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Voidspace

$12.99
Release Date:
Platforms:
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About This Game

This highly experimental 2D top-down SCIFI MMORPG is attempting to model the human experience in a society. This game isn't just about you and your journey, it's a about how all players progress technology, society, and infrastructure in a virtual environment, together. Every man-made object you come across is crafted by a real player.

The crafting/invention system is central to the game. Players can prototype a new version of a weapon or piece of equipment in the hopes of getting a better version that they can use or sell to other players. Once a new item is prototyped, the player can repeat the skill to make that item as much as they want as long as they have the required materials. The skill can then be taught to other players, charging a fee or otherwise.

Free to play (soon!)

While the game is in Early Access, we have to charge a fee allow players to gain access to the test. This is to limit the number of players we have in the test while we are scaling the servers and polishing the client. We plan on making the game entirely free-to-play monetizing on a premium membership and on cosmetics (no pay to win). If you wish to donate to help support our development efforts, we also offer a series of Kickstarter-like perks with details on our website.

Effectively infinite, completely seamless game world

TWITCH-BASED GAMEPLAY

Voidspace aims to finally bring a limitless multiplayer experience. No "zones" or seams of any kind, just one enormous game world; everyone is playing together in the same server. Discover other player outposts and possibly join another group in order to maintain your own security. Find ancient abandoned player-made civilizations that you can research and study, acquire, or disassemble and recycle.

For those who would rather have a more solo/singleplayer experience, the game world is effectively infinite so you will be able to choose to spawn "in the middle of nowhere" in order to limit the possibility of seeing anyone.

The centerpiece: Invention and Crafting

As players go about regular activities in the game, their character will come up with an "idea" for a new skill or invention. This will happen at random along with a number of other influential factors such as:

  • The character's intelligence
  • A need that the character has been tagged with internally
  • The availability of the materials required for the skill or invention, or the character's knowledge and experience with these materials
  • Other skills or inventions that the character has available to him

However for the most part, the best ideas come from more focused research which the character can engage in using a lab or research facility. Generalized experimentation with materials is the first step, and once the character has a certain level of understanding of various materials, he will start to get ideas for actual working inventions that use those materials. Once a character has an idea, he can use the lab to try to create a prototype.

The prototype stage is the stage in which the character is trying to turn an idea into a reproducible invention or skill. It may take many tries to get something working, and the difficulty of coming up with a working invention will depend on the following factors:

  • the character's intelligence
  • the knowledge level of the category the invention falls within
  • the level of knowledge the character has of the materials being used
  • the general complexity of the skill

Once the character has successfully produced a skill or invention, he will be able to create or perform it at will. For objects or skills that are executed by the character himself (not by some completely automated, mechanical process) the result of the skill or invention will vary somewhat, and the character will get better at producing better and more consistent results through practice. For example, if a character is hacking a certain type of equipment, he will get faster and more accurate, and have fewer failures as he continues to perform that particular skill.

The player can then choose to create another prototype in order to get a better end product, by going through the very same process and hoping for a better result. For the most part, the resulting attributes of a skill or invention are random, but they will also be influenced by the 4 factors listed previously.

Ideas, skills, and inventions can all be shared freely or sold between characters.

In addition to skills and inventions, characters will be able to research concepts in order to open up to them more skills and inventions to be discovered. For example, The Void is a place where physics are different from the natural universe. Characters can use a lab in a research facility to concentrate their research on The Void itself in order to unlock certain concepts that allow for inventions that make use the discoveries made.

Generally everything is made by players

Since there are no NPCs, there is also no supporting infrastructure in Voidspace. Players will need to create their own infrastructure in order to facilitate their own growth and progression in the game. Players will be able to build and manufacture their own buildings, outposts, bases, cities, ships, ship upgrades and equipment, and even ammunition.

Certain large scale projects will also require multiple characters contributing to it's construction. There is no centralized auction house which means the might a player possesses is really relative to his local area. One area might be lacking in ammunition production, so a player can take advantage of that and create the factories required to meet that local need. The alternative would be to have players trade ammunition brought in from the nearest manufacturing plant, which would raise the price of that commodity in the area.

Gamers are used to things like "manufacturing plant" being an item/building you can build. However in Voidspace these concepts don't exist explicitly. Instead a player can build a structure, put the required equipment inside the structure, give it some way of generating or acquiring power, and then use the structure's inventory space to build things. The game gives tools to the player, but what the player does with those tools is up to them.

We, the developers, aren't explicitly making "carriers" or "businesses" for the player, instead we're giving the player a generic set of tools (like the ability to create objects, the ability to share ideas...etc) and it is up to them to create a business out of it.
Due to this, there are so many businesses that can be created, so here are some examples to spur your imagination:

  • Allow players to rent your infrastructure to build their inventions.
  • Sell your services as a defence contractor.
  • Act as a maintenance crew for a base/outpost while players are away.
  • Give other players rides from one place to another if they're without a ship or if you can offer a safer passage.
  • Ferry smaller ships inside of larger carriers for a fee.
  • Store offline players, their ships, and/or their equipment in protected facilities for peace of mind while they're offline.
  • Offer your services as a guard or patrol.
  • Offer your service as an intelligence agent and spy for weaknesses in other players bases.
  • Start a package delivery service that delivers sealed containers with goods.
  • Start a telecom company that delivers messages over a network of long distance communication nodes.
  • Start a bank that secures in-game currencies.
  • Provide loans and credit with interest.
  • Offer insurance for aspects within the game.

Voidspace will allow for all of these types of businesses, and many many more.

