The build system is just not up to the task. The devs designed a cool tiered system for rooms that encourages rebuilding and evolving the school. And then they slapped a haphazard build system on top that makes rebuilding such an incredible pain in the butt that you are essentially forces to pre plan the entire building and not engage with any tier but the last one. Sadly the devs also refuse to acknowledge this problem, let alone improve it.
Mind Over Magic
- Release Date:
- Feb 12, 2025
- Developer:
- Sparkypants
- Publisher:
- Klei Publishing
- Platforms:
- Windows
Game Tags
About This Game
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Conjure Your Own Magic School
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Explore the Deadly Underschool
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Raise Magical Beasts & Unlock Their Potential
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Let Magic Do the Heavy Lifting
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
A Mage’s Growth is in Your Hands
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Teach And Master Magic
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Screenshots
User Reviews
The negative reviews on this game make me both sad and slightly mad. I picked this up ageees ago during early access and enjoyed the journey through to full release. it is, a management game, you work to build up your resources, you need this that and the next thing, but then you also need to train some students. It grows and grows and grows and I really enjoy the build. I'm frustrated by how some people have said its a slow grind, well naturally you need to gather resources? I have my current school at late game. I don't need to worry at all about resources, I have every single room made and upgraded to be the best it could be. This is what you work towards! and I loved getting to this point. It took A LOT of work to get this far, but thats kinda the fun of it no? Building up to get everything you need? to the point where you don't even need to think about it anymore cause you got that shit sorted? The fighting is a lot of fun. you work towards building up your mages, there are many...
Unfortunately this is not about building magic school, but micro-managing personell. I expected something more like Spellcaster University, but this is not it. Also, all gathering has to be manual for some reason, you need to click-click-click to collect stuff. Which is sad, room system surely looks interesting, but not automated staff ruins it for me.
The game is knowledge test and tedious. you didn't have enough wood from start of the game to repel the fog ? Your playthrough is screwed. you didn't know about the room system ? well the game gave you codex and expected you to read, and study it. now undo and rebuild everything. at least rebuilding gives you 100% material back, but not the time wasted. you train students and graduate them... why ? they gives you relics. what are relics ? oh you didn't know ? that's not our problem. The game fails at teaching you basic fundamentals and setting you on the GOAL.
After 41 hours I'm ready to write a review. This game can be good but I want you to know what you are buying first. A) This game is VERY slow paced. If you want a game to zone out and "watch play itself" this can be good. But if you don't want that, let me stress this is VERY slow paced and will not fit you. B) This game doesn't explain itself that well. Overall it's not super-complicated like dwarf fortress. It does have some tutorials. But it's not the best at explaining its mechanics. You will figure it out eventually or can just ask here or on reddit, but it's not ideal. C) The way this game is written you basically have to cycle through characters. So don't get too attached to anyone because you WILL have to retire a lot of them. Ok with all that out of the way, I think this is a fun "colony" sim game set in a wizard school. The main feature that sets this game apart from others is, you have to "puzzle out" how to fit the weird rooms together. The...
I do enjoy the game play, the building etc. The reason for a negative, is it is very easy to soft lock yourself and run out of stone. In order to get more you have to beeline a certain technology to get more stone. Once this is learned you can easily avoid the running out of stone issue. But this also creates the issue of, every start will be the same, you will research the same techs first each run to get more stone. This makes replaying the same each time. You will build the same rooms in the same order at the beginning of each run. Of course I learned this by soft locking myself on a run, and now I just do not feel like restarting and playing again. While I could deconstruct other rooms, but they are all in use and are needed at this point. If they are going to make a crucial resource be limited and then lock it half way down one tech tree, then they need to add more dang stone to the surrounding area. Otherwise move that tech up a bit, and allow it be be research in a basic resea...
The game just becomes to tedious.
Pretty good, I am no expert in colony building games but this one pulls me in more and more.
when you want to enjoy Hogwarts without the troubling associations with its author.
A nice mix of automation, combat and resource management. Highly recommend.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2 GHz
- Memory: 8 GB RAM
- Graphics: 2 GB VRAM
- DirectX: Version 11
- Storage: 6 GB available space
- Additional Notes: Thanks to all the computers out there for making magic happen!
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Mind Over Magic cost?
Mind Over Magic costs $24.99.
What are the system requirements for Mind Over Magic?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 2 GHz Memory: 8 GB RAM Graphics: 2 GB VRAM DirectX: Version 11 Storage: 6 GB available space Additional Notes: Thanks to all the computers out there for making magic happen! Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Mind Over Magic available on?
Mind Over Magic is available on Windows PC.
Is Mind Over Magic worth buying?
Mind Over Magic has 75% positive reviews from 59 players.
When was Mind Over Magic released?
Mind Over Magic was released on Feb 12, 2025.
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