Mini Countries is a transport game like Industry Giant or Transport Tycoon in a form of logical puzzle game. You need to transport various goods to towns or factories, but each town, factory or warehouse have only a limited number of connections. Mini Countries presents this in a nice simple, but completely sufficient graphics. Variety of loggical transport puzzles are presented in the form of mini countries, which adds to charm. Under normal circumstances, this would be a great game. However, Mini Countries is as much a logical game as it is a clicker game. You don't just connect everything in a logical grid, you need to transport goods to a places that are not directly connected. This is done in a purely manual manner, you need to click every single good and select destination every time you want to transport anything. And you will be doing this a LOT due to the very limited number of connections. And the more cities are on the map, the more goods you need to transport into factorie...
Mini Countries
- Release Date:
- Feb 12, 2021
- Developer:
- Yheeky Games
- Publisher:
- Yheeky Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game

Mini Countries is a level-based strategy/puzzle game where a resource transport network must be built for a country.
Each level stands for a country that has different resources and characteristics. An ever increasing number of cities requires skill and good planning to meet the global request of resources for all cities. Upgrade cities and industries to provide better materials to your more demanding inhabitants.
With update 1.3 there also comes a second campaign. In Africa there are 8 new levels with 18 more resources. Additional content (storage & industry upgrade, day-/night cycle and more events) is also available.
- Build trade buildings to produce resources in your country
- Make sufficient storage buildings available
- Transport resources from storage buildings to demanding cities
- Choose new items each month to bring your country forward
- Plan your resource production according to different seasons
- Upgrade resources by constructing industry buildings
- Import resources which are not produced in your country
- Export resources to generate knowledge
- Integrate famous landmarks into your country
- Decide on one branch for the development of your cities: Workers' cities allow trade and industry buildings to produce resources faster and science cities improve the growth rate and thus the generation of further knowledge points
As a player, it is your task to deliver resources to demanding cities. Create a transport network by making connections between buildings to make transport possible. As the game progresses, you can upgrade cities and give them a focus. A workers' city has the advantage that connected trade and industry buildings produce resources faster, whereas a science city - as the name may suggest - generates new knowledge.
Not every resource can be produced in every season but cities demand resources continuously. For this reason, it is important to always produce and store enough resources so that every city can be supplied with all the demanding resources at any time.
The first version has the europe campaign with 14 levels and more than 30 resources. New campaigns or expansions will be created regularly and are available for all Mini Countries players.

Mini Countries is inspired by games like Mini Metro and Anno 1800.
Screenshots
User Reviews
Its clear where this goes. It is a Mini Metro with economy building by distributing resources instead of people. Pretty much exactly what Train Valley does. [u][b]Introduction[/b][/u] There is a campaign with different levels that ramp up in difficulty by gaining more complex distribution needs and more cities as you go. It looks solid if you like the style, gameplay mechanics are well refined, but it lacks content, replayability and longevity. Im coming to that in the next paragraph, [u]so take this positive review with a grain of salt and consider me standing yet undecided.[/u] [u][b] The core problem[/b][/u] My main gripe with it is the lack of modes and thus longevity or replayability. Basically if you played a level, there is no need to replay it. Where Mini Metro shines with tons of interesting modes and difficulty levels, this one is completely barren in that regard. No highscore hunt, no endless mode, no reverse mode or anything the like. Due to the similarities the develope...
This game ends up being more about micromanagement than strategy. I wanted to like this, as a fan of Mini Metro and similar games. The concept is good: connect cities and resources together so that everyone gets what they need. Unfortunately, the strategy of placing buildings and connecting things doesn't seem to have that much depth. As long as every town is connected to each resource with some path, it can work. The difficulty comes in actually sending the resources where they need to go, which needs to be done manually whenever a resource isn't directly connected to a town. Since the limited connections prevent you from giving each town a direct connection to all resources, you inevitably have to send things between the towns and storage buildings to get them where they need to go, and it's frankly tedious. It's easy enough to pause when there's a lot of demand and direct everything as needed, without much danger. But that isn't really fun. Worse, towns have limited storage, and ...
This would be fine as a two dollar mobile game. For ten bucks I expect a lot more.