Screenshots

User Reviews

Mixed
20 user reviews
40%
Positive
18 hrs at review
Not Recommended

I would like to give this a good review. I love what they are trying to do with the game, but at present, it's not much of a game. it's a waiting simulator. i constantly found myself thinking well in 10 minutes i may get to do something, but it's just more waiting. you research stuff to build (x minutes) then you research the stuff to actually build it (y minutes) then you build the parts (z minutes) then when that's finally done you build the actual thing (xyz minutes) rinse and repeat. too much time staring at a screen where nothings happening and nothings going to happen for x minutes time.

60 helpful
38 min at review
Not Recommended

Cellphone game where every action has a clock/timer attached to it (EVERY ACTION). in tutorial and times are timers in tens of seconds. There are a comical number of progress bars in this game. You need to research all items to get ideas (timer), which might generate a design. Each item might be able to generate more than one design, so more timer. Then that design is just an idea in its current form, so you need to research it again to make a usable design (so obviously another timer). It also seems like at later stages that there will be a random element (so repeat it all again). To build from the usable design, there is also obviously a timer. And obviously what you're building from had timers that were required to make those building materials, and those materials will have multiple stages of tiers that they were built in.

41 helpful 1 funny
2 hrs at review
Recommended

This is an early review that may update over time (at posting, 2 hours of play time): Pros: * Very open world, you make what you want of the environment. * Plenty of asteroids and other resources to get you established and moving forward. * Lots of diverse research and experience trees to explore that unlock the ability to craft and use new equipment. * Inventory management for ships, person, and containers are separate. * It's fun from an initial survival perspective. I'm not much past initial establishment, but it's getting fun quick!! Cons: * The introductory quest line is a bit light to work through, but does establish the basic fundamentals of the game. Hoping this expands over time. * You seem to need more 'storage' space fast, and while you can use containers as temporary storage, base construction becomes a must fairly quick to get organized. * If you're not sure 'how' to unlock something (IE: Research Pre-Requisites), you can spend a lot of time researching things you ...

33 helpful 2 funny
13 hrs at review
Not Recommended

Continuous problems with connection. If you lose connection, you die and lose everything you need to continue playing the game. I restarted 5 times before I gave up. The game is not terrible, but with current problems, it is not playable.

24 helpful
141 hrs at review
Recommended

This game, even in its Early Access form, scratches a rare itch for me. It's crafting + survival in the wild, with no real rules but the ones you and other players create. Definitely a long-term payoff kind of game versus short-term fun. It's super open ended by design, and you actually have to strategize and think about how to even play to get the gaming experience you're looking for. A super casual gamer who only wants to farm and not fight could find a haven here... if they spawn remotely enough. A competitive player who wants to start an empire is going to have to find out how to work with others. Someone who only wants to cause chaos could find fun as well... depending on how well the player societies have built up defences around such things. A group of friends could spawn a remote organization and ignore everyone else. On and on. There's also a good dev mentality of keeping everything F2P, with $ only going toward cosmetics. Power in the game can ostensibly be bought with th...

14 helpful 1 funny
6 hrs at review
Not Recommended

The idea of the game is interesting but that's about it. The game requires you to take numerous long-winded steps to make items to make big bigger items and ships. I have spent the last 4 hours trying to make a welding rod to build a new ship and after asking in Steam discussions and Discord I have finally given up. I know it is early access but for the ÂŁ19.49 price tag I expected a heck of a lot more from something at best described as a demo. Pros - Interesting concept Cons - Random server disconnects and lag causing you to lose stuff. - When you die you lose everything, but what it doesn't tell you is you can't even salvage any of the items from your wreckage! - Starting enemies can kill you within seconds. - No real tutorial to speak off - You spend hours crafting while being unable to do anything else. - You have to study a item to see what you can make from it and create a design on how to make it and then make it. A most boring and tedious affair. - No player base to speak o...

12 helpful
3 hrs at review
Recommended

Im very intrigued by this game. Tutorial holds your hand a little, but leaves you to kinda explore and figure it out. Which I had no problem doing. Community was a help for sure. It has amazing potential, and it quite fun. The majority of players own, and enjoy the game. Purchased through the actual website, instead of steam though. Im hoping to see it blossom in the future.

9 helpful 1 funny
1 hrs at review
Not Recommended

dead game dont buy

7 helpful
28 min at review
Not Recommended

Game flat out does not work. This isn't even in a pre-alpha stage yet, it's more like in a drawing board stage of development. Shame, as I really liked the idea/concept of the game. But I should have listened to the overall negative reviews, you can't even do the tutorial in the game without it breaking, and can't delete your character to try again when it DOES break. This should not be for sale, as the game is not even in a testable state.

7 helpful 1 funny
1 hrs at review
Not Recommended

the game needs a lot of work!!! pass on this one for the time being. I got a refund on it and i mite try it again at a later time.

7 helpful 1 funny

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 1.8Ghz
  • Network: Broadband Internet connection
  • Storage: 250 MB available space
  • Additional Notes: Generally any computer or laptop made after 2010

FAQ

How much does Voidspace cost?

Voidspace costs $12.99.

What are the system requirements for Voidspace?

Minimum: Minimum: OS *: Windows 7 Processor: 1.8Ghz Network: Broadband Internet connection Storage: 250 MB available space Additional Notes: Generally any computer or laptop made after 2010

What platforms is Voidspace available on?

Voidspace is available on Windows PC, macOS, Linux.

Is Voidspace worth buying?

Voidspace has 40% positive reviews from 20 players.

When was Voidspace released?

Voidspace was released on Jul 10, 2020.

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