Against the Storm game banner

Against the Storm

$29.99
Release Date:
Metacritic:
91
Developer:
Eremite Games
Publisher:
Hooded Horse
Platforms:
Windows
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Game Tags

About This Game

You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.

The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild.




Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest, or will you prioritize the needs of one species over another to operate more swiftly for the Scorched Queen?




Experience core city builder gameplay enhanced by roguelite replayability. Build and manage multiple settlements spread out across a large world map, all while collecting valuable meta-progression resources to upgrade the Smoldering City. Feel the pressure of an expectant monarch as the Scorched Queen demands constant progress while recurring Blightstorms pose an inevitable threat to your settlements. Manage your reputation to secure your success at any one settlement before moving on to establish another, constantly seeking new opportunities for growth, taking on unique challenges across multiple biomes, and bracing for the inevitable destruction of everything but the Smoldering City itself. How will you maximize each cycle to not just ensure the best fate for the Smoldering City, but for your career as Viceroy as well?




With hundreds of gameplay modifiers and 6 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with rosters of building blueprints and perks that can help your society thrive or bring it to ruin. Will you take on and complete additional objectives and delve deeper into the dangerous forest for potential boons, or will you approach with caution to ensure you operate within your capabilities? All the while, you never know what wares the Trader will bring next year, and the forest holds treasures and resources, but also ancient threats.




Laying the foundations for a new city is one of the most exciting moments in a city-building game. In Against the Storm, you'll have the opportunity to repeatedly experience this by creating new settlements, while still interacting with your network of previously established cities in a growing world.

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User Reviews

Very Positive
100 user reviews
90%
Positive
8 hrs at review
Not Recommended

its a supply chain game where both the supplies, and the chain are both random. i'm sure if i spent 300 hours or had spreadsheets open i'd have an easier time knowing what things had a higher chance of spawning where, but i dont. this game would be improved so fucking much by having a feature that just told you "this blueprint has access to x thing on your map", "this blueprint gathers x thing your y building needs" etc when you make choices. also a city builder where ur cities dont matter in the slightest and u just make an abomination that holds things in relatively optimal spots cause it doesnt matter in 45 mins anyways. why are choices locked. why can i not choose to make a choice later after seeing my next options. why do i have to pick NOW and hope that i'll end up getting the other blueprint at some point to make it work. why can i only pick an order right now, why cant i pick my order later after deciding on other orders. my runs have never felt like i made the correct dec...

9 helpful 2 funny
59 hrs at review
Recommended

The core gameplay loop is delightful, the in-lore explanation for why the roguelite mechanics exist is fun, the polish and general fit & finish of the game is excellent. All great and creative stuff. My one criticism is that "progression" in the game pretty much just means going to higher difficulty modes. I had fun in the lower and mid difficulties, but moving to the harder ones mostly means just tweaking the math to be more spiteful and making it feel like you're more on the ragged edge of barely surviving . . . which for me is counter to what I enjoy about the cozy fantasy citybuilder vibes.

5 helpful
44 hrs at review
Recommended

The only roguelike I can play. Insane replayability in each settlement. Beware very addictive!

5 helpful
133 hrs at review
Recommended

Solves the fundamental issue through rouge lite elements in a clever way. Its both fun and challenging.

4 helpful
84 hrs at review
Not Recommended

I tried to give this game a fair chance, I really did. I played through to complete two seals which took approximately 40 hours. The rest of my playtime was being AFK. The core problem is that this isn't a colony builder and it's merely wearing the skin of one. The challenges presented are largely arbitrary production puzzles using a randomized toolkit. The goal isn't to make a successful and sustainable colony but to sprint to the finish line. This would be fine and could make for a fun experience if there was a satisfying conclusion to the colony, but instead it's a meeting an arbitrary threshold. Often the colony is "done" right as the key engine is coming online. The engine building aspect of this game itself is an exercise in frustration. Buildings are allotted via RNG. There are roughly 5 tiers of buildings: Gathering, Bootstrapping (lumbermill, weaver, etc), cooking / goods, service goods, and services. There's overlap among the middle 3 tiers but that only adds to the frustr...

