Early access and big price tag is a scary combination, and you won't have the specifics of this game under control by the time you're past those 2 hours of Steam's refund policy. But if you like this sort of game (the one where you spend most of the time looking at a tactical map), have an interest in Cold War naval and a surprisingly big amount of aerial vehicles or like long-range missile warfare, this game is worth the risk. It offers an alright amount of missions and the devs recently released a linear campaign, the modding community adds a lot of missions on top of it (though it is one of those games where big updates kill all the mods and you have to wait for em to update). The ship models are really good looking, and have good animations on missile launches and aircraft takeoffs. The missile trails and explosion effects are also really pretty. It's not a game without faults though, enemy AI can be really stupid, your units can ignore orders or glitch out completely and if mi...
Sea Power : Naval Combat in the Missile Age
- Release Date:
- Nov 12, 2024
- Developer:
- Triassic Games AB
- Publisher:
- MicroProse Software
- Platforms:
- Windows
Game Tags
About This Game
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Features List
Cold war era between the '60s and '80s
Theatres including North Atlantic, Persian Gulf, Gulf of Tonkin and Mediterranean Area
Dynamic Campaign - theatre scale [beta version launching 2026]
Rich variety of historical and fictional single scenarios
Over 150 Naval units, including original ships and more than 60 aircraft
Pausable real-time controls with time compression options
Dynamic time of day and weather per engagement
Custom soundtrack
Realtime combat
Advanced flight and ship physics
Advanced sensor modeling
Full user scenario editor
Save games everywhere/every time
Detailed and accurate 3D graphics
130 weapon systems and 50 different ground objects
Land facilities and real-world terrain
Planned Early Access Roadmap
Below is our currently planned early access roadmap for Sea Power.

Screenshots
User Reviews
I am beginning to love this game!! As a former player of Harpoon and Cold Waters and a US Navy Surface Warfare Officer I can't stop playing
I want to begin with saying that this is a pretty solid game. But, as one can expect, it has a LOT of bugs. I would highly recommend not buying it until it's a bit more stable. The Campaign is a neat feature, but, I've had like six different saves corrupt and it's extremely annoying. Also, the carriers just randomly stop flight operations and get stuck. Furthermore, the AI still don't seem to make use of carrier fighters and air bases properly, making it difficult to do some missions. When more of the bugs are fixed, I'll certainly change this review to be more positive, as the Devs seem like they're working hard, and I don't want to paint a picture that they're lazy or something. I just don't think the current product is stable enough to be worth the money for the average player, yet. Also, it would be nice to see other cold war conflicts aside from the obvious USA vs Soviet Union, such as more with China, perhaps the Falklands War, etc. But obviously making the game stable shou...
I've played for a couple hours and the unit interaction is a mess. I right click to attack, whoops, now my carefully laid navigation path is overwritten. The UI is trying to do SO much at once, seems like you do EVERYTHING with right or left mouse click. Gives it a huge learning curve. More than I want to put into it. Maybe eventually I'll get used to it. I really liked the old days of controlling one submarine.
I like this game alot However. Could we please fucking do something about the radio man saying "Contact faded" "Contaced Gain" about 15 million times non-stop because there are some airplanes flying in a circle litterally 100 nautical miles away. Please. Perhaps a cooldown on when the guy says contact fade on new tracks or what have you or just a range limit on what he'll say it about for certain object types (Much lower for planes for example than warships)
There is so much to like about this game. I've been doing naval warfare since Harpoon, and I've been looking for something like that ever since. Command: Modern Operations is awesome and my top pick. Sea Power adds a very nice graphical component which I enjoy. However, aircraft randomly crashing into the ground, orders that are ignored, submarines seemingly seeking out situations guaranteed to result in destruction, give me the sense I've got a limited amount of time from the start of a scenario before software defects overwhelm game play. And it happens every single time. $50 is a significant premium to play a game that is obviously not ready for prime time. I'll keep it and hold out hope for future releases.
While very fun, I cannot recommend this game until several very un-fun problems are fixed (so, probably full release). Sometimes, units just ignore you. Sometimes, units plot their own courses, or just stop dead in the water. Sometimes, units refuse to fire, and get themselves sunk because they won't. It's supremely frustrating to spend the better part of an hour navigating around, making smart decisions and playing things safely, only to have your ships start refusing to fire and being wiped out in the span of a minute. It's a fun game when it works, but it doesn't always.
when there is no competiotion games like this emerge and unfortonatly simple people like me and many others buy this game only to faced by a strike group which moves at 10kn and physics warp of 30 money wasted
can't recommend this at the current time.. There are no tutorial missions, just a bunch of videos that burn up your refund window (don't intend on refunding, but with publishers these days releasing garbage that doesn't work or doesn't live up to the marketing hype, I'd like to keep my options open). I have 68 minutes of "gameplay," almost all of it spent watching videos (that are honestly about as engaging as watching paint dry) that do little more than explain all the windows and nothing telling me how to actually play the game. Think I'm just gonna stick with Command or Cold Waters for awhile. Edit: Appreiate the Devs reaching out to say that Tutorial missions will be available on next update.. I'll update this review after trying it out.
Too buggy. Units regularly do not follow orders for navigation or attack. Especially when attack orders change due to a dynamic theater. There are reportedly work-arounds involving issuing cease fire orders, or disbanding formations prior to new orders, but these ruin the game play and the suspension of disbelief.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: AMD Ryzen 5 2600X / Intel Core i5-8600K
- Memory: 8 GB RAM
- Graphics: 4 GB VRAM, AMD Radeon RX 480 / Nvidia GeForce GTX 1650
- DirectX: Version 11
- Storage: 20 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: AMD Ryzen 5 5600X / Intel Core i5-12600
- Memory: 16 GB RAM
- Graphics: 8 GB VRAM, AMD Radeon RX 6700 / Nvidia GeForce RTX 3060
- DirectX: Version 11
- Storage: 20 GB available space
FAQ
How much does Sea Power : Naval Combat in the Missile Age cost?
Sea Power : Naval Combat in the Missile Age costs $49.99.
What are the system requirements for Sea Power : Naval Combat in the Missile Age?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: AMD Ryzen 5 2600X / Intel Core i5-8600K Memory: 8 GB RAM Graphics: 4 GB VRAM, AMD Radeon RX 480 / Nvidia GeForce GTX 1650 DirectX: Version 11 Storage: 20 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: AMD Ryzen 5 5600X / Intel Core i5-12600 Memory: 16 GB RAM Graphics: 8 GB VRAM, AMD Radeon RX 6700 / Nvidia GeForce RTX 3060 DirectX: Version 11 Storage: 20 GB available space
What platforms is Sea Power : Naval Combat in the Missile Age available on?
Sea Power : Naval Combat in the Missile Age is available on Windows PC.
Is Sea Power : Naval Combat in the Missile Age worth buying?
Sea Power : Naval Combat in the Missile Age has 79% positive reviews from 100 players.
When was Sea Power : Naval Combat in the Missile Age released?
Sea Power : Naval Combat in the Missile Age was released on Nov 12, 2024.
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