Underlying gameplay is fun, but 1.0 is a constant exercise in micromanagement and the UI is not helpful here. You can't queue anything or set resource limits so you'll spend most of your time clicking across your Onbu tweaking worker allocation. All growing facilities(farms, shrooms, etc) grow a lot more crop than workers there can harvest. Which means either finding how much each facility can make, then making more of them or habitually manually harvesting with idle workers. Neither are intuitive. You need to shift workers around constantly but there is no overall UI screen to help you. You must rely on the flags next to each building then manually click on each one. Once the village becomes large enough it's easy to lose track of a worker or two and find out they were doing something you didn't need. There's potential here and I am an early access buyer it's just the user experience needs a lot of work.
The Wandering Village
- Release Date:
- Jul 17, 2025
- Developer:
- Stray Fawn Studio
- Publisher:
- WhisperGames, Stray Fawn Publishing
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with Onbu to survive together in this hostile, yet beautiful post-apocalyptic world.
Build your village
A functioning village is the basis of your survival. Build your settlement and expand it over Onbu’s back. Plan production chains and optimise them to utilise the limited space as efficiently as possible. Create a society that can overcome any challenge.
Live on the creature’s back
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with Onbu and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.
Discover different biomes
Continuously adapt your village as you travel through a multitude of different biomes, each with its unique climate zones, opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artefacts.
Research new technologies
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.
Survive the wastelands
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.
Screenshots
User Reviews
Story mode made me cry in the best way. This game is everything I wanted it to be. Ghibli vibes, survival, raising a society of people and creating their culture and home, fighting against all odds. The end-game felt like a challenge and an achievement, the wins feel earned and the losses feel frustrating, but motivate you to do better because you can see how and why things went wrong. I'm loving the expanded world, the different personalities you encounter, the hints and snippets as you explore than help tell the story of what came before and how the world ended up as it did. I hope more gets added to expand on things like the ways your wandering village can see your Onbu as a protector or as almost a god, the cult track vs the science track, the push and pull between hope/risk and despair/survival, the cost of refusing to repeat the same old bad things that caused the world to break. I want to see more of all of that explored, deepened, given consequences and costs. Given how ...
Annoying city builder with plenty of unnecessary micromanagement. Even on 1.0, it needs lots of tweaking to make the experience more entertaining. This is definitely not my definition of "cozy". 2.5/5
I already loved this game during the Early Access, but the addition of a story and some genuinely breathtaking cinematics enhanced this game tenfold. While not the most difficult city-building/strategy game I have ever played, it does still have challenges for beginning players, and the story forces you to advance in ways which you may have thought useless. I believe this helps the player learn new play styles and gives them an opportunity to find their own rhythm with the game. While I do believe the farming mechanics could be improved upon, I cannot think of a single other thing to critique. Truly a gorgeous game with a passionate team, and a neatly-woven story.
Played this game in early access, and even on gamepass when it first went up on there, fast forward to the actual 1.0 release of the game, its still such a unique game. You can tell that the developers were huge fans of Howl's Moving Castle instantly, with the obvious giant Onbu that you live on, and through the anime art style, with the new release they added a story mode, and the story is pretty decent nothing groundbreaking but its cute. Managing both your villagers and your Onbu is a fun mechanic, you can even choose if you want to work with the Onbu or discipline it into doing what you want while drilling its back for rocks, and installing surgical tubes directly into the Onbu stomach and heart to collect fluid. Yeah pretty good game
[h1]It feel like a very long journey.[/h1] I got this game for a very long time, but never have a chance to play. I have to confess that the graphic of 2D and 3D together did make me avoid it for so long. But after the release of 1.0, I finally decide to try it. It was fun, the graphic didn't bother me that much, and there is a lot of struggle like a true survival game. You probably need to try and die a few time before getting a hang out of it. I finally did well on my fourth run, and finishing hard mode achievement on my fifth. It's a hard earn accomplishment feeling once you did it, because you will struggle a lot. You need to manage your village, the resource, events, your Onbu health, and the direction it go or what it will do. It's a lot of thing that you have to keep you eye on in many screens. My tips is that, your worker is the most valuable resource you got. Since, you have to be prepare for everything, so you need a lot of building and worker to support you in every...
A fantastic little gem of a game. I found that the mechanics were the perfect level of complexity for the scale, and while it doesn't reinvent the wheel, the extra layer added by managing the health and trust of your onbu gives the game a unique flavor that makes it stand out among the flood of dime-a-dozen colony sims out there. It's probably not something you'd sink hundreds of hours into like Rimworld or Oxygen Not Included, but the time you do spend with it is quite enjoyable. The story is perfectly paced to guide the player nicely through the mechanics of the game. On top of that, it explores the interesting lore around the dying world around you, and gives you a nice wholesome narrative with a satisfying conclusion. It took me about 15 hours to complete, which felt like the right amount of time to explore the game. Lastly, the art style is absolutely beautiful. The sprites are unique and detailed, with a cohesive overall aesthetic that meshes nicely with the onbu and the wo...
It's hard to innovate on the city builder genre. This does that and does it well.
Nice Mix/Maxing experience. Would have been cool if there were more upgrades for more of the buildings, Otherwise its a great game.
Top notch strategy game that had me anxious and happy multiple times. It's basically a resource management game with a good storyline. I wish there was an endless mode.
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System Requirements
Minimum
- OS *: Windows® 7, Windows® 10
- Processor: Quad Core Processor
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660, Radeon RX 460 or similar dedicated graphics card
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: GPU with Shader Model 5.0 required.
Recommended
- OS: Windows® 10
- Processor: Quad Core Processor
- Memory: 8 GB RAM
- Graphics: GeForce RTX 2070, Radeon RX 5700 or similar dedicated graphics card
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: GPU with Shader Model 5.0 required.
FAQ
How much does The Wandering Village cost?
The Wandering Village costs $17.99. Currently 40% off!
What are the system requirements for The Wandering Village?
Minimum: Minimum: OS *: Windows® 7, Windows® 10 Processor: Quad Core Processor Memory: 4 GB RAM Graphics: GeForce GTX 660, Radeon RX 460 or similar dedicated graphics card DirectX: Version 11 Storage: 2 GB available space Additional Notes: GPU with Shader Model 5.0 required. Recommended: Recommended: OS: Windows® 10 Processor: Quad Core Processor Memory: 8 GB RAM Graphics: GeForce RTX 2070, Radeon RX 5700 or similar dedicated graphics card DirectX: Version 11 Storage: 2 GB available space Additional Notes: GPU with Shader Model 5.0 required.
What platforms is The Wandering Village available on?
The Wandering Village is available on Windows PC, macOS, Linux.
Is The Wandering Village worth buying?
The Wandering Village has 92% positive reviews from 100 players.
When was The Wandering Village released?
The Wandering Village was released on Jul 17, 2025.
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