I was intrigued after playing the demo a while back but unfortunately after a couple hours I feel like I have seen just about all this game has to offer.
Tunnel of Doom
- Release Date:
- Nov 23, 2021
- Developer:
- Antti Vaihia
- Publisher:
- Doyoyo Games, Digerati
- Platforms:
- Windows
Game Tags
About This Game
- Set Traps: It’s you against the hordes! Boost your chances of success and survival by strategically positioning cannons and barricades before battles begin.
- Gather Resources: Smash lamps. Destroy crates. Blow up rocks. Search the mine for materials that can be used as makeshift weapons or ammunition for traps.
- Weapon Combat: If your revolver or rifle ammo is running low… improvise! Throw rocks or glass. Swing your pickaxe. Break out the TNT. Do what it takes to avoid being mobbed by the monsters!
- Find Perks: Better traps. Improved weapons. More resources. There are 50 perks to discover, each offering an array of stat boosts and gameplay tweaks.
- Randomly Generated: The layout of the mine, perks, and monster battles change with each new game, meaning every run is different!
- Dream Mode: Escape the mine to unlock this new, endless challenge.
Tunnel of Doom takes place in 1903 at Goldcrest, a small mining town. Due to an unknown incident, the mayor has shut down the mine until further notice. With her husband trapped inside, Angel enters the mine to investigate and search for survivors. Little does she know, hordes of ghoulish creatures are lurking in the darkness…
An action rogue-lite hybrid, Tunnel of Doom mixes tower-defense with melee and ranged combat gameplay. Gather resources and use what you find to battle waves of monsters as you try to rescue survivors and escape the mine.
Screenshots
User Reviews
A fun game with a unique premise. I enjoy the combination of tower defense, resource management, and dungeon crawling. The setting is unique, and the story is spartan but functional. A few points that I feel could be improved upon: [list] [*] Melee combat is very awkward. I assume this is intentional, to promote the use of defenses, but considering how frequently you'll have to take a pickaxe to a goblin I wish it felt better to do so. I killed a couple of friendly miners by accident simply because of how difficult it is to engage. The pistol is also quite inaccurate; I again assume this is intentional, but considering how valuable bullets are, I wish they were stronger on the whole. [*] The levels feel much too big for how much is in them. There are many empty rooms, and many rooms whose only purpose is another random battle against monsters. You can gather resources in these rooms if you don't waste too many on battles, so it's not a total loss, but grinding resources is rath...
It's got some interesting ideas, but the game does a poor job at valuing the players time. Too much of the game feels like a chore and there's too much focus on clunky combat instead of tower defense stuff.
Do you like resource collecting simulator that contributes to unnecessary run prolongation? (Hello Last Stand Aftermath) I dont. Oh and this tower rebuilding routine feels like a chore, plus constant resource management. Hell, how can you manage when you dont event know the waves approaching, more like a gamble.Poorly slaped together mechanics with no features made to alleviate the downsides.
This game doesn't really need any tutorial, since it's pretty intuitive how it works and descriptions of items are clear. The game works pretty much how you would expect it to work, which is nice. It's a tower-defense like game, but every room is cleared pretty quickly, so you don't have to spend a lot of time in any single room. Because it's easy to understand how everything works and you clear rooms pretty quickly, you can be creative and experiment with different setups in each new room. During my first run I was a bit low on the resources, but on my second run I got plenty of resources and the game was really enjoyable. Usually I get bored and frustrated with games pretty quickly, but on my first playthrough I played for little over two hours on one go, which is a great sign.
I befriended the spiders and then my own cannons killed them because they didn't know any better. 10/10 metaphor for life and mankind itself
I dig the atmosphere, and the way you have to build your defenses in battle sequences is a cool twist. Music is good, and I really like the artstyle. Font is a bit hard to read if you reduce the window size, and it can get challenging. Otherwise, I'm looking forward to what the dev has in store for this game in the future, there's lots of potential here.
Wow, this is a very unique formula of adding sudden tower defense with a pretty enjoyable resource gather build, unforgiving survival dungeon. Alot of potential here imho edit: Was kind of hoping this game would introduce some sort of endless mode, where it moves you from room to room, remove the player explore part, but give us convince quality of life, straight up horde mode. how many rooms can you survive etc, each room less resources, or different types of encounters etc. as only gripe with game is, so much walking, i just wanna enjoy the really unique combo of the core gameplay and get like horde tested on my choices. tldr have rooms come to player/ horde/rogue lite endless mode etc?
I really tried to like this game but it just unfair. It has some mechanics that just make the game unbearable. 1) Most of the traits are useless, 2) the same materials you use to build are the ammo on your turrets, so the more you shoot the less you can build, 3) when you get hit the mobs lose agro and go hit something else, that means they will break your barricades, turrets and such, and when these get destroyed you lose the materials spent on them, so basicaly getting hit once means you will lose most of the material you spent building in that room and now you are in a downwards spiral 4) sometimes enemies will spawn from holes on the ground. You can put traps on top of them to prevent enemies from spawning and these traps break when steped on. BUT the ground enemies see them as walkable terrain, so basically they are useless because as soon as the first enemy spawns it will rush you position, break the ground trap and allow the enemies to spawn anyways, 5) you have 3 lifes, but w...
Rock cannon doesn't work lol
Page 1 of 3
System Requirements
Minimum
- OS: Windows 10
- Processor: i5 @ 2.00 GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 750
- Storage: 60 MB available space
FAQ
How much does Tunnel of Doom cost?
Tunnel of Doom costs $5.59. Currently 60% off!
What are the system requirements for Tunnel of Doom?
Minimum: Minimum: OS: Windows 10 Processor: i5 @ 2.00 GHz Memory: 4 GB RAM Graphics: GeForce GTX 750 Storage: 60 MB available space
What platforms is Tunnel of Doom available on?
Tunnel of Doom is available on Windows PC.
Is Tunnel of Doom worth buying?
Tunnel of Doom has 63% positive reviews from 30 players.
When was Tunnel of Doom released?
Tunnel of Doom was released on Nov 23, 2021.
Similar Games
AI-powered recommendations based on game description