Games in near unplayable on a large map. Why? There is no way to find the currently selected ship. 1 minute of each turn is just trying to find the current ship on the map. All they needed was a red flashing circle, or clicking on the ship would take you to the ship, but no...... Hotkey C, should in theory center the map, but it doesn't work either. I found people complaining about this a year ago. It didn't get fixed. I played 1 game, but it too painful to have a second one. There are also a whole bunch of other minor bugs, but nothing game breaking. It's a shame to have it ruined by something this simple, as they seem to have put a lot of effort into the game otherwise.
Galactic Civilizations IV
- Release Date:
- Oct 19, 2023
- Developer:
- Stardock Entertainment
- Publisher:
- Stardock Entertainment
- Platforms:
- Windows
Game Tags
About This Game
As leader of a fledgling interstellar species, it’s up to you to guide your people to develop new worlds, construct new kinds of starships and fight wars to ensure your civilization survives in what is often a hostile universe.
4X Meets Grand Strategy
eXplore, eXpand, eXploit and eXterminate are just the start! Our in-game storyteller is combined with a sophisticated AI strategist to ensure that the living, lore rich universe you are experiencing is also populated with opponents who follow their own agendas and wield the intellect to make good on them.Design Your Own Cosmic Legacy
Unleash your creativity with the unrivaled power of AlienGPT by describing your civilization’s characteristics, preferences, and aspirations, and watch our AI weave them into distinctive lore, diplomatic dialogues, starship selections, and ambassador portraits.Play Tall or Wide
Govern as few, or as many, worlds as you like with the Core World and Colony split system. Tall play is viable by linking many Colonies into just a handful of Core Worlds, greatly increasing their resource output. Alternatively, many lower class planets can be manually improved and developed for a super-wide playstyle.Craft Custom Interstellar Fleets
Harness your creative abilities to construct interstellar armadas with the Ship Designer, a feature that allows you to design and customize your own interstellar spacecraft. With an array of options for hulls, weapons, engines, and more, you can create a fleet that perfectly suits your strategy and style.Forge a Unique Empire
With setup options that allow the player to play games lasting less than an hour, or for months, Galactic Civilizations IV supports many viable strategies. Create or play as a civilization with deep diplomatic and cultural abilities or play as a ravenous species bent on spreading to every world in the universe: Galactic Civilizations offers a deep set of options to ensure your style of play is rewarded.Claim Victory Your Way
Conquering your rivals with force of arms isn’t the only way to win - enlighten the galaxy with superior cultural influence, navigate treacherous diplomatic waters to unite your rivals under your leadership, or earn a Prestige Victory with difficult Galactic Challenges.Never The Same Game Twice
Experience thrilling adventures within procedurally generated galaxies teeming with surprises. Engage with a multitude of galactic events and rival civilizations to ensure every game is a unique and exciting experience, filled with challenges and opportunities.Screenshots
User Reviews
I've owned GalCiv 3, but never gotten truly warm with the franchise. But GalCiv 4 showed up in a sale, so I figured why not give it another try. Literally turn 1 into the tutorial, the game made me throw my hands in the air at somehow being a modern hex-tiled, turn-based 4X, but also not having units display movements paths as you're setting up a move order. This is fundamental basics that Civ3, almost two decades ago, already had down, and a feature that, no joke, EVERY SINGLE GAME (of similar genre) had. Because it's just that fundamental to being able to plan out your unit movement across the map. Pet peeve, surely, but there's such as a thing as absolutely faceplanting first impressions. But, alright, playing on, meeting a potentially hostile new faction, usual 4X stuff. Get an event, chose to piss off the AI player for internal culture gains. 1 turn later, I'm contacted by the AI player. Oh, instant declaration of war? No, actually. They offered me their full treasury, open bord...
AI Garbage.
