As a newbie to computer games I am not sure if my opinions really hit the points, but I would like to share my feelings here. Form the beginning it is a bit plain, normal fighting combats. But as time goes by and the difficulty increases, the game very quickly becomes quite attractive to me. I have to think very carefully about what talents to get for my units, what units to buy, how to defend the towns that have been conquered by me, and such stuff, to avoid losing too soon… by the way, these many units are also something to be learned, take me some time to properly make full use of them. As the game has claimed itself, there is state of the art AI. I do think the authors have done a great job, as I feel the enemies are always at a proper difficulty level for me as the player. Maybe I am trying too much to dig it up from the engineering’s perspective (I am an automotive engineer), but this is indeed an interesting point. Overall it should be a good game worth giving it a try.
Might is Right
- Release Date:
- Feb 19, 2021
- Developer:
- Lazy Kitty
- Publisher:
- Lazy Kitty
- Platforms:
- Windows
Game Tags
About This Game
You take control of a squad of up to 6 characters, including your hero and 5 mercenaries. You explore a huge world fighting your way through the troops of numerous enemies. Each character gains experience in combat, as well as new levels, increasing parameters and receiving talent points. The number of levels is unlimited.
Each character has their own talent tree, offering completely different play styles. The talents allow you to develop tactical roles in combat – or even change them. For example, fragile mages can turn into full-fledged tanks, harmless healers are able to return decent damage, and damage dealers can heal their allies effectively.

Tactical combat games can be simple and fun, but they often lack depth and customization. For example, you can have 4 fighters to choose from and each of them might have, say, 4 perks that only slightly diversifies their abilities. "Only" is the keyword here.
We wanted to change that, so we made a game that brings simple and fun tactical squad combat and combines it with character customization and mechanical depth found in RPGs to make something completely new.
The game features two familiar modes that you can switch between:
Adventure mode
Your squad freely moves across the map, collects treasures, visits various settlements and completes quests.Combat mode
While exploring the world, you regularly encounter enemy units. The game switches to combat mode, and then everything depends on your tactical and strategic skills. You will win... or you will lose. If things get too tough, you can always run away.
Game Features
- ~16-hour campaign with procedurally generated enemies
- 8 heroes, 18 mercenaries with different abilities, and 3 unique mercenaries who can be recruited during the game
- more than 200 unique talents
- complex talent trees for each character
- 8 unique boss battles
- 183 equipment items to discover
- 13 item sets with different set bonuses
- 87 consumable items (food, potions, scrolls, books, grindstones, defense enhancers, and unique items that permanently increase parameters)
- fast and powerful state-of-the-art AI, able to adapt to any (without exaggeration) situation
- turn-based tactical combat
- contextual tutorial that delicately gives useful advice as you explore the world
- achievement system (more than 80 achievements)
- 40 NPCs who are eager to give your hero their tasks and willingly provide him with information
- robbers and racketeers of all kinds who are ready to attack you at the most inopportune moment and demand a ransom
Talents
Each character gains experience in combat and earns new levels. At each level, your hero and all units receive talent points to spend, the same applies to enemies. Every character has their own talent tree. It allows you to develop it in a variety of tactical directions. Every character has their own talent tree with options that offer very distinct play-styles.Thus, one and the same archer can be turned into a fast and unkillable tank or a slow and fragile killer; into a specialist in the destruction of armored warriors or an elemental and witch hunter; into a real nightmare for all healers and magicians or a debuffer hated by enemies.
Challenge
In Might is Right, you have to make a lot of decisions and choices. The game features state-of-the-art AI that adequately responds to your mistakes and risky strategies. This, together with careful hand-tuning of the world, guarantees that you will have your own adventure with a selection of challenges designed specifically for you. Might is Right is non-linear, so if it gets too hard or too easy, you can always take a different road. And each experience will not be like the previous one.Screenshots
User Reviews
Personally I am quite liking the game, though its scope is undoubtedly limited and I can see that many would probably tire of it fairly quickly. Currently the game consists mostly of wandering a small map and grinding mobs to level up your party (in order to fight higher level mobs and liberate a few sporadic settlements). Yes, it is fairly repetitive, but I do quite like style of the turn-based combat and class customization. Certainly one of the better Early Access titles I have chanced my money on, and I look forward to seeing how the game develops through Early Access.
An OK game, that is rather samey the entire time, until the final fight. For some reason the Devs made the final fight with mobs about 5x more powerful than anything you've fought before. Absolutely stupid. My group that was steam rolling along is wiped out in 2 rounds by King Barbiche. His first salvo knocking out half my squad. lol If you read some of the replies by the devs in the forums, they pretty much seem to think the players are going to play the way they do with their inside knowledge of the game. It's just silly. I'd avoid this title. You'll play hours just to get to the end to a stupid fight that is over the top moronic in design. Note: Looking through all the positive reviews for this game you'll see not many played near long enough to get to the final fight. Like to see their reviews post Barbiche stomping you to the ground in an unfair battle. Got banned from the forum, but will update my review. The dev said "You believe that you are entitled to beat the...
