With a story reminiscent of a post-apocalyptic Banner Saga, Moonfall's deceptively simple mechanics make for a fun, evolving challenge. Unfortunately, my kids have hijacked this game from me. They love it, and they don't give me a turn. Their reviews are below: Thing 1 - I like how you can craft stuff to help you on the rough terrains. Thing 2- I like the challenge but if you do like 20 levels and your whole party dies you have to start all over.
Game Tags
About This Game
Features:
- 6 different classes of travellers with unique abilities. Assemble the most versatile team to survive the dangers of the wastelands.
- Reorganize your team each turn and make the best use of the various terrain types. Avoid hazards and gather resources to craft makeshift equipment at your Night Camp.
- Procedural map and level generation: each run will offer a new set of situations and challenges.
- Origin cities, crafting recipes and codex pages to uncover and collect for the next runs.
Moonfall is designed to take 2h-5h to complete depending on your experience with the same kind of games.
I hope you will enjoy the game :)
Screenshots
User Reviews
Delightful to play, beautiful, simple although high-stakes gameplay. A laid back puzzler with easy to learn mechanics, very intuitive so far. Will update as It probably gets harder later :)
[h1]"It kinda reminds me a book or two (« Wuthering Heights » and another one (french))...where your team is not fighting against foes and such but simply, mother earth elements..."[/h1] You have 4 teamates at the start of your adventure (given randomly at the very beginning... then after unlocking some specific areas you could start with a team you exactly know and choose)... A list of them [list] [*] Shield (block fire) [*] Acrobat (they could jump 2 square instead of 1, very useful, especially at the end of the game) [*] Scout (they search stuffs when you are at the camp (when you built the scout bench)) [*] Medic (heal your companions if you move them just next to another one (not diagonaly, only horizontaly) [*] Gatherer (probably the most important teamate, gather wood and other stuffs in the adventure) [/list] And another list for what you could do at the campfire (each have 3 levels/spots (at max, start from 1 spot, of course)) [list] [*] Workbench (you could create new it...
I rarely refund games, but after about 30 minutes of Moonfall, I felt compelled to catch up on my chores, go for a run or do anything that is even remotely exciting compared to playing it. The "gameplay" is extremely simple and consists of simply moving your character portraits around on a forward-moving board. Every turn you can only move one character to a different space, and then everyone moves one space forward onto whatever danger or benefit is on the space in front of them. The strategy and appeal of the game, I suppose, would come from strategically moving your characters to avoid incoming danger. As a roguelike, when all characters are dead, your journey is over, but all found recipes and upgrades stay for your next run. The problem is, then, that this game has nothing to offer. The artstyle is somewhat appealing and the world seems interesting, but there is nothing to do. There are a total of 8 or 9 item recipes, of which I found half after one run already. The 3 building t...
Short but interesting tactical game. Depending on the settlement you start, you begin the game with 4 companions and 3 to 4 professions ( 1 per member ). There are 6 professions that can heal, gather, protect, scout, craft or jump, 3 resources to gather and 6 items to create from that can help yo to negate the hazards you come across. Each companion can carry but 1 item to protect him/her from health loss (3/3). Target is to reach The Valley after crossing some X zones. Between each zone you can select which path to take through ruins (more resources), towards a settlement (recruiting) or towards a trading post. You then also setup your camp and expand it for healing your companions, crafting items & equip them or scouting ahead to where each path leads to. The game is turn based and only 1 member can move with each step you cross the hazardous terrain. So choose well how your companions tread the terrain and who risks the unavoidable hazard(s). Graphics are clear and simple, acco...
An indie gem with simple and yet challenging gameplay, mixing turn-based action and exploration in a very smart way. The universe is unique with a beautiful art style - it really makes you want to see more of it! Worth trying!
Really enjoyed it! Nice atmosphere and the core gameplay is catchy :) Worth trying it !
Moonfall is a really great indie game, with a simple yet very interesting mechanic. Each turn you can move only one of your companion. To win you will have to optimize their placement and anticipate every action. There are 6 different character types, allowing for variation in play style. During the night you are able to craft items, scoot the surroundings and heal yourself. The game might be tricky near the end but is never frustrating. My only complaint concern the achievements which doesn't seem to count toward the "Avg. Game Completion Rate". But that shouldn't discourage you to buy the game, especially at that cost.
Judging this game is not easy because it has been made by a single developper. Game Design The core gameplay is quite simple, yet fun to play. It kinda refers to The Windwalkers universe and I appreciate that, although the backstory of this game is shallow. Crafting is very important, so important that you should always have at least 2 Gatherers in your team to get the materials needed to craft equipments, and each equipment allow you to negate 1 hazard, quiet punishing. Pharmacy is as important, but Scouting isn't really, especially if you upgrade the scout tent. The gameplay loop repeats itself very quickly, but we can't except much from a 4€ game. I found that the several locations that you can discover don't add anything to the game except 1 op composition (1 protector, 2 gatherers, 1 healer). Also, you can expend your team during a run, and I found out that doing so (having more than 4 members) is always worst than sticking to 3-4 because they take more space in the grid and yo...
Moonfall is a delightful movement puzzle game with a nice resource management layer on top. The visual style is gorgeous, but it also presents all the information you need clearly. It's a relatively short game, but there are plenty of unlockables to keep things fresh on subsequent runs.
System Requirements
Minimum
- OS *: Windows 7/8/10
- Processor: 1,7 GHz or better
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000 or better
- DirectX: Version 10
- Storage: 500 MB available space
FAQ
How much does Moonfall cost?
Moonfall costs $4.99.
What are the system requirements for Moonfall?
Minimum: Minimum: OS *: Windows 7/8/10 Processor: 1,7 GHz or better Memory: 2 GB RAM Graphics: Intel HD Graphics 5000 or better DirectX: Version 10 Storage: 500 MB available space
What platforms is Moonfall available on?
Moonfall is available on Windows PC.
Is Moonfall worth buying?
Moonfall has 92% positive reviews from 12 players.
When was Moonfall released?
Moonfall was released on May 20, 2020.
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