Lairchitect could be a really good 'dungeon master' game if the creature AI and balancing were better, but SokPop being SokPop only made a solid foundation and kicked it out the door before it was fully polished. It's not that I don't like it, I am just disappointed that a game with so many fun mechanics has so many silly problems, hence the replay value is not very high. The complexity is actually very good, there is a lot of synergy between different creatures and traps, not to mention that you can even redirect liquids, like pushing lava into the tunnels. Your creature AI can be a pain in the butt, your workers can get aggroed across a very long distance which constantly wastes time and resources. If they just reduced the worker's vision I think it would be a lot more tolerable. Same goes for a lot of soldiers, even though the 'rat' can attack anyone, it does not prioritize the closest enemy which would be common sense. On a positive note, I really like the way the game generates ...
Lairchitect
- Release Date:
- Jul 8, 2020
- Developer:
- Sokpop Collective
- Publisher:
- Sokpop Collective
- Platforms:
- Windows Mac
Game Tags
About This Game
Build your own lair and protect your precious soul core from heroes that try to raid your dungeon. Distracting heroes and using the right minions to defeat them is key in winning the game.
Features
- ~1 hour playtime
- more than 15 different minions to spawn
- 12 different objects to place
- 6 different heroes types
- a small campaign and an endless mode

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Screenshots
User Reviews
Interesting idea, not well executed. You can trivially beat each level using almost none of the tools you’re given. Combine that with the horrible pathfinding and constantly stuck creatures and you get a clear "Don’t Buy".
I have no control over proceedings and it's highly aggravating.
Great ideas and visual style, but incompletely executed.
Wow one of the best Sokpop Games they have released. I SERIOUSLY hope the expand on this one, but i'm not going to get my hopes up, but I honestly think with some tweaks and expansions this could become a hit! even more so than it is now (at least for a sokpop game)!
Very confusing to play. UI had some problems with bunched up letters that cut off a small portion of it so I couldn't read what it said, fire comes out of nowhere at random times, which is helpful because it deals a lot of damage, but because the minions were pretty weak I just had to hope enemies got killed by fire. despite getting a minion that had a description that said it could mine I was unable to mine anything. I didn't play for too long considering I had no idea how to even advance in the game so I just quit.
I wanted to like this game, but frankly I'm not sure what I'm doing wrong but this game has me super frustrated. The first three minions you can call are rat, slimes, and cherry monsters?. However, slimes disintegrate as soon as they touch the dirt floor and turn into grass where you can plant your cherry monsters, who have an attack of ZERO right off the bat. Slimes can walk on grass, but there's no grass to begin with and as soon as the hop off the grass and onto the dirt they are gone. Leaving your first line of defense to be rats. Well after the rats eat the first hero, they then wander the dungeon and attack all the rest of your minions. The cherry monsters, which are meant to start digging out and shaping you dungeon, are then devoured by the rats. Keep in mind one rat can eat 1000+ of your first stage cherry monsters because their attack is ZERO. Slimes might be able to stop them, but if they try to chase the rats, they just disappear as soon as the touch dirt. I'm not sure how ...
You have no control over your own units and non-combat mechanics like building and mining do not appear to work properly. For example, units will sit next to gold not mining it and doors cannot be placed even with chests built.
AI is exploitable. Can't control my units - they have a death wish. Nothing (plants, undead, demons, goblins, or aquatic life) synergizes at all. Frame rate plummets if at max speed. Building or digging out walls is a nightmare. Soundtrack was grating after a few hours. Very limited construction items. Tutorial sucks. First level is too hard. Last level is too easy. Endless mode is bland. Some grammar issues. But it was 3 bucks. It was a fun distraction.
very glad i got it on discount
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System Requirements
Minimum
- OS *: Windows 7
- Processor: Dual Core 2 GHz
- Memory: 4 GB RAM
- Graphics: DirectX9 compatible with at least 500MB of memory
- DirectX: Version 9.0
- Storage: 200 MB available space
- Sound Card: DirectX 9 compatible sound card or integrated sound chip
FAQ
How much does Lairchitect cost?
Lairchitect costs $2.99.
What are the system requirements for Lairchitect?
Minimum: Minimum: OS *: Windows 7 Processor: Dual Core 2 GHz Memory: 4 GB RAM Graphics: DirectX9 compatible with at least 500MB of memory DirectX: Version 9.0 Storage: 200 MB available space Sound Card: DirectX 9 compatible sound card or integrated sound chip
What platforms is Lairchitect available on?
Lairchitect is available on Windows PC, macOS.
Is Lairchitect worth buying?
Lairchitect has 58% positive reviews from 52 players.
When was Lairchitect released?
Lairchitect was released on Jul 8, 2020.
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