for to much of the players time with how basic its Mechanics GameplayLoop is.
A really wonderful game. Beautiful graphics, great writing, and fun and challenging, well, challenges throughout. In this game every dialogue matters whether you know it or not. Notice the clues along the way and complete the adventure! Would and will definitely recommend it to everyone!
Would recommend cause this dev needs the traffic to motivate them to keep making games. This game is clearly one of the early ironing out the kinks in their saga of epic adorable games. That being said, I hate this game. I love the art style. Its soooooooo adorable. I play Mac, don't know if that effects functionality. The game doesn't go full screen. With WASD you have to use C to interact with people and you have no option to rebind keys. There is no cursor onscreen but it doesn't need one. You just find yourself looking for it ALL THE TIME. It's clearly a controller based system with WASD being a secondary less useful option. You can find a map but cant carry it with you. You have to find all these different things and figure out all these different puzzles and you have to do them all in 1 run through. The second the shade guy comes out of your backside and haunts your dreams for the rest of time, you have to restart at your house with nothing. Its like 7 minutes of playtime for a ...
For a small game, the final result has a decent amount of layers. It was difficult for me to get a hold of what exactly I should be doing in the beginning, but once you get started it takes off from there. There is also a built in support system thankfully.
After finishing the game a week ago, I can surely say that I really enjoyed it and that it is one of the best indie games that I have ever played. The game is heavily influenced by the Legend of Zelda games and especially by the top-down NES, SNES, and Game Boy titles (which are my favorite). In fact, while playing, it felt like a modern Game Boy Color game, which I loved since Game Boy Color is the handheld with which I grew up. [h1]Summary[/h1] In brief, you play as a young man named Charlie, who is trapped in a time loop and relives the same day, the Festival of the Red Sun, all over again. In particular, a dark shade that was trapped in the lighthouse of the main island causes the Red Sun to come close to the world and burn everything (An idea inspired by the Falling Moon in Majora's Mask). The player has 10 minutes until the Sun destroys the world and when this happens, the game is reset. [h1]General Review[/h1] The first thing that I really liked is the lack of narrative. You...
Very good game! The puzzles are nice and fit in well with the time wind dynamic. I did find 2 bugs however (huge spoiler warning): [spoiler] 1. If you fight the whale with the black sword he wont go into his final phase and will just sit at the front of the island and attack you while invincible. 2.When fighting the elephant boss the hit detection on whether you dashed into his legs when he stands up was very finicky and didn't work for me at all unless I dashed into his legs from the very front within a very narrow time window (i.e it wouldn't register even if he was still standing). This made me think that for the first few times I fought him that I was doing something wrong when I didnt. [/spoiler]
System Requirements
Minimum
- OS *: Windows 7 SP1+ (or later)
- Processor: Intel or AMD Dual Core at 2 GHz or better
- Memory: 2 GB RAM
- Graphics: Intel Graphics 4400 or better
- Storage: 1 GB available space
FAQ
How much does The Tides of Time cost?
The Tides of Time costs $3.99.
What are the system requirements for The Tides of Time?
Minimum: Minimum: OS *: Windows 7 SP1+ (or later) Processor: Intel or AMD Dual Core at 2 GHz or better Memory: 2 GB RAM Graphics: Intel Graphics 4400 or better Storage: 1 GB available space
What platforms is The Tides of Time available on?
The Tides of Time is available on Windows PC, macOS.
Is The Tides of Time worth buying?
The Tides of Time has 82% positive reviews from 11 players.
When was The Tides of Time released?
The Tides of Time was released on Nov 30, 2020.
Similar Games
AI-powered recommendations based on game description