The PowerPoint presentation of 4X space games Pros, Cons, and review. Pros: - huge waste of time, you can play 100s of hours on drafty brain mode without getting ahead. Cons: - sloppy UI and AI design on the level of an undergrad student doing a JAVAscript model of viral proliferation - no intelligence, purely a war of attrition simulation - results in delusional, simplistic AI behaviors that expect you to respond on the same trash-level performance - deliberate waste of time. game stacking obstacles for no other purpose than giving you "clean-up" chores. - conculsion: this game treats you as an equal. A brainless parasitic entity without standards or a concept of dignity or self-awareness, and it gets upset if you don't comply with its expectations. Review: If GalCiv 1, 2, 3, and 4 have proven anything, it is that the corporate Zeitgeist seems to be that you can do anything to pull money out of people's wallets with the least effort and they will take it up the...
just boring research build explore destroy blah
Unimpressive all around plus it kept running in the background after I closed it, eating like 6% of my PC resources. Refunded.
This game is extremely bland, even mediocre in its design. I’m not sure I’ll put more hours into it, as my playtime is valuable. Perhaps a major overhaul through modding the data could improve it, though. That said, if you’re looking for a simple, no-brainer push-piece kind of game, very conventional, it might be fine for some light, undemanding sessions. But expect, regardless of the race you choose, to deal with the same very standard and predictable tech tree (for example, weapons: you get 3 types, and each tech just upgrades one type by one level up to about level 12—nothing more, nothing less, zero originality or variety. And there are plenty of examples like that, really the whole game is designed this way). The 3D graphics are good; the 2D ones, not so much (everything looks the same, and you could swap the starport icon with the clinic one—if you’ve never played the game, I challenge you to identify any recognizable elements!). The design, as I said, is mediocre a...
Great improvement on GC3, enjoyable if not as complex as I'd like
Fun expansive game play . 1 Negative is he forced peace it sometimes puts on you.
I am very torn about this game. I want to love it. I really do. I have played Gal civ 2 and 3. Pros: Solid game, I like a ton of the features in it, the detail is great and the ability to customize is great! Even now I am about to spool this game up and play it in passing while I work! Cons: I hate that the AI decides to end my wars because they are going "poorly". Poorly as in I have pushed back the AI invaders and they are not winning any ground, but my "advisors" say that I am loosing and give the enemy a credit stipend from me?! WHY DOES THAT MAKE SENSE?! If I could mod that out I would frankly! I have noticed this has a ton of AI in it, which I am not that upset about in itself, I do wish the AI voice prompter would have different flavors so its not just sound like a human robot when you are playing the DRENGIN Empire. LASTLY the biggest critique by far. I think Stardock needs to add spice to this game. What I mean spice is excitement. This game can be VERY slow, ...
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Quad-Core Processor (Intel Core i5 / AMD Ryzen 2x00)
- Memory: 8 GB RAM
- Graphics: 1GB VRAM Video Card
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 22 GB available space
- Sound Card: Any
- Additional Notes: 720p Minimum Screen Resolution Required
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / Windows 11 (64-bit)
- Processor: Quad-Core Processor (Intel Core i5 / AMD Ryzen 2x00)
- Memory: 16 GB RAM
- Graphics: 1GB VRAM Video Card
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 22 GB available space
- Sound Card: Any
- Additional Notes: 720p Minimum Screen Resolution Required
FAQ
How much does Galactic Civilizations IV cost?
Galactic Civilizations IV costs $39.99.
What are the system requirements for Galactic Civilizations IV?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Quad-Core Processor (Intel Core i5 / AMD Ryzen 2x00) Memory: 8 GB RAM Graphics: 1GB VRAM Video Card DirectX: Version 11 Network: Broadband Internet connection Storage: 22 GB available space Sound Card: Any Additional Notes: 720p Minimum Screen Resolution Required Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 / Windows 11 (64-bit) Processor: Quad-Core Processor (Intel Core i5 / AMD Ryzen 2x00) Memory: 16 GB RAM Graphics: 1GB VRAM Video Card DirectX: Version 11 Network: Broadband Internet connection Storage: 22 GB available space Sound Card: Any Additional Notes: 720p Minimum Screen Resolution Required
What platforms is Galactic Civilizations IV available on?
Galactic Civilizations IV is available on Windows PC.
Is Galactic Civilizations IV worth buying?
Galactic Civilizations IV has 71% positive reviews from 52 players.
When was Galactic Civilizations IV released?
Galactic Civilizations IV was released on Oct 19, 2023.
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