I like turn-based tactical games. Well, to be honest, I mean Civilization V. I've been playing it for ages, running a marathon in the largest map. It takes quite a while to manage and at a certain point, the opponents take their sweet time to think. In one word, someone has recommended me to try MiR. I let myself get convinced when I learned that I don't have to deal with painstaking management of 70 cities simultaneously. What I liked about MiR - the mix of relaxed play and dynamics. I can directly manage only one squad, and there is only one hero. The world is centered around me. Therefore, events occur rather quickly. Since my poor head is a bit tired atm, I rather like the game not pushing me to spray my strength into several units or to keep in mind 1001 tasks, all the while cursing through my teeth about forgetting to do half of what I had planned. Comparing with the way my attention was captured in Civilization - the same thing happens here. I have already spent quite a few ho...
Fast paced easy to understand battles are addictive, beautiful scenery is calming to view, characters have diverse skill trees so you can custom build to your liking. Variability in character appearance is disappointing as 8 of the 12 classes are recolors of 2 different skins (one male the other female).
So I finished a game a couple times now, and as a long time fan of Disciples 2, I have been waiting for a game like this for a long time, and I must say it didn't dissapoint. The game provides sufficient mercenary/hero diversity for multiple playtroughs and combinations. It is rough arround the edges, with occasional crashes and missing features like quest log(or at least a chat log), but it's still in early access, and I can't wait to play it again once it's finished :)
If you enjoyed Disciples I and II (3rd was ruined) you will enjoy this game as well. Very familiar gameplay with more deep and complex mechanics (like different damage modifiers) and variable skill tree. Not only for leaders but for mercenaries as well. AI is pretty good and challenging. And difficulty scales well. A lot of consumables to play around, hope devs will add items (like artifacts and banners) in the future.
+great game to relax +you can build the party of your choice, both units and skills +the developers constantly add features and improvements
I've had this game in my library since August of 2020. It has steadily improved and taken as a casual game is quite enjoyable--with one caveat, which I will get to in a bit. You start out with one hero and one squad member. Your choice of hero is very important. Even whether you choose male or female, since the skills are different. For instance, the Countess has a powerful single heal, similar to the game's Herbalist. The male counterpart, the Earl, has a group heal, similar to the game's Grove Keeper. You aren't going to know what's in your hero's skill tree until you're actually in game and can look at the talent tree. Depending on the hero type you choose (healer, mage or tank) you're choices for your first squad member will differ. Once you're familiar with the hero talents and the different starting squad choices, making your choice will be easy, but the first time you see the choice wheel, it may be a little confusing, so it's important to spend a moment to understan...
I've bought this game as my bf so wanted me to try it. Well, it's not illegal, I thought I give it a go. I play 10-20 minutes and then honestly tell him that I didn't like it and "You know, I am not that type of person, blah-blah". Anything to make him happy for the Christmas Eve. I had my weekend, so I went there just after lunch. I also was going to cut my hair and do my nails. Now, it's way past midnight, I am still here without haircut, without proper nails... would it bother you if your gf had herself beautified for Christmas? Ho-ho! I am gonna PLAY! Now, it's not at all what I would've expected from a modest looking young game. It feels old and comfy like my old shoes. I always hated combat - too much fuss, not predictable at all, well, up the the point. You know what I mean. Here it feels like I finally own it. I think about tactics, I create the new ones - and I win. It is hard, but it is all under my control. I feel really smart by the end of the day Also, as a part of i...
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel i3
- Memory: 4000 MB RAM
- Graphics: Intel UHD Graphics 617
- DirectX: Version 10
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5
- Memory: 8000 MB RAM
- Graphics: NVidia GeForce 750
- DirectX: Version 11
- Storage: 1 GB available space
FAQ
How much does Might is Right cost?
Might is Right costs $9.99.
What are the system requirements for Might is Right?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: Intel i3 Memory: 4000 MB RAM Graphics: Intel UHD Graphics 617 DirectX: Version 10 Storage: 1 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel i5 Memory: 8000 MB RAM Graphics: NVidia GeForce 750 DirectX: Version 11 Storage: 1 GB available space
What platforms is Might is Right available on?
Might is Right is available on Windows PC.
Is Might is Right worth buying?
Might is Right has 79% positive reviews from 100 players.
When was Might is Right released?
Might is Right was released on Feb 19, 2021.
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