I love this. Here are a few descriptors to activate your neurons: - Card-driven but low-RNG - Run-based - Tight, boardgame-y resource management and tactics - Small play space, low numbers, every single move and choice is impactful - Exciting, emergent, deep behavior from simple systems - feels like a procedural puzzler - Easy to learn, hard to master - Whimsical, creepy-cute fairytale aesthetic with some evocative stone age tech in the mix It's kind of a roguelike deckbuilder, but the focus here is clearly on the intricate board tactics, not crazy synergies and extreme power progression over a run usually associated with the genre. Looks lovely, plays lovely, and I only encountered a few small cosmetic bugs, so far nothing that mechanically impacted gameplay in any way. So far I failed the Pilgrimage a few times and I very clearly only have myself to blame. It's very appropriately priced, with immense replay value even in this form, and the EA plans sound ambitious. I'm looking fo...
ZOR: Pilgrimage of the Slorfs
- Release Date:
- Aug 30, 2022
- Developer:
- Righteous Hammer Games
- Publisher:
- Righteous Hammer Games
- Platforms:
- Windows
Game Tags
About This Game
On a weird and ridiculously dangerous planet, a tribe of resourceful monsters called Slorfs, have witnessed a terrible omen. The star god ZOR has wept a tear, blasting the horizon with a haze of despair.
The Slorf tribe must explore further than ever before, growing their ranks and completing construction of the astrolabe, to regain ZOR’s favor before all of existence disappears!
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A deep combination of card choice, coordinated actions, and tension between combat and survival
Every decision is life or death, from swinging a weapon to picking a turnip
Terrain, traps, enemy threats and auras make positional gameplay paramount
The tactical puzzles that emerge each turn reward mastery over metagaming
Use clever tactics to squeeze the most out of your turn
On each Slorf turn, use a card from a deck they share to decide their actions
There are 100s of cards with a variety of uses. Harvesting, attacking, movement, building, buffs and more
Cards cost food and water to use, so efficiency and planning is paramount
Use experience to upgrade cards to more powerful versions, and expand your deck through exploration and crafting
Improve and customize your deck with branching upgrades and crafted cards
Delve through a gauntlet of clearings filled with dangerous beasts and hostile terrain
During the battle, scavenge what you can. Thirst and hunger are stalking you
At camp, use your resources wisely, for they offer many possible choices
A tenuous balance between combat and survival, with shifting and emerging tactics
With procedural areas, strategic crafting choices, and many ways to build your deck from hundreds of cards, no two games will ever be the same!
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Screenshots
User Reviews
ZOR is a really interesting combination of ideas, it has things in common with roguelike deckbuilders, it has survival elements. But it plays very differently from deckbuilders I am used to. It's not so much about playing out your whole hand and making big combos, but about figuring out the best way to approach the puzzle of each level and trying to maximize the impact of each card, as each turn consists of playing a single card. I love that the map isn't just about the enemies, there's always things to gather and interact with, and a lot of the strategy concerns how to get the maximum amount of resources out of each level while also dealing with the enemies and not running out of food or water. The visuals are great, even the enemies are adorable, and the whole experience has been pretty smooth so far, no major bugs or issues. There are currently only two bosses, but the devs seem to have ambitious plans and a good roadmap. And they seem eager to interact with the players and ma...
The game is a great — and competently made! — amalgamation of several already good ideas into a single package. At the moment though, I don't think it can offer enough variety apart from different cards. For example, there's just two biomes and only one boss in each, which can get pretty repetitive in the future. But if the devs will actually add a lot of new content, it can definitely become something special — one day.
Beautiful games wow!
A good tactics game but hope the devs bring more boses and randomise the roguelike gameplay more.
Excellent, genuinely original roguelite deckbuilder that succeeds where other survival deckbuilders like As Far as the Eye failed. This is a pro buy even in early access and is a game to watch for any fan of the genre. Great mechanics, great polish, just a fantastic game.
Really looking forward to the development of this game, its very promising and has a nice dev team actively engaging in the games development; It is fun and has difficulty settings to make more or less difficult for less or more experienced strategy gaming too
It looks cute, but I'l tell you it ain't easy! That said, a pretty well made game. I think I'd just like faster progression in the unlocks so I can more easily choose my strategy and deck.
It's a cute little game with a decent concept. I'll add more to the review once the new progression system is in - currently replay value is a bit limited.
I love this game. I was hesitant to purchase it but i like the concept of the game.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or newer (64 bit only)
- Processor: X64 Dual Core CPU, 2+ GHz
- Memory: 8 GB RAM
- Graphics: GeForce GTX 560 or Radeon HD 6870
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit only)
- Processor: X64 Quad Core CPU, 3+ GHz
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1050 or RX 460
- DirectX: Version 12
- Storage: 2 GB available space
- Sound Card: DirectX compatible
FAQ
How much does ZOR: Pilgrimage of the Slorfs cost?
ZOR: Pilgrimage of the Slorfs costs $15.99.
What are the system requirements for ZOR: Pilgrimage of the Slorfs?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or newer (64 bit only) Processor: X64 Dual Core CPU, 2+ GHz Memory: 8 GB RAM Graphics: GeForce GTX 560 or Radeon HD 6870 DirectX: Version 11 Storage: 2 GB available space Sound Card: DirectX compatible Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 (64 bit only) Processor: X64 Quad Core CPU, 3+ GHz Memory: 8 GB RAM Graphics: GeForce GTX 1050 or RX 460 DirectX: Version 12 Storage: 2 GB available space Sound Card: DirectX compatible
What platforms is ZOR: Pilgrimage of the Slorfs available on?
ZOR: Pilgrimage of the Slorfs is available on Windows PC.
Is ZOR: Pilgrimage of the Slorfs worth buying?
ZOR: Pilgrimage of the Slorfs has 93% positive reviews from 44 players.
When was ZOR: Pilgrimage of the Slorfs released?
ZOR: Pilgrimage of the Slorfs was released on Aug 30, 2022.
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