Edit: The dev additionally appears to have an INCREDIBLY unprofessional attitude and has been deleting comments with legitimate criticisms from my review. Read the TLDR at the bottom if you don't want to go through my rambling. So, to preface: This looks like it was made with 3D artists and people with much more powerful computers in mind. I'm a 2D illustrator who was hoping for an easy tool for quickly generating seamless patterns and enlarging image sizes without quality loss for the purposes of printing. I will be coming at this from that perspective for any other artists looking to use this program for a similar purpose. First of all, the UI is clumsy and unintuitive. The program opens full screen with no option for a windowed mode, and the buttons to minimize and exit are near the center of the program instead of the top right as they logically should be. There's also no settings button to try to configure anything. Okay, so the UI is awkward. How does the program actually fun...
TextureWorks
- Release Date:
- Sep 28, 2019
- Developer:
- GameDev_ToolMaker
- Publisher:
- GameDev_ToolMaker
- Platforms:
- Windows
Game Tags
About This Game
TextureWorks is an Artificial Intelligence Based easy texture generation and texture maps generation tool for preparing PBR materials for your 3D/2D Games!
It has everything you need to build a complete texture from small patches or samples of images of your desired size.
In addition with the capability of generating all sorts of texture maps, it has also the tool for increasing the resolution of the images with advance artificial intelligence based algorithms to scale images to HD or 4K scale.
With Recent update. You can even author your PBR texture using nodes like that in substance designer.
From the task of texture generation to texture completion, texture re-scaling and texture map generation; this software is a one stop shop to get all these solution in one package.
Not only that you will also have a plethora of sample texture libraries (of over 1,600 textures of various types) for ready to be used in your 3D/2D Games at no additional cost.
Texture Library Includes: Bark, Brickwalls,Concrete, Eatables, Extras, Fabric, Floor, Grassland, Ground, Hedge, Marble, Metal, Rusted Metal, Moss, Organic, Paintchips, ROad, Roof, Rust, Skin, Stones, Stonewalls, Walls2, Weathered Walls & Wood.
Key Features
1. Texture Generation of desired size from sample input image with the feature of texture completion.
2. Texture re-scaling to high resolution.
3. Texture Maps Generation : Normal, Displacement, Ambient Occlusion, Specular.
4. Texture Visualizer in 3D Environment with direct feedback to changes made in the software.
5. A free Library of several essential textures of over 1600 files to jump start your 3D/2D game Development.
6. Seamless Tiled Texture Generation (recent update).
7. Image to Image color transfer without relying on external photo-editing tools. Useful for changing color of textures as per its environmental lighting/season.
8. Node based PBR Texture Authoring. Also, you can contribute to its ever-growing community based online texture Library.
Screenshots
User Reviews
Updated: As far as I can see, the bugs have been fixed and it's working great. Thanks! :) Original review: Works pretty well but needs some bugs squashed and fine tuning. When using low-res PNG images to re-scale, the produced images had discolored and jagged edges. On the other hand when using low-res JPG images to re-scale, the ones that had complex designs did came out looking a little better and the ones that had simple designs looked a lot better and detailed. No complaints about the Texture Map Generator but the Texture Generator crashed quite often showing "Failed to execute script build_p". There is definitely promise here and as soon as these issues get fixed up, I'll update this review. :)
Unfinished, abandonned software. It claims to do lots of stuff, but in fact it's a clunky launcher for different unrelated softwares that have no shared pipeline or consistency. Eg: one will save png, but another only works with jpg. Results are poor quality and limited. There's plenty of free software that do everything this claims to do, with better results and ease of use. Don't waste your money, even on sale.
Abandoned piece of "software". Pros. - You feel like you are investing into your future games Cons. - It's not what you feel. - Scaling doesn't work at all - Texture generating works, but result is lack of quality - UI - just mess of buttons. So, if you want to show off, that you are a game developer, buy this thing. Otherwise, keep you money far away from this "software"
I clearly do not Recommend this unready product.. Although I was intending to keep this ("tool") due to offering a large useful texture library mainly, after the continuous fighting with the developer in the comment area, then I decided to ask for a refund and I received. (Update: Regarding the fighting, later he deleted his comments here for his own reasons, then I deleted mine) Unfortunately it seems that the developer doesn't intend to get any user feedback to develop his product, fix non-working features or the bugs inside, but deem his product flawless and blame me like if I am liar here by giving false statements. So if you think if I give false statements here, please feel free to buy this tool and try it by yourself. Negative: -Many features did not work on my end (I am on Win10). Such as: "Tex Gen.", "Complex.Tex." (These are his button names, I think they open modules for generating tiled images as we see in presentation), and Rescaling didn't work at all. (Under Rescali...
