It's a long, long time since £3.00 brought me such joy. I do like rogue-like card-battlers obviously, but have found myself growing increasingly bored with them and, amazing as some of the added layers and complexity of so many games that have turned up since Monster Slayers and Slay The Spire can be, the genre has become a bit stale. That simple addictive loop that made those games great is, for me, perhaps becoming too buried under a pile of clever and creative stuff that in the end sometimes detracts from the purity of the experience. It's a trade off, of course and I think Griftlands, Tainted Grail et al are fabulous. But this bargain-priced unashamed STS clone is actually surprisingly engaging, addictive, highly playable and a wonderfully serene experience that put a smile on my face. I expected, given the low price point, to tire of it quickly, maybe even refund it in disgust, boredom or apathy after 20 minutes of what i assumed would probably be at best a mediocre game. 3 ho...
Crash The Core
- Release Date:
- Nov 26, 2021
- Developer:
- Jerome Labelle
- Publisher:
- Honest Rogue Games
- Platforms:
- Windows
Game Tags
About This Game
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About the Game
What separates Crash the Core from other deck builders is the variety of card types which include: Abilities, Summons, Gadgets, Weapons, and Consumables. For example, Summons can either attack to deal damage or defend you with their shield, Gadgets have a powerful and unique effect but they require energy and use durability. You can combine any of the card types however you like to create a unique build every time.Customize Your Playstyle
The more missions you play the more Renown your agency will receive. You can use Renown to unlock new starter cards and unlock new specialties which you can use to create your own unique class.
Don't take on your missions alone have a player join you in local coop mode and take on missions together but you can also play online with Steam's Remote Play feature! There is no disadvantage or advantage to playing with others so go ahead enjoy the co-op experience.
Screenshots
User Reviews
It's nothing revolutionary, but it definitely has its heart in the right place. I had a good time playing, and especially enjoyed it considering the price. If you're a fan of roguelike deckbuilders, this'll familiar but fun. The Summon and Item system makes for some interesting synergies. Just be wary of some annoying bugs and balance issues, which may or may not get patched out by the time writing this. Again, nothing phenomenal but pretty alright considering it's their first game.
I liked the look of this game from the screenshots and enjoy deckbuilding card battlers. So I gave this a shot. I requested a refund within 20 minutes. It seems very much like an asset-flip game. There doesn't seem to be any consistency in the artwork nor is there an overall game theme. Some of these assets clash stylistically. A guy in a space suit is battling an orc against a medieval background. The themes are all over the place. There is no UI to speak of. It's just text blocks to navigate and many tooltips just pop up as square blocks of text. There are numerous spelling and grammar errors and the scripted elements need a good copy editor to provide consistency and clarity. There are clashing sounds effects and some don't seem to volume leveled properly. Some voices I can understand clearly and some I can hardly hear. The voice-acting is bad and should be dropped until a professional talent can be used. Worst of all, there is no in-game exit or quit button that I c...
A wonderful little rogue lite and deck building game. The UI is fairly basic but the mechanics are great which is bigger deal to me than shiny UI. I like the monster art and it in just the few days I've been playing the publisher has updated it, and fixed some things/issues. I believe it is a tiny or even one person maker of the game. So given the great mechanics and publisher seems to be wanting to make improvements, IMO it is by far worth the price! I always want to support small/indie developers, and this game so far been great fun!
The mechanic to build your own starter deck is kinda cool, they aren't wrong there. Unfortunately, no other aspect of the game is difficult or complex enough to warrant such an intricate mechanic. The number of different combats is insanely low, the number of random events even lower. The "non combat" nodes come up in such a predictable pattern that its just plain silly... The cards don't feel varied enough to be interesting, largely due to the costs being such that they end up being the same beyond being incentived to use all your energy exactly... but how is pretty irrelevant. With a few exceptions, the difference between doing 3 cards totalling 10 or 1 big card is minimal in terms of actual play. The enemy attack patterns are fixed, and most enemies follow the same damn pattern, the only difference being what buffs they use on the buff part of their cycle. All in all, this feels like the start of a game with a cool mechanic idea and lacking depth you'd expect from early acc...
