Periodic Deliveries game banner

Periodic Deliveries

$5.99
Release Date:
Developer:
The Periodic Group
Publisher:
The Periodic Group
Platforms:
Windows
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About This Game

Relax as you build and direct an ever-expanding galactic transportation empire.

In Periodic Deliveries, you are the owner of an up-and-coming space shipping company. Ship the goods each planet produces to planets that demand them to make profit. Use your funds to add more ships to your fleet and expand your reach to new solar systems.

Grow Your Empire




Research new technologies to unlock better ships and higher-quality planets. Upgraded planets work faster and produce new, valuable goods, but they also have additional demands. You must meet all the demands of a planet to upgrade it to a higher tier, so continually evolving your network is a challenging and rewarding puzzle. Build an increasingly complex web of trade routes until you run a trading empire for the history books.

Automation

Planets periodically produce goods. Once you've defined a trade route, configured its import/export policies, and assigned a ship to it, that ship will automatically ply that route for you, constantly bringing in money for you to use in other parts of your expansion. These routes need no maintenance, and the resources never expire, so any changes you make are your own choice.

Once you've set up your network, kick back and watch your empire automatically generate money for you as you plan your next addition – at your pace.

Simple and Complex

The mechanics of the game are straightforward: define a trade route from one planet to another, shipping a produced good to a planet that demands it. However trade routes cannot cross, and your company can only operate a limited number of ships. As you upgrade planets, you'll need to start transporting new goods across a densely established network to unconnected planets that are difficult to reach now. You'll drop off and pick up goods at many stops before they make it to their destination. Deciding how to allocate and transport limited resources in an dense ecosystem is a challenging puzzle that will entertain for hours and hours.

Manufactured Technology

In order to acquire new technology, you must manufacture and consume technology tiers - a special good that must be manufactured from other goods. These items are complex to produce but well worth the effort, giving you points to spend in the technology tree on additional ship designs, company abilities, and higher planet levels.

Features

• 45 Goods

• 5 Technology Tiers
• 7 Ship Classes
• An Infinite Experience

Screenshots

User Reviews

Mixed
17 user reviews
59%
Positive
1 hrs at review
Not Recommended

PROS[list] [*]Novel gameplay based on logistics [*]Sensible price [*]Some in-game humour[/list] CONS[list] [*]It gets old very quickly. The things you are doing in the first 5 minutes, are the exact same things that you do for the rest of the game. [*]Technology tree is bland. I'm not sure what else they could do to make it more interesting, but I didn't get any sense of excitement when unlocking new technologies. There was no sense of 'Wow, now I can do this'. Everything was just the same, only maybe your ships could move faster, or you get to upgrade to larger planets. [*]Deleting unwanted trade routes is fiddly. There doesn't seem to be an option to delete it in one go. You have to delete each planet from the route manually. And you also have to delete any ships on the route manually. Annoyingly, they stay active, and gather up resources, which you lose when you eventually delete them. The ships are also very hard to click on, because they continually keep ...

28 helpful
2 hrs at review
Recommended

It's really more a proof-of-concept than a game, but it's fun to play with and the price is right. In this strange vision of future spacefaring, trade routes can't cross one another. Does this make any sense at all? No. But it does make for fairly interesting puzzles, at least until you start being able to store cargo on planets. There's a lot more that I would like to see in the game. Production chains, for instance. Goods that actually did something other than helping a planet level up because its demand was filled. A story arc that was more than shipping more kinds of goods to more places. A tech tree that actually imposed choices on you, instead of just functioning as a series of things to unlock. Fundamentally, the game doesn't really reward you for playing well or penalize you for playing badly. It's satisfying to watch planets level up because you've finally hooked them up correctly, and to start accumulating tech points because you've got all the precursors coming i...

11 helpful
4 hrs at review
Not Recommended

A logistics game from an indie, Periodic Deliveries provides about 5 hours of entertainment as you shuffle goods around from one world to another, upgrade your ships, discover new worlds, and squint at colorful icons to make sure you're taking the right goods to the right locations. While initially money and ship limits play a role in pushing against the expansion of your trade network, these concerns soon fall away in pursuit of the real treasure of the game: technology. The tech tree is divided into 4 layers, each layer requiring its own tier of tech resource, as well as exponentially increasing amounts from previous tiers. Technologies include: better ships, better planets, larger fleets, and a couple economic upgrades that are quickly glossed over. Tech resources are the only "manufactured" goods in this game, requiring two special inputs to create a tech resource output which must then be taken to a world that accepts that tech resource in order to be added to your research pool...

10 helpful
7 min at review
Recommended

It's a great little management game, adequately priced, with some potential. After about 5 hours you've seen it all, however you'll probably play a few more games after that.

5 helpful
5 hrs at review
Recommended

Easy to pick up and learn, but once you get multiple solar systems and tech levels the game starts to get a puzzle-like quality. Fun and relaxing.

3 helpful
39 hrs at review
Not Recommended

Originally I thought this game was amusing and fun to play, the idea of connecting planetary systems together to form a transportation network, but as the number of planetary systems increased, it started to become apparent that newly added planetary systems while added "RNG-based", it turns out they're not - they're created to be the most *useless*, *unwanted* or generally *worst* locations for your current network... simply put, if you want to connect/use the new planets, you *must* delete every single route you've got just to use the new ones because 10 out of 10 times the routes are designed to allow only *one* route to be actually used since everything else blocks there were suggestions by players for the addition of wormhole travel to allow crossing of routes, that materialised alright, but routes still can not cross each other even if you have the technology, so give up on the idea of it being useable (but stupidly, you need to research a completely useless technology to comple...

1 helpful
27 min at review
Not Recommended

I wanted to like this, but it's super simplistic with not much thought required. After about 25 minutes I was bored of it. Only paid $3 for it in the sale though, so I can't complain too much. At that price it might be worth it if you're just looking for something relaxing.

1 helpful
3 hrs at review
Recommended

If you like trading games, this game is pretty darn fun. I've played about 30 hours now and I'm still really enjoying connecting planets and working out trade routes. There's a few UI feeps I personally think could get better, and there's room for some more depth, but in general it's solid trading fun.

1 helpful
25 min at review
Not Recommended

Nice concept but sadly a bit to simple for it to be interesting. so i cannot recommend it.

12 min at review
Not Recommended

Ships can only travel between two locations, and must dead-head empty back to their origin for the next trade. There is also a bizarre "don't cross the streams" mechanic where shipping routes cannot cross each other, nor even multiple ships travel from one planet to another.

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7 SP1
  • Processor: SSE2 instruction set support
  • Memory: 1 GB RAM
  • Graphics: Shader Model 4.0
  • DirectX: Version 10
  • Storage: 100 MB available space

Recommended

Recommended:
  • OS: Windows 10

FAQ

How much does Periodic Deliveries cost?

Periodic Deliveries costs $5.99.

What are the system requirements for Periodic Deliveries?

Minimum: Minimum: OS *: Windows 7 SP1 Processor: SSE2 instruction set support Memory: 1 GB RAM Graphics: Shader Model 4.0 DirectX: Version 10 Storage: 100 MB available space Recommended: Recommended: OS: Windows 10

What platforms is Periodic Deliveries available on?

Periodic Deliveries is available on Windows PC.

Is Periodic Deliveries worth buying?

Periodic Deliveries has 59% positive reviews from 17 players.

When was Periodic Deliveries released?

Periodic Deliveries was released on Dec 17, 2019.

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