Initially the software would not run. I set the executable to run in administrator mode and then it worked. I managed to convert a single texture. It was neat. I tried it again with the same texture image and it would not work. I tried it with other images and it would not work. I paid $15 (sale price) to convert a single texture. Unfortunately I deleted the resulting texture because I wanted to try it a second time, which never happened. So really I paid $15 with nothing to show for it.
As far as I can tell it does what it says. However the AI functions seemed to take forever and after waiting for several minutes of "processing" with no progress bar or anything I closed the program. Please note though I only have 2000 Cuda cores. At the time of writing the node editor is missing several quality of life features such as a search bar for the filters, copy/paste/duplicate shortcuts and box select. I would also love to see a gaussian, and kawahara blur nodes and sobel filters. The parameters for map generation are limited compared to free alternatives such as "Materialize" by bounding box software but get the job done, again though a sobel/edge map generator would be a welcome addition. Overall for the AI features you wont find any other implementation of them without paying out thousands of dollars since the tech is so new; so for the price it is great if you have a rig to run the processes. Why the developer decided to split all the program's features up into indiv...
It's not worth the money, even if you know well what you're doing in other programs, this one isn't intuitive at all. It has no directions, no guidance, and any online tutorials have proven useless. I got it to create my own textures and all I've been able to do is only use the TextureMaker with what's included already in the program. You can't even import your own diffuse textures, so forget about making your own. I also tried generating repeat textures and it does so sloppily; some don't tile at all. I've had this for years and only used it for 13 hours.
I've ran this on two different computers now. One being fairly standard and the other being essentially a gaming supercomputer. The texture generator does not work... period. The videos shown in the store seem to reflect an older version that has features that the current Steam version (at the time of writing and years ago when I first tried this) do not have. In short, the key fundamental reason you would ever buy this software does not work properly. Period. There is no reason a person should ever buy this software.
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Microsoft 64bit Windows 7-10
- Processor: 64bit Intel compatible Dual Core CPU
- Memory: 16 GB RAM
- Graphics: 4 GB Nvidea GTX 960 series Graphic Card or above
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: Not required
- Additional Notes: GPU Memory Size should be above or equivalent to 2GB RAM
Recommended
- Requires a 64-bit processor and operating system
- OS *: Microsoft 64bit Windows 7-10
- Processor: 64bit Intel compatible Dual Core CPU
- Memory: 32 GB RAM
- Graphics: 8 GB Nvidea GTX 960 series Graphic Card or above
- Storage: 3 GB available space
- Sound Card: Not required
- Additional Notes: GPU Memory Size should be above or equivalent to 4GB RAM
FAQ
How much does TextureWorks cost?
TextureWorks costs $29.99.
What are the system requirements for TextureWorks?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Microsoft 64bit Windows 7-10 Processor: 64bit Intel compatible Dual Core CPU Memory: 16 GB RAM Graphics: 4 GB Nvidea GTX 960 series Graphic Card or above DirectX: Version 11 Storage: 3 GB available space Sound Card: Not required Additional Notes: GPU Memory Size should be above or equivalent to 2GB RAM Recommended: Recommended: Requires a 64-bit processor and operating system OS *: Microsoft 64bit Windows 7-10 Processor: 64bit Intel compatible Dual Core CPU Memory: 32 GB RAM Graphics: 8 GB Nvidea GTX 960 series Graphic Card or above Storage: 3 GB available space Sound Card: Not required Additional Notes: GPU Memory Size should be above or equivalent to 4GB RAM
What platforms is TextureWorks available on?
TextureWorks is available on Windows PC.
Is TextureWorks worth buying?
TextureWorks has 36% positive reviews from 11 players.
When was TextureWorks released?
TextureWorks was released on Sep 28, 2019.
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