Disappointing :/ Although the core idea is amusing, the game doesn't do anything interesting with it. In most levels you just float around and make objects disappear until the exit appears and you can move on. Some levels show a hint of a cool idea only to abandon it in a hurry without exploring it. Worst yet, the game fails to make the main idea - playing as a floating piece of cloth - feel good. The cloth often folds on itself, stick on objects, or even clip through, and it moves veeeeeeeery slowly. All of this makes the game boring at best, annoying at worst. I really wanted to like this game :(
Hadr
- Release Date:
- Oct 5, 2020
- Developer:
- Dominik Konečný, Ateliér Duchů
- Publisher:
- Ateliér Duchů
- Platforms:
- Windows
Game Tags
About This Game
- You control one or several pieces of cloth that curl and twist as you fly them through the room.
- You can use these to cover things and by doing so, make those things disappear.
- With this power you solves puzzles and progress through the 13 unique hand crafter rooms.
- The entire journey will take you about 2 hours of play time.
- Unique minimalist atmosphere and color scheme
- Visually inspired by Central European functionalism
- Interactive music mixed in realtime for every room
- Special sound effects emerging from the music itself
- With every room, you will get a piece of the story about a magician, his faithful friend rabbit and the unpredictability of magic trick.
- There are over 40 achievements in the game for you to find and complete.
Screenshots
User Reviews
It is very boring. Not in a calm or chill escape-from-hectic-life way but just boring. The concept and mechanics seem interesting, but that's about it. That's all this game is. An interesting mechanic.
I like the minimalist nature of the game. I definitely enjoy the way the music and sound effects blend to create a sound experience. I hit a glitch in level 3 and couldn't really progress. The music is lovely, and the art is great. https://youtu.be/2U1WLFYbVG8
It's difficult to explain why I liked Hadr so much. Does it have interesting, challenging puzzles? No, the puzzles are just okayish. Is the story worth it? No, it's just passable. But after I saw the trailer and played the demo I was convinced - this game is made for people like me. Hadr is somewhat similar to Vectorpark's Windosill (a surreal adventure combined with beautiful simulation). It's a very relaxing experience of peaceful exploration, and being a piece of magical fabric feels so great, sometimes even erotic :) I had a great time. Hadr reminded me of the 80s when people weren't self-limited by convention and made games about anything they can imagine. Perhaps that's what makes it so charming.
A little strange, a little creepy. Didn't like that one of the levels made so many objects it almost crashed my PC, but it's a new form of puzzler I haven't seen before.
What a outstanding experience. Played on controler, movement is so smooth and nicely done. During the game I was so relaxed and at the same time full concentrated at my magic cloth. Story of the game is worth to read. I can recommend!
It's about an hour of gameplay with nearly zero replay value. The game, at best, is somewhat comparable to Donut County. Instead of making things disappear falling down an expanding hole, you make things disappear by occluding them from view with a fabric sheet. But the comparison breaks down from there. Where 'Donut' has a story and humor and characters, Hadr only has a weird little poem running the show with little or nothing to do with the action on screen. It's neat as a tech-demo, and I imagine someone could write a paper on the control scheme -- how do you control a warping, floppy sheet of fabric with nothing more than X, Y, and Z inputs. Where do those input apply to? To all the points of the sheet? Only the middle? Only the edges? Only the nearest corner?? I admit, I never really figured it out, but my brain fizzed a little bit thinking about it while I was trying to unfurl a pesky corner of the sheet. As an art installation, it's a little bit weak. This is unfortunate, ...
A relaxing and surprisingly fun game. One would not think that simply trying to cover stuff with your cloth was so engrossing, but it is! It does help that the physics and tessellation simulation for the cloth are top-notch as far as I can judge, a true technical achievement. Also, there is a demo, so what are you waiting for?
Has one cool mechanic it refuses to develop. Also the cloth controls poorly.
GAME GOOD. VERY SHORT, FIDDLY, BUT NOVEL CONCEPT AND GAMEPLAY. MAYBE, PICK UP IF YOU ARE NOT CONCERNED ABOUT HOW LONG IT IS AND OK WITH THE CONTROLS BEING SLIGHTLY JANKY. A FLOATY CLOTH OF DOOM, OUT OF 5.
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System Requirements
Minimum
- OS: Windows 10
- Processor: AMD Phenom II x4 965 / Intel Core i5-750
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 670 / Radeon HD 7950
- DirectX: Version 11
- Storage: 300 MB available space
- Additional Notes: Please try the demo to make sure your system is sufficient.
Recommended
- OS: Windows 10
- Processor: AMD Ryzen 5 / Intel Core i7-7700
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / Radeon RX 570
- DirectX: Version 11
- Storage: 300 MB available space
- Additional Notes: Please try the demo to make sure your system is sufficient.
FAQ
How much does Hadr cost?
Hadr costs $4.99.
What are the system requirements for Hadr?
Minimum: Minimum: OS: Windows 10 Processor: AMD Phenom II x4 965 / Intel Core i5-750 Memory: 8 GB RAM Graphics: Nvidia GTX 670 / Radeon HD 7950 DirectX: Version 11 Storage: 300 MB available space Additional Notes: Please try the demo to make sure your system is sufficient. Recommended: Recommended: OS: Windows 10 Processor: AMD Ryzen 5 / Intel Core i7-7700 Memory: 8 GB RAM Graphics: Nvidia GTX 1050 / Radeon RX 570 DirectX: Version 11 Storage: 300 MB available space Additional Notes: Please try the demo to make sure your system is sufficient.
What platforms is Hadr available on?
Hadr is available on Windows PC.
Is Hadr worth buying?
Hadr has 86% positive reviews from 42 players.
When was Hadr released?
Hadr was released on Oct 5, 2020.
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