I really wanted to like this game. I found the concept and the visuals to be very appealing. I thought that this would be a nice, relaxing game with a small amount of challenge. Unfortunately, the gameplay is quite frustrating. Before the first updates, the game's difficulty quickly surged after a few levels, an issue that the developer announced would be soon adjusted. Unfortunately, even after these updates (v1.1), the game continues to be too difficult - impossible, really - to progress. First, once multiple connections are made to various cities, storage facilities, etc., the routes get very tangled and confusing. It becomes very difficult to identify which roads connect to which places and when there are precious seconds to get resources to a city, time cannot be wasted thru trial-and-error to remember which routes to get items to their needed destinations. Second, even in easy mode, it is still quite difficult to advance through the countries. Although easy mode adds a plethora ...
Found this little game during Steam Game Festival last week. Played the demo and followed the project for a while. It makes a nice first impression, the world is very adorable and it´s really a challange. Can't wait to continue playing the further levels and I´m very excited how the last levels will be. A must-have for Mini Metro lovers! <3
I´ve discovered Mini Countries while playing his previous game. That´s a very nice game similar to Mini Metro but only with goods. The graphics look adorable! Love that low poly style and the tiny animations for the trades. Even though the cows left their fences once but that's something funny :-D The first levels are quite easy to solve but the more levels you play, so more complicated it gets. But it's still relaxing and I really like it. To be fair: what´s mentioned in the only negative review so far isn't true. Fish trades can be built in Italy! I guess that´s something which has been fixed by an update. As far as I see there is not global best time list yet which is a bit of a pity, but I've seen in the discussion board that the dev thinks about adding it which would be really cool. For 10 bucks it´s a very entertaining game and totally worth the experience. Looking forward to more updates to come!
I really want to like this because I enjoy these types of games, but the UI is very difficult to understand. I can see the supply and demand, but exactly how the connections work is confusing. Sometimes a connection runs right through a resource that already has a mill on it but I still have to do another connection. There also appears to be a limit on how many connections a city can have, but its not obvious and you have to hover over the city to get it. Again, I really want to like this game. :/
Overall rating: 8.0/10 Mini Countries is the second game from Yheeky Games after Road to your City which already was quite good considering its evolution out of a self-written graphic engine and only one guy behind all this effort. Now with his second title, the developer clearly made huge progress in his coding skills and presents us an overall nicely experience with Mini Countries which can convince with lovely sceneries, exciting puzzle mechanics and great localization. Due to the help of the community, Mini Countries is available in lots of different languages which makes it very beginner-friendly together with the ingame tutorial help. The soundtrack is super sweet and keeps scoring with picturesque background music. The ingame tutorial provides us with mostly all needed information to get a first grip to the strategical aspects of the economy planning. The goal of every level which is based on the shape of a real country is to fulfil the needed growth of random generated citie...
https://youtu.be/XlJ6xbk8BhM A fun little puzzle game, where you have to connect your cities to resources around the area. Of course there are never enough resources for every cities, so you have to move them around. The game is not for everyone but I think its has a good concept behind it. I have attached some gameplay so you can get an idea of how the game plays and if you would be interested.
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System Requirements
Minimum
- OS *: Microsoft Windows Vista/7/8/8.1/10
- Processor: Intel 2 GHz Core 2 Duo or equivalent
- Memory: 512 MB RAM
- Graphics: 512 MB Video Memory, OpenGL 2
- DirectX: Version 10
- Storage: 400 MB available space
Recommended
- OS *: Microsoft Windows 7/8/8.1/10
- Processor: Intel 3 GHz Core 2 Duo or equivalent
- Memory: 2048 MB RAM
- Graphics: 2048 MB Video Memory, OpenGL 2
- Storage: 400 MB available space
FAQ
How much does Mini Countries cost?
Mini Countries costs $9.99.
What are the system requirements for Mini Countries?
Minimum: Minimum: OS *: Microsoft Windows Vista/7/8/8.1/10 Processor: Intel 2 GHz Core 2 Duo or equivalent Memory: 512 MB RAM Graphics: 512 MB Video Memory, OpenGL 2 DirectX: Version 10 Storage: 400 MB available space Recommended: Recommended: OS *: Microsoft Windows 7/8/8.1/10 Processor: Intel 3 GHz Core 2 Duo or equivalent Memory: 2048 MB RAM Graphics: 2048 MB Video Memory, OpenGL 2 Storage: 400 MB available space
What platforms is Mini Countries available on?
Mini Countries is available on Windows PC, macOS, Linux.
Is Mini Countries worth buying?
Mini Countries has 68% positive reviews from 53 players.
When was Mini Countries released?
Mini Countries was released on Feb 12, 2021.
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