Doko Roko is an amazing roguelike with fast paced combat. The art style and music are brilliant! Playing it for the first time was a challenging, but great experience. Simple gameplay but definitely hard to master. I just wish there was an easy mode with checkpoints on each level as it really is difficult for me to get better at it! I hope this game gets the attention it deserves! Congratz on the launch!
Game Tags
About This Game
Doko Roko is an atmospheric 2D action platformer with a focus on swift, evasive sword combat. Slash your way through hordes of demons as you ascend the floors of an ancient tower ravaged by time. What visions await one who is forced to be reborn? Onward and upward, Unslain.
Features:
- Fast-paced melee combat
- A variety of swords with different abilities, strengths, and weaknesses
- Multiple challenging boss battles
- Ambient story-telling
- A lush soundtrack by Seltzki
- A non-traditional atmospheric pixel-art style
- Secrets
Screenshots
User Reviews
I really, really hate to leave a negative review because I know this project has a ton of love poured into it and it's aesthetically gorgeous, but there's just something about it that doesn't click. As it stands the gameplay is just too shallow, not to mention gamepad is nearly unusable. No matter what controller I use, the character will just sprint to the left. It doesn't seem to be a drift issue, either. There's something in there that's super cool and interesting, but it's buried under a somewhat barren gameplay loop, gamepad issues, and simple combat. Maybe in the future I can come back to it and feel differently or some tweaks can be made to really add to it, but right now it just isn't engaging enough.
The music and art are good. Those are its only redeeming qualities. Controls are very floaty, there is no pause menu - you can die when talking to NPCs or in the escape menu, there are no checkpoints, and the gameplay becomes repetitive especially given the lack of checkpoints. I waited 7 years for this.
I played Doko Roko from start to end and I enjoyed the game. I know the game has flaws and the game is not mechanically deep, but I still feel like it’s a good game. The aesthetics of this game is on point. Some of the levels can get a little bright, but I can assure you they all look amazing. The Inventory management and decision making are there as well, but there aren’t a variety of choices to make. The choices revolve around picking swords and thinking about what will you use them for: Fighting the boss or Farming in the world. At this point in time the game has some visibility issues. It can get bright and it sucks, but Doko Roko isn’t “Unplayable” as people claim. Try Doko Roko and you might be able to see what I see for potential this game has. Fun Fact even the dev has seen my video likes what I suggested. If you need more convincing consider watching my review too. Play the game, give Doko Roko a try. Video: https://youtu.be/E9jbxiJs6Es
This game is gorgeous! And I can't say enough good things about the music and sound design. The gameplay is quick, responsive, and challenging. I still haven't beat the first boss but I'm excited to see what lies beyond.
It's pretty fun to run and slash enemies. The art and music is very very good. And the bosses are fun to fight. Admittedly though, it does feel pretty bare bones to what I expected the game to be. As far as I know, you can't save and there isn't any progression outside of runs. It does feel unpolished in some aspects, like the controls and levels. But I'm fine with it. I'm more happy that it's been released now and I can play it. I think anyone who was interested in this game should give it a shot.
The game is a bit too esoteric for my liking. Difficult, nice graphics, no save feature. Grinding for tougher weapons is a bit boring. There is absolutely no direction towards going to the next level, where the boss gate is, no significant exposition... Dying will cause you to restart the game. A bit too harsh for my liking.
Doko Roko is beautiful. It speaks to me in a way only a few games can. It's like a dream I never want to wake up from. A wonderful action roguelike with killer presentation. If you're playing on controller, turn up the deadzone and add a spacebar binding with steam input for the continue screen, and that's pretty much all the bugs solved.
A disappointment.
Controller input fucked but fun and cool
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System Requirements
Minimum
- OS: 10
- Processor: Intel Core i7-4770
- Memory: 4 GB RAM
- Graphics: EVGA GeForce GTX 960
- Storage: 1 GB available space
- Sound Card: N/A
Recommended
- OS: 10
- Processor: Intel Core i7-4770
- Memory: 8 GB RAM
- Graphics: EVGA GeForce GTX 960
- Storage: 1 GB available space
- Sound Card: N/A
FAQ
How much does Doko Roko cost?
Doko Roko costs $9.99.
What are the system requirements for Doko Roko?
Minimum: Minimum: OS: 10 Processor: Intel Core i7-4770 Memory: 4 GB RAM Graphics: EVGA GeForce GTX 960 Storage: 1 GB available space Sound Card: N/A Recommended: Recommended: OS: 10 Processor: Intel Core i7-4770 Memory: 8 GB RAM Graphics: EVGA GeForce GTX 960 Storage: 1 GB available space Sound Card: N/A
What platforms is Doko Roko available on?
Doko Roko is available on Windows PC, macOS, Linux.
Is Doko Roko worth buying?
Doko Roko has 43% positive reviews from 14 players.
When was Doko Roko released?
Doko Roko was released on Sep 9, 2022.
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