Very strange but good true to life filosophy , excellent voices. The game sucks you in after a while. Puzzles are good but you have to go back and forth a lot, but fun wit a lot of jokes. worth playing.
Strangeland
- Release Date:
- May 25, 2021
- Developer:
- Wormwood Studios
- Publisher:
- Wadjet Eye Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....
Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.
Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, unraveling the connections between this nightmare and the real world is the game's central mystery, and finding a way out is its central challenge.
As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.
Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.
- Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
- Breathtaking pixel art in twice Primordia's resolution (640x360—party like it's 1999!)
- Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
- An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
- Full, professional voice over and hours of original music
- A rich, thematic story about identity, loss, self-doubt, and redemption
- Integrated, in-character hint system (optional, of course)
- Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)
At Wormwood Studios, we make games out of love—love for the games we've spent our lifetimes playing, love for the games we ourselves create, and love for the players who have made all of those games possible. We know that players invest not just their money and time in the games they play, but also their hope and enthusiasm. And we want to make sure that players receive a rich return on that investment by creating games that provide not only a fun, challenging diversion for a few hours, but also lasting memories to keep for years.
We think the best way to achieve that with Strangeland is to adhere to the genius of the adventure genre: the marriage of challenging puzzles and thrilling exploration, on the one hand, with an engaging narrative, on the other. At the same time, we've tried to remove the punitive aspects of adventure games (deaths, dead ends, illogical puzzles, pixel hunting, backtracking, etc.). Within this framework, we add uncanny visuals, memorable characters, and thought-provoking themes. The result for Primordia was a game that has received thousands of positive player reviews, and we have refined our approach further with Strangeland. We hope it will not disappoint the players who have given us such great support and encouragement over the years! And we hope that it will find a place in the hearts of new players as well.
Screenshots
User Reviews
Darkly surreal, atmospheric, with a pinch of absurd black humor thrown in. The voice acting and writing is solid on all accounts, with extra praise going to the writing specifically. The sort of drawn in aesthetics of everything gives the game a dream like, nightmarish, and uncanny feel that really sucks you in. While the body horror that is present throughout is also frighteningly beautiful in its own way. There are many themes and imagery ranging from Norse mythology, divination, psychological trauma and compartmentalization, death and rebirth, as well as other more darker subjects. Other than the body horror images presented throughout, the game tackles these subjects with a great amount of tact that is deserved, you could also consider this as a potential warning for those who are sensitive to such subjects. Most of the puzzles, while sometimes vague and obtuse, are more or less straight forward and do rely on normal logic to figure out, albeit logical within the surreal settin...
Strange
This game definitely falls into the "games as art" category. It's a very Poe-esque metaphor for depression. The game takes place in a twisted surreal carnival land that is an obvious metaphor for the protagonist's guilt at his wife's suicide (all of which you learn within the first 30 seconds). Unfortunately, that's about the beginning and end of the story. While there's plenty of dialog, it's entirely in the form of nonsensical metaphors that are meant to sound profound while actually being meaningless. You learn almost nothing additional about the protagonist or his wife over the entire course of the game. Instead, you're supposed to project your own feelings into the game I guess? While the game has decent visuals, I can't really recommend this game given its short length combined with the story (or lack thereof). The puzzles are also almost all extremely easy and not very interesting or inventive (cut a rope, make a grappling hook, feed poisoned meat to a ferocious dog, use a k...
It's ok to get on sale. Nice graphics, really great atmosphere and style. But the game was just ok. I am not the greated Point n Click adventure player I must say. So for veterans the experience is much better I guess. But despite the support system I got stuck 2-3 times for a bit and I really hate having to rely on a walkthrough (which I did here at times). So while it is easier than some other old school Point n Click games I tried, its support system could still improve a bit for beginners like me. The story is ok, the atmosphere is really what carried the game for me and the disturbing images (unfortunately only for the first half of the game). The topic of the game is so on the nose that it gets tiring. It seems like they wanted only to hint on it but they do it so much and often, that it gets really tiring. Either slightly hint on it while telling an interesting story, or directly say it. Definitely avoid this extensive hinting in the future dear development team. It's ...
Another exceptional Wormwood game, this time, with easier puzzles and a far more abstract story and visuals (not that these are bad things, only...different). I resonated a little more with Primordia because it's more concrete, but this may not be so for you! Call it maybe a two-hour fall through the depths of self-loathing if you're really quick with puzzle games, maybe a four-hour jaunt into grief that just keeps starting again and again and again if you're taking your time to smell the roses (which likely smell of rotting meat here) and dig the art (which you ought; aesthetic is probably the game's strongest suit). It's got a metaphor for every single plot beat, sure, but I think most of them get spelled out pretty articulately (even bluntly) by the time we end up in the third act. Much of the literary references and sights to be seen in game are best taken as very dry jokes, which, hey! You're in a carnival. It fits. Personally speaking, I rate this one above the carnival from S...
A game that has a lot to say, even if I don't always understand what exactly it means to say. Still, it says it well, so I feel obliged to recommend it. Especially to people that enjoy their point & click games a little more on the mysterious side and don't shy away from the unknown.
System Requirements
Minimum
- OS *: Windows 7,8,10, XP SP2
- Processor: 2.7 GHz Dual Core (and above, can run on single core)
- Memory: 2 GB RAM
- Graphics: Direct3D, OpenGL, DirectX 5
- Storage: 2 GB available space
- Sound Card: Any
FAQ
How much does Strangeland cost?
Strangeland costs $14.99.
What are the system requirements for Strangeland?
Minimum: Minimum: OS *: Windows 7,8,10, XP SP2 Processor: 2.7 GHz Dual Core (and above, can run on single core) Memory: 2 GB RAM Graphics: Direct3D, OpenGL, DirectX 5 Storage: 2 GB available space Sound Card: Any
What platforms is Strangeland available on?
Strangeland is available on Windows PC, macOS, Linux.
Is Strangeland worth buying?
Strangeland has 75% positive reviews from 8 players.
When was Strangeland released?
Strangeland was released on May 25, 2021.
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