3 helpful
9 hrs at review
Not Recommended

As much as I wanted to like this; it just wasn't for me. It really was a "city builder" or even a management type game. It's basically, beat the clock with objectives. You can never just manage your town and upgrade. I found myself just clearing trees to open an area and complete the "tasks" before you die. Again, wasn't for me at all.

3 helpful
6 hrs at review
Recommended

Took me a couple of false starts to start playing this game, but I can safely say I'm finally into it. What seemed like a repetitive city builder at first opens up into a game of nuance with differing strategies to win each expedition. So far, the game is staying fresh and is opening up more and more. I recommend you pick this up if you're a fan of rogue likes or city builders, there's stuff here for both types of player.

3 helpful
133 hrs at review
Recommended

Amazing game produced by what is clearly a fantastic development team. It's a rogue lite/RTS hybrid, a survival city builder where the core gameplay loop is rebuilding a city until it's objectives are completed, while dealing with roguelite RNG elements and other pressures, then moving onto the next one. My research into the game has made me realize the team takes feedback regularly, using real gameplay to optimize balancing and rework tedious micromanaging tendencies into ways that feel more intuitive, which is clearly noted in the feel of the game. Basically these guys listen to the hyper efficient players, and then find a way to make it so they can still scratch that itch without it being disgustingly sweaty - something I wish more devs would do! Also, the soundtrack is amazing and so incredibly chill - except when it's not, in which case it probably slaps and the storm is raging. I can't recommend this game enough - I'm a gaming degenerate and so I never write reviews, but t...

2 helpful
67 hrs at review
Recommended

Fantastic settlement/colony builder roguelike. I've got 67 hours in game as of this review and have only finished the 2nd seal out of I think 8, granted I've not really playing optimally. But yea, this game has a ton of content, with you getting random buildings and cornerstones (passives) each run and with more mechanics/content unlocking over time as you fill out the meta progression. There are also map modifiers that get added over time with specific conditions (for example, taking over an already built settlement) for more variety. Note that one thing to keep in mind is that none of your settlements are permanent so you don't need to design them for sustainability, only good enough to accomplish the mission. All in all it's a fantastic game with easily 100+ hours of play time if you enjoy the gameplay loop.

2 helpful
95 hrs at review
Recommended

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don’t look too long at it ☐ MS-DOS I almost skipped the game because the UI and icons looked like relics from the past. But after a few hours, the visual style kinda grew on me. It’s ugly-charming in a way. Functional over flashy. ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't This game slaps if you’re into decision-heavy gameplay. It constantly throws meaningful choices at you – which blueprint, which species, which building order. And almost every choice is delayed enough to make you suffer deliciously. ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf Really nice ambient soundscape. Subtle soundtrack. Satisfying clicks and pops when you slap buildings down. Everything fits the foresty atmosphere without ever getting annoying. ...

2 helpful 1 funny

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System Requirements

Minimum

Minimum:
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-530 (dual-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTS 450 (1 GB) / AMD® Radeon™ HD 7750 (1 GB)
  • DirectX: Version 10
  • Storage: 5 GB available space

Recommended

Recommended:
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-2500K (quad-core) / AMD® FX-Series™ FX-8320 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 970 (4 GB) / AMD® Radeon™ R9 290X (4 GB)
  • DirectX: Version 12
  • Storage: 5 GB available space

FAQ

How much does Against the Storm cost?

Against the Storm costs $29.99.

What are the system requirements for Against the Storm?

Minimum: Minimum: OS: Windows® 10 (64-bit) Processor: Intel® Core™ i3-530 (dual-core) / AMD® Phenom™ II X4 965 (quad-core) Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GTS 450 (1 GB) / AMD® Radeon™ HD 7750 (1 GB) DirectX: Version 10 Storage: 5 GB available space Recommended: Recommended: OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-2500K (quad-core) / AMD® FX-Series™ FX-8320 (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 970 (4 GB) / AMD® Radeon™ R9 290X (4 GB) DirectX: Version 12 Storage: 5 GB available space

What platforms is Against the Storm available on?

Against the Storm is available on Windows PC.

Is Against the Storm worth buying?

Against the Storm has 90% positive reviews from 100 players. Metacritic score: 91/100.

When was Against the Storm released?

Against the Storm was released on Dec 8, 2023.

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