Honestly, this game is too easy. But, more importantly, there's no option to save and quit. I ended up getting myself killed just to keep progress, but then I realized... this wouldn't be a one-time issue. Just play Slay the Spire instead. Yes, this game has interesting systems, but they just aren't well implimented.
Feels like Early Access, as there's a lot of bugs. I tried this out specifically for its co-op selling point, and while it technically works, it also feels tacked-on. Player 2's cursor (controlled with a keyboard) cannot do a lot of the things Player 1's cursor can, such as highlighting many of the tooltips not specific to P2's deck of cards. Incoming damage for P2 is often calculated incorrectly (I suspect some sources of damage for P1 is being duplicated to P2 incorrectly). Card descriptions are sometimes misleading ("do X damage to yourself" on a Summon refers to the player's HP and pierces Guard, when many card games would refer to this as paying HP instead). And when we cleared the first mission, none of the metacurrency carried over (which I remedied by editing a save file, but cmon...) I also saw on the Steam forum several bug posts that were similar to bugs we had experienced on this one run, without dev replies, that were as much as a month old. And while 4k resolution is sup...
As others have said, it's essentially a home brew clone of Slay the Spire that's easily worth the very low price. Is it as finely balanced and tuned as that game or Griftlands? No. Is it still fun? Yes. Is it worth paying the price of a coffee to encourage the dev? Absolutely! If the dev wants some feedback: 1) The UI is pretty, but could do with some polishing. Specially, hit boxes for mouse overs don't line up with the UI elements themselves. This is specially visible with cards, but also when clicking on the "X" to close menus on the top left. On a related note, why does the text say things like %X? I've always seen it written at X% literally everywhere else my entire life. 2) If you can afford it, get a voice actor. The art is lovely, the music and sound effects atmospheric, but the voices are pretty bad. It's the only part of the aesthetics I'm not a huge fan of. 3) There's a big varieties of cards, which is great! However, the range of events is tiny (I've had the same ones 4 or...
I downloaded this game because I needed something less violent for my kid to watch me play. I didn't expect to enjoy it. It was just because he saw the character on the thumbnail and got excited. Yet, long after he had fallen asleep, I found myself still playing through levels. I don't know why I like this game so much. I don't know why this game is so exciting. I don't know why I'm finding myself thinking about this game while I'm at work. But yet, I do. I recommend it!!
This feels very Early Access - unpolished and with several things missing. There's no variety - every enemy has one (sometimes two) out of only three abilities, events repeat a lot within one run, the 'fishing' node grants the same few consumables, many Shop items do more or less the same thing with different percentages. There's no StS-style map, but if there was one, every second node would be non-combat. I often get the choice between Campfire - Fishing - Shop several times in a row instead of back to back fights. I like the Summons (creatures you use to attack or defend with) - and Gadgets (X times use summons with different abilities like buffs, block, draw). You can have a total of 5 on the field at once, and they can be 'salvaged' (removed) at any time during your turn. There's a (very limited, from what I've seen) skill tree that grants Salvage-related abilities - very underwhelming abilities, that is. There was a good idea here, but it wasn't thought to the end. The balance...
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System Requirements
Minimum
- OS *: Windows 7 and Above
- Processor: 1.2 GHZ
- Memory: 4 GB RAM
- Graphics: 512 MB
- DirectX: Version 10
- Storage: 200 MB available space
FAQ
How much does Crash The Core cost?
Crash The Core costs $2.99. Currently 40% off!
What are the system requirements for Crash The Core?
Minimum: Minimum: OS *: Windows 7 and Above Processor: 1.2 GHZ Memory: 4 GB RAM Graphics: 512 MB DirectX: Version 10 Storage: 200 MB available space
What platforms is Crash The Core available on?
Crash The Core is available on Windows PC.
Is Crash The Core worth buying?
Crash The Core has 68% positive reviews from 47 players.
When was Crash The Core released?
Crash The Core was released on Nov 26, 2021.
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