I would recommend getting this game on sale. Very similar to Paper's Please mechanics wise, story is nothing special (typical dystopian future). It would be good to have an endless mode and ease of keyboard shortcuts, with the amount of things to check it gets clunky after a while. Clearer explanations on what reach categorization for an item would be appreciated as well.
No Umbrellas Allowed
- Release Date:
- Sep 3, 2021
- Developer:
- Hoochoo Game Studios
- Publisher:
- Hoochoo Game Studios
- Platforms:
- Windows Mac
Game Tags
About This Game
In Ajik City, you're a total stranger. Because you were rescued few days ago at a beach losing everything, even your memories. The person who saved you is Darcy, who has been operating a 30-year-old one-and-only secondhand shop 'Darcy's' in the city. He has set you as a manager of his shop and gave you the name of his son, Bob.
However, the city seems odd. People don't seem to know how to reveal their thinkings or feelings, or maybe, they're hiding them. They all seem so obsessed, whether in a favorable manner or the opposite, with something called 'Fixerain'. And some people in dark uniforms are calling themselves civil activists, while everyone calls them police-mimickers.
Anyway, Let's Focus On Your Job Here.
Key Features
- Reveal the true value of a strange item
In Darcy's, your job is to both buy and sell items. When a customer is trying to sell their item, they never tell everything. So you must reveal the true value of it digging what is behind it and adjust the buying price of it.
It's okay you're not an expert. You can use several tools to get some data: the item's material and condition, the year it was made and any signs of ups and downs of its value.
But what if the data tells the fact but not telling any valuable information? Here's a know-how book. It contains knowledge and backgrounds such as: the city's history; the signatures of celebrities one of which may be written on an item; the popular brands and the unpopular brands, and more.
- Begin a tug of war with a customer:
When you're confident with your information, you can start negotiating the price back and forth. The information you've collected build up a price, which you can use as a guideline. Since just a guideline, you'd better cut if off when making an offer.
However, the customer is a ‘human-being’ that has as much expectation, knowledge and emotion as you. Every time you make an offer, if your fingers were not slipping, they will say “no” or “more” with a bit of annoyance. Or even they can think of an exact amount they want. And don't forget. When you either pull or push really hard during a tug of war, your opponent may get freaked out and rush outside the field.
In case you don't have enough cash at a moment when you meet quite a charming item, loan options offered by Darcy, banks, or foreign lenders are ready. - Sell much higher than you paid
If you made it, now you can sell the item. By displaying it on the showcase, one of the prospective customers may come in and decide whether to buy it or not depending on its price that you set when displaying it.
The basic rule here is BUY LOW and SELL HIGH. But don't get too greedy. If your selling price is unreasonably high, customers mostly give up and items will stay in the showcase for too long.
Of course, you should consider your reputation too. Big and small fights with customers can lead to a bad reputation, and it leads to fewer customers, fewer profits. Check your reputation via Reputation Board and try to make a good impression on each customer. - Guess what item they are looking for:
Sometimes, there may be a customer who's looking for a certain type of items. For example, art lovers may look for art-related items, history lovers may look for history-related ones. Don't try to guess what will happen if you let them down.
There’re much greater opportunities outside the store too. Visit a neighboring flower shop to buy some charming flowers to attract customers, or go to a repair shop to fix items undervalued due to their poor condition.
And this is optional but strongly recommended:
Listen carefully to what your neighbors say. Get around the city and pay attention to what they're talking about. There may be some hints you can use to satisfy your customers as much as possible to prosper the shop.
Somehow, if lucky, you can even get a clue to your past days and find out what is really happening in this city to change its tomorrow.
Screenshots
User Reviews
So there is some things to consider with my recommendation, as many of the things the game does right has a counter negative to "balance" it out. The basic game play loop is running a pawn store, where you buy things to sell them at a profit. If you make too much money though, negative events can occur that feels unfair. The game give you the option of running a slightly unfair pawn shop, where you have the option to hide some of the history and factors of an item. You can then add those factors to sell them at a premium, but them people will hate you. The game has a lot of different endings, but many of them are cryptic to work towards. The world setting is interesting, but the story is generally forgettable. Music and graphics work well for the game itself, and no complaints on that front. I would say this game needs two play modes, story and endless mode. I believe many players just want to enjoy buying and selling things without having to deal with the morality tale goin...
OH NOOOOO what a shame this game has got fast text ...way too fast to play the game unfortunately. i think maybe they sort of tried to fix it by adding a text log but that is a complete waste of time at the start of the game (which is as far as i got) because there is a lot of dialogue that you have no control over & as soon as that dialogue finishes a new npc comes in & wipes all the old conversation to start up the new one which makes playing the game quite impossible. i am playing on steamdeck but even if i was playing it on my 65 inch screen about a meter & half in front of me i still wouldn't be able to read it in time & i am not a slow reader , it doesn't help that the text is a weird font ...is it some sort of pixel font? if i ant to get into this game & play it i would probably have to start the game maybe half a dozen times to be able to read all the dialogue . the other thing that was confusing was finding where to go & navigating general getting around, there are npcs saying...
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-5200U
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 960
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Core i5-9400F
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1660S
- DirectX: Version 12
- Storage: 1 GB available space
FAQ
How much does No Umbrellas Allowed cost?
No Umbrellas Allowed costs $19.99.
What are the system requirements for No Umbrellas Allowed?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i5-5200U Memory: 8 GB RAM Graphics: Nvidia GTX 960 DirectX: Version 11 Storage: 1 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Core i5-9400F Memory: 8 GB RAM Graphics: Nvidia GTX 1660S DirectX: Version 12 Storage: 1 GB available space
What platforms is No Umbrellas Allowed available on?
No Umbrellas Allowed is available on Windows PC, macOS.
Is No Umbrellas Allowed worth buying?
No Umbrellas Allowed has 86% positive reviews from 7 players.
When was No Umbrellas Allowed released?
No Umbrellas Allowed was released on Sep 3, 2021.
Similar Games
AI-powered recommendations based on game description