[h1] None Procedural Left Generation [/h1] I cannot believe I am, for the first time in my life, lamenting procedural generation in a video game. But this game has far too much of it. Almost every banner, title, or description in this game has some form of randomly-selected [i] adjective + noun [/i] with seemingly no character limit. And normally that wouldn't be terrible. After all, other games come up with NPCs on the fly and provide unique weapons with mishmash stats. However, this game takes the idea and runs. Sometimes, less is more and a few times now the random title or character name legitimately pushes other text out of the speach bubble. About the 10th time you run into a mob named "Stressed Out Zelda Who Finally Found Love" or "Hostile Eldar Who Always Needs to have the Final Word" while fighting in a dungeon named "The Unfortunate Joke of Castle Strife", you'll question if you're playing a dungeon crawler or a violent madlib. It's a novel idea. The game is unique for ever...
Obsidian Prince
- Release Date:
- May 24, 2022
- Developer:
- Unleash The Giraffe
- Publisher:
- Unleash The Giraffe, Gameclaw Studio
- Platforms:
- Windows
Game Tags
About This Game
Obsidian Prince is quirky tactical, turn-based game that mixes deck-building with deep tactical combat.
Challenge yourself in the roguelike mode or explore the campaign, complete quests, unlock new areas and build & expand your base while pushing back against the threat of the Obsidian Prince.
KEY FEATURES
TACTICAL COMBAT WHERE EVERY MOVE MATTERS
Stay one step ahead of your enemies as you navigate increasingly challenging dungeons. Outsmart foes by carefully planning your moves and abilities, or risk sending another hero to the grave.
GET INSPIRED EVERY TURN
Craft a powerful deck of inspirations to enhance your abilities. Draw three inspirations every turn and activate them by using corresponding skills. Choose your inspirations wisely to avoid cluttering your deck!
EXPLORE A VAST, HANDCRAFTED WORLD
Discover a rich variety of handcrafted areas and add them to your kingdom through unique events where you pick the approach.
Find new allies, uncover hidden dungeons and help the inhabitants of Emalon by solving their quests.
VISIT UNIQUE, RANDOMIZED DUNGEONS
With procedurally generated dungeons created from handcrafted rooms, no two playthroughs will ever be the same. Conquer an array of unique dungeons and locations throughout the realm of the Obsidian Prince.
RECRUIT THE HERO YOU WANT
Each class has it's own set of unique abilities and starting weapons. Choose between the melee focused warrior who charges and stuns or the kiting ranger using their crow as dot damage. Maybe you'd rather set the world on fire with the Candlemage, spread mold to box in enemies with the Mold Druid or sneak up on people to stab them in the back with the very red Rouge?
Choose between 9 distinct classes each with their own backstory that develops as you play and impact each room you enter.
SHAPE THE LIFE OF YOUR HERO
Recruit young hopeful adventurers with unique backstories.
Decide their training and watch how it impacts their abilities.
Continue forging their lifestories through adventures.
Every adventure will change your hero and how you play it.
BUILD YOUR LEGACY
Loot resources, find or unlock building schematics to build a base that offers bonuses, shopping opportunities or new classes. Strengthen your base to aid your heroes on their journey.
ARM YOURSELF TO THE TEETH
Loot, buy or earn powerful new weapons. Each hero comes with 2 starter weapons, but no hero is locked in their weapon choice. Want a ranger with sword and bow, fine! Have you always dreamed of a warrior using traps and a magic staff? Go for it. Discover powerful new weapon combinations and play your heroes your way!
With 17 unique weapons and a ton of powerful artifacts you can create a myriad of creative builds.
CHOOSE YOUR GAME MODE
Select between Roguelike Mode or Campaign Mode, tailoring your experience to your preferences.
THE STORY
By cheating death the Obsidian Prince has fragmented the fabric between dimensions. Now unimaginable horrors are pushing through from other planes threatening to destroy the world of Emalon.
Can you send the Obsidian Prince back to the underworld and repair the damage he’s inflicted on this once idyllic fantasy world?
JOIN OUR COMMUNITY
Join us and other Obsidian Prince players on Discord and share strategies, easter eggs or general banter with the devs and other fans.
If you enjoyed Into the Breach and Final Fantasy Tactics, you'll love the grid-based challenges in Obsidian Prince.
Screenshots
User Reviews
The core idea of the gameplay is pretty good -- solving turn-based tactical puzzles with nearly complete information of enemy moves. There's a decent variety of enemies, a decent variety of move options for the player, and one of the card systems means that the value of each of your character's abilities varies from turn to turn. Given that the core idea is that you have nearly-complete information on enemy moves when planning your turn, it *should* be the case that you can see what those moves are simply by looking at the board. However, the UI decisions made means that it's actually exceedingly tedious to determine just what's going on. You can see whether a particular space is (probably) going to be attacked after your turn. Frequently, you want your move to be to kill an enemy that's targeting the space you'll end up in, which means they won't end up attacking it after all and you'll be safe that turn. However, what you can't see is how many enemies are attacking that space....
