While the game is quote "fully playable", there are a few design decisions that don't really make sense to me. One example of a confusing design would be that you have to choose the size of your train station right from the start, and there is no real way to upgrade the stations once you have placed them. The way to upgrade a station is to bulldoze the current station, which costs money, then build a new one which costs more money! Another confusing decision is that you can't connect two locations together through multiple transport methods the way you would think. For example; I created a train line that went from town A to B. I was later tasked with creating a transport route from town A to C. B and C were quite close together, so I figured I would create a bus line from B to C, and people could travel from A to B by train, then go to C via the bus route. Nope! The game has no idea how to handle that. You have to create a line directly to the town with a single transport method. (N...
Game Tags
About This Game
What can you do in the game
- Build bridges, rail ways, streets, train stations and launch platforms
- Transport wares and passengers using trains, trucks, busses and even rockets
- Make money and grow your company
- Production chains include steel, wood, oil, goods, cars, tanks, and even rocket propellant
- Towns grow to large cities with the right incentives
- Help humanity grow and expand into space
- Transport goods between planets
- Run your transportation routes on multiple planets at the same time
- Switch between earth, mars, moon and others at any time
- Grow your transport company and become an interplanetary tycoon
How it works
Start by creating a company: First, choose a simple transportation route. Build a train route for example between a mine and a steel mill in order to transport iron ore. Create a train station at each end, and buy a cheap train. Set the route, and start earning money each time your train delivers iron ore.
After you made some profit, create your next route.
Gameplay
The game is running in real-time, but can be accelerated and paused at any time. Manage trains, busses, and rockets. Buy and sell them, or repair them. Expand your company when you have figured out how everything works. Expand onto other planets or the moon, and build an interplanetary transport empire.
Screenshots
User Reviews
Sorry no, hard pass from a TTD veteran. One question all TTD-Clones (and let's not pretend this is more than that) have to withstand is "does it offer more than the original?" Here the answer is clearly no. Rockets don't add any gameplay- just a connection between different biomes. What I would expect and what let me down: - Updated graphics: It's a rather blunt copy of the original, but sprites, movements, tiles, buildings look wonky and out of place. No coherent artstyle. OpenTTD hasn't aged gracefully when it comes to it's graphics, but at least it's not a jarring mess. -Quality of life and simple, intuitive UI: I gave up after a few minutes because I had to klick on the same buttons over and over again to perform simple tasks. Give me a key to close windows. The massive input lag doesn't help. Please check out Transport Fever 2. It's such a joy to set up routes, upgrade stations, exchange vehicles, move them to different routes etc. -Economy and simulation: Yeah, what's up wit...
Not really better than TTD aside from Graphics. It's got potential but until it's more polished I'm not sure why I'd play this over a free game that's better in every way except graphics.
I don't recommend buying at this point. The game lacks a lot. I've played since v1.0 and as moving forward the game kept a bad road for me. The camera movement was destroyed, game optimisation inexistent. I'd ask for a refund if I could.
If i dont like a game i would never not recommend it because we are all different but when a dev releases a janky pile of crap like this and i have paid good money for this then i will have my say , The game is a mess.
A nice business management game. Relatively light game play; think of it like Mini Metro with more steps and depth. Overall, because it's in early access, I think it's good, but I ran into some bugs and usability issues. I've put them below but I still think that this is a decent enough game, but probably should be a little cheaper. My suggestions to developers after my playthrough on version 1.01: - Less aggressive popups in the tutorial please. I was trying to build a train and the window popped up every minute or so after I closed it so I could focus on building, and the cycle repeated. - The same tips appearing when I don't have capital to do research. It seems every month I received a tip to do vehicle research, any time I wasn't researching. - Keyboard shortcuts are a must IMO. A key to cancel operations, switch to bulldoze mode, switch planets, etc. - Early-game subsidises are sometimes impossible. I won't have the money to subsidize helium 3 to earth, building the most ...
Oh man, I have been waiting for something like this for a while. This has the look and plays like Transport Tycoon. I don't even need to go through the tutorial. I can't wait to see what dev comes up with.
Game idea itself is perfect. Very early access but thumbs up from me. Suggestions: I think its unnecessary to blur the map lines when moving. When moving around map the "tool" resets. Very annoying when placing railways and making lines. WASD movement would be better instant, the delay is only annoying. Dedicated rotate button instead of choosing the building orientation from menu. Performance seems bit off but I doubt its system requirement, some internal lag in the game? Bigger maps like in other transport tycoon'ish games. Most important do not never ever abandon this project, something special here.
Best thing about the game is it is cheap (although many say TTD is better or much alike and free). Worst thing about it is you get what you pay for... cheap game and cheap quality of game. Personally, I'll try TTD someday since free and will play Cargo Company someday when bored to check it out more. I much prefer Transport Fever 2 for more realistic transport of various types.
This is clearly trying to be and updated vertion of Transport tycoon, It pull that off for the most part, The good stuff, very easy to play, if your played TTD or open TTD you probly not even need the tutoral. the Rockets is a nice addtion and working towords going to other worlds is cool. Town growth works well as does AI. The Bad. its missing the tabs to track the AI and buy them out like the orginal TTD something that need adding. sometimes depots and station can be funny in line tracking. a bit to easy to make money. Addtions needed. Add some challange modes
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System Requirements
Minimum
- OS *: Windows 7
- Processor: 2 GHz dual core
- Memory: 1 GB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Storage: 120 MB available space
- Additional Notes: minimum resolution of 800x600
Recommended
- OS: Windows 10
- Processor: 2 GHz dual core
- Memory: 2 GB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Storage: 120 MB available space
- Additional Notes: you'll see more details at a resolution of at least 1680 x 1050
FAQ
How much does Cargo Company cost?
Cargo Company costs $9.99.
What are the system requirements for Cargo Company?
Minimum: Minimum: OS *: Windows 7 Processor: 2 GHz dual core Memory: 1 GB RAM Graphics: Hardware accelerated graphics with dedicated memory Storage: 120 MB available space Additional Notes: minimum resolution of 800x600 Recommended: Recommended: OS: Windows 10 Processor: 2 GHz dual core Memory: 2 GB RAM Graphics: Hardware accelerated graphics with dedicated memory Storage: 120 MB available space Additional Notes: you'll see more details at a resolution of at least 1680 x 1050
What platforms is Cargo Company available on?
Cargo Company is available on Windows PC.
Is Cargo Company worth buying?
Cargo Company has 58% positive reviews from 65 players.
When was Cargo Company released?
Cargo Company was released on May 2, 2022.
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