Did beat the game in under 3 hours. Here`s how: Since lower enemies dont attac outposts, build as much outposts you can as fast as you can where minerals are. Put mines down at every source. Only defend your main hub with like 4 rocket launchers. In this way, you stack up on ressources and if you reach wave 20, shut down all defenses and let the bigger ships destroy your main hub and die with maximum resources. Use your research points to research outpost storage capacity increase and mineral production. You very quick scale to 500k minerals at the end of round 20 or so in your bank when you researched that two things to 100%, which grants you enough research points to get everything to 100%. Once you researched everything, plant down 8 outposts around your main hub, which grants you basically unlimited income and spam rocket launchers, torpedo launchers, fighter and bomber hubs. Wave 100 is the end with a gigant ship and because you have unlimited resources, you spam rocket launch...
Chronostation
- Release Date:
- Mar 2, 2020
- Developer:
- Manfromstars
- Publisher:
- Manfromstars
- Platforms:
- Windows
Game Tags
About This Game
Enemy ships of various types will swarm your station in 100 waves.
You can build various defensive towers, energy grid and other types of space structures to aid in your defense.
With research you can improve quality of your space structures and increase your chances of survival.
Even if your space station appears to be destroyed many times, it is not actually destroyed but only returns in time and space because of the anomaly caused by the alien ship parts. A part of your mined resources remains and is converted into research resources through chroniton particles.
Great adaptive music from talented composer Marek Hradil aka "Mad Maverick" contributes to the game's atmosphere.
The adaptive music has been implemented using welove.audio Engine.
Screenshots
User Reviews
This is a fantastic game. It's a tower defense game with a rogue-lite feel to it. The core mechanics are simple, though it takes a few run-throughs to get a handle on some of the details. There's nothing like what you would call a tutorial, but the game design is all about failing forward, so not knowing what you're doing right away is kind of part of the game. If you like base-building, tower defense, rogue-like and strategy games, this is a great game at a great price.
Rating: 7+ (Mild Combat Themes) Graphics: Simple Enough That Toasters Should Be Able To Play It Price: £7.19 GBP (Overpriced slightly for the content) Recommended Price: £3.99 GBP What I Paid For This: £3.59 GBP (50% Off) Difficulty: Depends On Your Reaction Time* While it could do with some more content, there is enough there to be worth the On-Offer Price that I paid for it. I did complete it in slightly over 9 Hours, and even if you fail, you can still progress through the Research anyway. In fact, it's technically quicker to get Research Points by Failing a few hundred times if you're really that Lazy about it. Anyway, considering this Game is developed by a Single person (or Small Team), it's quite good. It has potential behind it, so if you're looking for something simple to pass the time for a few minutes, then this is definitely worth checking out. * Disclaimer About The Difficulty: OK, so I will admit, I did personally have to use External Software to Slow th...
easy game with no progression in gameplay
I love concept, but game lack of polish and depth
I'm really hesitant to write a review after only having played 18 minutes, but this game doesn't exactly have a lot of depth. That's not exactly a bad thing, though. When you start a game, it hits you with a long-ish pdf explaining how to play the game that's just a hair too unspecific. It's a pretty simple tower defense where stuff comes at you in waves from all directions. After you die, you get some research points to pour into incremental upgrades for all the different stuff you can build. So, it is a rogue-lite, but they're all just some numbers getting bigger. Nothing fun to look at. The only thing I didn't like is that the building placement is a bit wonky. I haven't spent a long time on it so far, but I'll probably play it again in the future. The soundtrack is pretty good too.
Bit short, but I liked it regardless.
Why people stopped making normal games? Instead, everyone makes one randomly generated unbeatable level. You dying at first minute over and over and upgrade in post-mortal limbo. You doing it until you grow up the fattest available gun and finally beat it. The same damn level. Honestly, I get bored in 25 minutes of retrys. I vote down until you, the devs, upgrading your devness in the limbo, finally make this game good less repetative and beat my vote, turning it to thumbs up. Srsly, I set up the guns, speed it up, go to make some coffee. Restart, rebuild, speed up, go get a cookie. This is not a gameplay! Yes, the further it goes, the better it gets. But can I skip it? Update: Devs upgraged enough. So, with all respect I change the vote to UP. And maybe I'll rewrite the review later, when play it more.
great little TD game, worth it
I just played this game for 9 hours straight. It is a fun tower defense space game. As you play it it becomes clear it's a work in progress. It's just one big level and the story is when you get blown up you retain the earned knowledge of your level or something and you can use resource points to level up your weapons. That's cool, I think it took me about an hour to discover the research page cause I just kept restarting. The good: It's got the right mix for tower defense: simple but varied. The level has random asteroid placement so it has a replay factor its got about the right number of units and you can select them with the 1-9 keys. You can get a couple of different strategies going, there's hints of greatness here but they are limited by issues. I played this game for 9 hours so obviously I liked it actually I'm glad it's not a perfect game cause I would play it a very unhealthy amount of time. The cons: The worst thing about the game is the planes, it has these aircraf...
Page 1 of 2
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or 10
- Processor: CPU 2.5GHz or better
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4400 or better
- DirectX: Version 11
- Storage: 600 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5, AMD Ryzen 1600 or better
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970, Radeon RX470 or better
- DirectX: Version 11
- Storage: 1 GB available space
FAQ
How much does Chronostation cost?
Chronostation costs $9.99.
What are the system requirements for Chronostation?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 or 10 Processor: CPU 2.5GHz or better Memory: 4 GB RAM Graphics: Intel HD Graphics 4400 or better DirectX: Version 11 Storage: 600 MB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel i5, AMD Ryzen 1600 or better Memory: 8 GB RAM Graphics: GeForce GTX 970, Radeon RX470 or better DirectX: Version 11 Storage: 1 GB available space
What platforms is Chronostation available on?
Chronostation is available on Windows PC.
Is Chronostation worth buying?
Chronostation has 85% positive reviews from 13 players.
When was Chronostation released?
Chronostation was released on Mar 2, 2020.
Similar Games
AI-powered recommendations based on game description