Adorable roguelike-RPG with a card-based framework. A campaign with elements of base buildings and a guild and training facilities to create your heroes. A full roguelike mode that dispense with the basebuilding is available. The game is played with a single hero at a given time and fighting is done strategically in turn-based combat; you play your turn then all the enemies plays theres at once. It is seamless and quick, something quite rare for such a style of combat. Which is not to say that it is easy, on the contrary, as most card games go, there are endless possibilities and you need to adapt to your draws, your enemy and the battlefield. Of course, there is ton of levelling options and a mid-sized selection of equipments. This is not so bad when you consider that every weapon is quite different than each other, with varying ranges and AoEs, skills and cards, and overall mixing well with all the stat-based levelling skill trees. Graphics are what you see, definitely at its best...
My problem with the game is that its a really fun game that seems largely untested. I actually like the game, and am going to continue to play it, but there are a bunch of glaring problems that make me think the game left early access due to time pressure, and not because it was actually a finished product. I will keep playing, and if the devs fix all this shit I complain about in this review (balance problems, and performance issues), I'd be happy to change my review, but I don't think I can recommend the game for anyone looking for a finished product. It was pretty smooth sailing with some minor frame drops until I got to the 2nd boss fight, and that's when everything fell apart. First off, the design of the second boss is genuinely hateful. He summons bone piles which can block movement, as well enemies, including necromancers which can animate those bone piles into skeletons. This by itself was not a big deal. It becomes a big deal when you consider: -The map you fight him on (or...
Confusing start to the game with a lot of areas opening up and building unlocking, but not a lot of them being useful. Not really what I was hoping for when it came to character progression, random cards that you shuffle through to make use of passively every turn feels... kinda of meaningless really. They are nice when they do align with what you were going to do, but ultimately don't dictate the turn any differently. Besides that, the weapon upgrades were just confusing? I think I bought a bow that was named differently, but actually had the exact same damage as the bow I already had, because I couldn't see the stats before purchasing it. So that was disappointing. I can see it being reasonably fun but, was hoping for a little more character development depth I guess.
I'm putting this as a 'tentative yes' although, as it likely shows, I refunded the game. In short, it feels a LOT more 'roguelike' than it does 'tactical turn-based'. You get one-action a turn - you move one square, charge, throw a weapon/attack, it's not your usual "move and attack, use abilites, etc." type tactical turn-based. As such, it feels WAY more like your normal you-do-one-thing-all-the-enemies-do-one-thing back and forth roguelike. Not a bad thing necessarily, and what bit I played was pretty cute, but not quite what I was expecting.
Reviewed in early access: I've sank many many hours into this game by now. The Mechanics are solid, the concept works and the voxel art is gorgeous and that's coming from someone who never liked voxels before. The game is quite packed with fairly unique concepts, such as a druid whose big thing is mold. If you enjoyed Into the Breach, the combat in Obsidian Prince is also about getting hit as little as possible, while maximizing the damage you do. Obsidian Prince is quite excellent in what it sets out to do and there's new and exciting things coming out regularly. The devs are clearly passionate about the project and it shows.
it's so buggy and feels soulless because they utilized procedural generation ai very poorly, it's random to be random. i wish so badly that this game was made better because the concept is so much fun:( but it's just so hard to play with all the bugs and incoherent story line.
Very interesting game. Great and responsive Devs. In its tactical battles reminds me most of Into the breach type of play, when every turn is like a little puzzle to solve. It involves, however, deck building and roguelike progression. True gem.
i keep trying to like it and every time i open the game i remember why it's so....ew 1) why tf are the dungeons so long. you can't see the map properly as it is, i just wanna do the boss and move on not do 30 mystery rooms. 2) you have to have near-perfect game play to not take damage, and you basically can't take damage or you lose lol. like you make one wrong move your whole run goes to shit. and that means having to do like 30 rooms to get to the same place you're at doing the same tedious things. doesn't feel like there is actual balanced progress here, difficulty goes from 1 to 100 wayyyyyyyyyyyyy too quickly. it doesn't scale well at all since you haven't had any time to upgrade anything significant. 3) the "healing" is laughable. healing potions heal basically nothing. you have a 0.000001% chance to find a healer, and you might even skip it since the map is useless, and the rest stops are useless unless you have items to use at the rest stop...and those items themselves are ...
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System Requirements
Minimum
- OS: Windows 10
- Processor: Intel Core i3 or higher
- Memory: 8 GB RAM
- Graphics: Geforce GT 740 / Radeon R7 250 or above
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i5 or higher
- Memory: 8 GB RAM
- Graphics: Geforce GT 780 / Radeon R7 250 or above
- DirectX: Version 11
- Storage: 2 GB available space
FAQ
How much does Obsidian Prince cost?
Obsidian Prince costs $7.49. Currently 50% off!
What are the system requirements for Obsidian Prince?
Minimum: Minimum: OS: Windows 10 Processor: Intel Core i3 or higher Memory: 8 GB RAM Graphics: Geforce GT 740 / Radeon R7 250 or above DirectX: Version 11 Storage: 2 GB available space Recommended: Recommended: OS: Windows 10 Processor: Intel Core i5 or higher Memory: 8 GB RAM Graphics: Geforce GT 780 / Radeon R7 250 or above DirectX: Version 11 Storage: 2 GB available space
What platforms is Obsidian Prince available on?
Obsidian Prince is available on Windows PC.
Is Obsidian Prince worth buying?
Obsidian Prince has 78% positive reviews from 100 players.
When was Obsidian Prince released?
Obsidian Prince was released on May 24, 2022.
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