Pretty average across the board, not great but not awful. The good first: The world is based loosely on Firefly, Guardians of the Galaxy, and a handful of similar sci-fi properties. Being a space-ninja is... actually kind of awesome, and there's some actually interesting world-building here. The skills system was really interesting, but severely underutilized. The mediocre: The writing style is engaging, but awkward in places. This still has some cleanup left to do, there are still some of the author's notes that pop up in the text occasionally but clearly weren't meant to. Just enough characters to be interesting, but not enough time spent with any of them to really appreciate them. The bad: [i]You are not the protagonist.[/i] The main character's Mary Sue of a sister (and, I have a sneaking suspicion, author insert character) is both the protagonist and inexplicable Deus Ex Machina. She's easily one of the most powerful people, possibly [i]the[/i] most powerful person, in the ent...
Light Years Apart
- Release Date:
- Jun 11, 2020
- Developer:
- Choice of Games
- Publisher:
- Choice of Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
- Rock this 220,000 word space adventure with pirates, spies, and snarky computers.
- Choose your favorite music and jam your way from one crisis to the next.
- Meet interesting locals, drink exotic booze, and see a planet have sex with its moon.
- Choose whether to side with the sentient computer secretly behind the main government, or return to the rebels who oppose them.
- Solve the mystery of the weird siblings you took on as passengers and brought a bundle of trouble in the bargain.
- Play as male, female, or non-binary, and customize ROs when they appear.
Screenshots
User Reviews
This story is well written, with an interesting plot and quiet a few unexpected twists. TBH i was probably more annoyed by alot of those twists, than drawn in. Most of the time that was simply because it was always something going wrong because thats the way it was written, left me feeling like my choices really didnt matter. The planet / moon thing was a bust. That event was all of a paragraph after all the build up to it. Also i ended up stuck with the ex, even though i made it clear I wasnt forgiving him or wanting to have anything to do with him. Also it sucked that I literally had to spend the last half of the story working with said ex. Would have much preffered having the option to drop him off on a moon or asteroid somewhere and doing things without him. Ten years after a break up based on the reasons it happened, thats like so much bad water under a burned bridge no one would really want to cross again anyway. So good writing, an interesting story line, questionable tas...
Pass. The description sounded fun. But I hate it when an author tries to be clever. Instead of the usual "Hide behind the stack of boxes" , you get "I think I know a clever way to avoid being seen". If you click that you find yourself diving into the water and THEN the game tells you the water is cold and if you do not get out soon, you will freeze to death. The WHOLE game is like that, tied to your character's attributes. I will post this as positive since I could see some liking this approach. As for me I found it annoying and it gave me a headache.
I wanted to like this game, the premise was cool. Be a cool law-defying space-faring legend. They did that part of the game really well. You defy the law and be in space, and that's about it. I like the other games and loved Mecha Ace but this was just a drag the whole time. None of the characters felt emotionally controlled, and they person they really tried it for barely worked. I wouldn't recommend this game but these devs are definitely people to look at.
A decent game, where one's choices matter to a degree. The writing is good, and there is not a huge amount of railroading. Several of the characters were interesting, and some were endearing. If anything, I wish that I'd had more opportunities to learn about the general cultures of the worlds visited, and more opportunities to visit worlds without people wanting to murder me.
Firefly meets the Culture. Interesting setting, capably written. Short but sweet. It feels like more was originally planned, but I enjoyed what was there.
Probably the most enjoyment I've gotten out of a Choice Of game in a while. It's a fun sci-fi adventure that's grounded while still remaining interesting. It's a little rough around some edges, but all of these games are. I really liked the characters, I liked the narrative, and I feel like things could have ended up drastically differently had I made even a few different decisions. If I had to deliver any complaints, I'd say the stats screen wasn't particularly polished, with a few just raw true/false statements in there, which also occasionally bled into the game itself, like when I started a chapter it would occasionally say "if stores greater than 3" before launching into the opening text, which took me out of things slightly. Also, I felt like the ambiguously gendered lover/bestie character was a bit too hollow, even for what it's supposed to be. The scene in which I chose to confront said character about some turmoil in our past felt particularly vague on purpose, so I don't real...
That's a weird one. There isn't much in terms of a "game" here; not at least in a sense that we are accustomed to in the Choices. Your char's personality is pretty much set in from a start - you can only change name and gender; most of the story and "decisions" you make also seems to be hard scripted (in a "I guess I have no choice..." way") up until the very end... and even then it's more of a binary "will I suddenly ally myself to bad guys that were trying to kill me" type of choice. ...but the thing is - that story game is forcing on you is, like, really good! Like you are a fun, easy going space contrabandist trying to hide behind the mask of humor from the dark past of being a spy-turned-assasin! And the world is, like, governed by two rival ANTROPOLOGICAL schools, who funded colonies to study extreme forms of human behavior! And there are weird twin siblings hiding from the government you are trying to save! And sassy flight-computer! And the writing is, like, really good! I am...
This was a fun little sci-fi adventure, I ran into a bug where it didn't have an opening bracket on my computer/AI's name, and there was a part near the end where I didn't realize I was talking to my ex and thought I was talking to my sister because there wasn't enough descriptions on who was doing what, but the situations were fun and I feel like my run was almost too good- but I really enjoyed it!
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Light Years Apart cost?
Light Years Apart costs $5.99.
What are the system requirements for Light Years Apart?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Light Years Apart available on?
Light Years Apart is available on Windows PC, macOS, Linux.
Is Light Years Apart worth buying?
Light Years Apart has 70% positive reviews from 10 players.
When was Light Years Apart released?
Light Years Apart was released on Jun 11, 2020.
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