When I first bought Manor Lords, I had an amazing time — the initial hours were genuinely fun and immersive. However, after just a few hours, the lack of content became apparent, and the game quickly started to feel empty. I decided to take a break, hoping that with time, new updates would bring fresh content and improvements. After nearly a year away, I came back… and sadly, almost nothing has changed. The game still suffers from the same content shortage and becomes repetitive far too quickly. Even worse, I encountered bugs that prevented me from continuing my saved game, which was incredibly frustrating. Manor Lords has massive potential — the foundation is there for something truly great. But at this moment, I cannot recommend buying it. I sincerely hope the developers start releasing meaningful updates that add actual content and fix critical issues, but right now, it doesn’t seem like such updates are anywhere on the horizon. It’s a shame, because so much potential is...
Manor Lords
- Release Date:
- Apr 26, 2024
- Developer:
- Slavic Magic
- Publisher:
- Hooded Horse
- Platforms:
- Windows
Game Tags
About This Game
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Screenshots
User Reviews
Alright, so I have a love/hate relationship with this game. Its a fun game and if you wanna spend alot of time developing a nice city and doing all that then this is great for you. But somethings to be aware of: - The economy is ****EXTREMELY**** broken. You could be selling swords, spears, helmets, boots, cloaks, veggies, beer, dyes, charcoal, wool, linen, wooden parts and both types of shields. But if you need Barley & grain it'll sink your regional wealth. Which in turn bankrupts you. So basically if you cant build a town that is 100% self sustaining then you may as well quit and start over. - The enemy will spawn directly into your town. Wether it be bandits or the opposing Lord. Sometimes they'll spawn other places but majority of the time they are going to spawn from off map, directly into your region. So prepare to have your town completely wiped several times a game. - When the off map Lord decides to attack, don't just assume you won because you won the first battle. Give ...
I love this game. but man, there is so far in between the updates. Other than that its 10/10
Game is an enjoyable city builder, but there has not been an update in 7 months, apparently the dev is working on a 'major update' but I'd hold off on buying it until the update cycle becomes more regular and transparent as at the moment this is a very early access game and at this pace will remain so for a while (if it doesn't wind up being abandoned...), risk of EA sure but that is why I cannot recommend it at this point
Step 1. Develop insane hype for cool game concept with high demand. Step 2. Release playable tech demo. Step 3. Release a handful of updates in two years. Step 4. Make an estimated $140MM in sales.
This is a great start to what could be a truly fantastic game. But it feels like less than 30% of what needs to be there to fully launch, and the pace of development is so slow that at this rate, it will realistically take another 7-10 years to finish. If you are fine with that, then I certainly won't tell you not to. But I feel like most people who sign up for Early Access games -- even the most patient of the bunch -- will expect a little more from a project that's already brought in many tens of millions of dollars.
Another high potential game that ended up in dev hell. I don't want to jump to conclusions but: Game sold well > money is in the bank > no more updates > sucks. I'm getting more and more salty concerning Early Access games. Too many games end up in limbo this way. Go finish the game dev.
I mean, what happened? This game received so much support immediately after release, now we barely get dangled a piece of carrot every 4 months that seems more and more like it should be more each time they tease updates. The game has hardly had anything added to it since it came out almost a year and a half ago. Another over hyped under delivered product it seems. Maybe it gets better in the future but for now, don't recommend.
I brought this game just after release and had such high hopes for the game. When I first started playing the game it was so much fun but then after the first few hours of game play it started to become repetitive and just felt like a chore. I decided to take a break from the game in hope of changes/updates but since then there has been zero change in the game which is utterly disappointing. I wouldn't recommend this game to anyone until the game has some major changes and bug fixes also.
I bought this game at release, hopeful about its potential—but after seeing the state it's in today, I regret the purchase. There hasn’t been an update in over 7 months, and no new content in nearly a year. The game remains buggy, with many core features feeling unfinished or poorly implemented. What’s worse, the developers seem to have stopped engaging with the community entirely. Given the game's initial sales and the attention it received, there's really no excuse for this level of neglect. It’s incredibly frustrating to see such potential go to waste. If you're considering buying this game—don’t. At least not until it’s been properly fixed, updated, and the promised features have been delivered. I hope more players will speak up to discourage future sales until the developers show renewed commitment to improving the game.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10 (64-bit)
- Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-460 (4 GB) / Intel® Arc™ A380 (6 GB)
- DirectX: Version 12
- Storage: 15 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10 (64-bit)
- Processor: Intel® Core™ i5-7600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
- Memory: 12 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 580 (8 GB) / Intel® Arc™ A580 (8 GB)
- DirectX: Version 12
- Storage: 15 GB available space
FAQ
How much does Manor Lords cost?
Manor Lords costs $25.99. Currently 35% off!
What are the system requirements for Manor Lords?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-460 (4 GB) / Intel® Arc™ A380 (6 GB) DirectX: Version 12 Storage: 15 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-7600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core) Memory: 12 GB RAM Graphics: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 580 (8 GB) / Intel® Arc™ A580 (8 GB) DirectX: Version 12 Storage: 15 GB available space
What platforms is Manor Lords available on?
Manor Lords is available on Windows PC.
Is Manor Lords worth buying?
Manor Lords has 28% positive reviews from 99 players.
When was Manor Lords released?
Manor Lords was released on Apr 26, 2024.
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