Obversion commits one of the most prominent puzzle game sins: it has a move limit. The main player actions involve deleting and creating blocks but you cannot do those without one of two numbered pickups that either allow you to create N blocks or destroy N blocks. The puzzles that result are no different from rat mazes (literally in the case of one early level) that give you just enough resources to get one place only to give you enough resources to get to another place. Puzzles games, I believe, should be generous with their mechanics. It allows for more designer and player creativity. I just wish Obversion had more faith in their own design and resisted keeping the player on a leash.
Obversion
- Release Date:
- Jan 28, 2020
- Developer:
- Adrian Marple
- Publisher:
- Adrian Marple
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Unprecedented Accessibility
Obversion is about solving puzzles and logic, not finicky platforming and execution skill.- Automove. Just aim and hit the Automove button and the game will try to get you there.
- Generous Undo system that encourages experimentation
- Autojump. Performs optimally timed jump for you when using standard movement.
- Key rebindings
Other Key Features
- Challenge collectables in all 28 levels
- A wide variety of puzzle types without a clutter of mechanics
- Infinite resolution procedural textures
- Atmospheric piano soundtrack
- Exploration of the dialectic between opposites
Screenshots
User Reviews
I'm only a few levels into the second world, but I've been having a lot of fun with this game so far. The current price is a bargain IMO, there are a lot of puzzles to solve. The game itself is based around a limited creation and destruction ability. The world is built out of cubes you can walk on, certain colored cubes can be destroyed, or you can create new cubes adjacent to cubes of that color. The goal of each level is to use this ability to get to reach the end of the level. I've played far enough to see that a couple modifiers to these mechanics introduced over time but that's the core of it. The puzzles aren't easy, but the game is very forgiving as you have unlimited undo/redo. If you make a mistake or want to try out something different you can always just go back a few moves to where you were before. You can also undo jumping/falling off of ledges and stuff which is super nice. If you had described the mechanic to me prior to my having tried the game I probably would've fou...
This is a well executed puzzle game. The concept is easy to understand, the controls are intuitive, and features like undo make it play smoothly. The minimalist yin/yang theme and piano music both work. And, most importantly, the levels are clever and make you want keep playing like you're in some kind of flow state. I've only just finished the first world, but if I had one gripe, it's that some solutions are a bit fiddly. As in, you might have to try a bunch of combinations in a way that is less fun than if you could proceed quickly once you've grasped the rough solution. A second gripe might be there should be a bigger visual effect or change to the level screen after you've collected the ying/yang for the level so you can feel accomplished.
I have really enjoyed playing Obversion. It creates an atmosphere that gets me into a nice, meditative flow state. I really appreciate the time and effort put into creating the many different puzzles in the game, and I'm pleasantly surprised by the number of different variations on puzzles the developer found within the constraints of the mechanics of creating and destroying blocks. The progression of the game through the different worlds has a feeling of slowly descending deeper into the depths of the analytical mind, and the shifts in aesthetic and mood as the game progresses have mysterious tone, like peering further into the void. The different quotes on duality peppered throughout the game are insightful and apropos. I highly recommend this game, especially if you are the introspective and inquisitive type.
A simple but well flushed out puzzle game around the mechanic of adding and removing blocks to reach a destination. Visuals are simple but with enough flair to remain interesting to look at. The mechanics evolve a fair amount, but remain committed to the same theme. There are surprisingly robust undo and auto-jumping systems. While I initially turned off auto-jump, I realized that it removed some of the frustrating platformer execution problems that this type of setting would normally create. As with many puzzle games there were a few levels that I found frustrating to solve, but that was made up for by the levels I really enjoyed. Each level has an additional, harder objective to complete which made some of my favorite levels really shine. I'm not a completionist and thus collecting all of them did not appeal to me. Each level was structured around a visual or structural theme, which kept levels feeling different. One side thing I look for in puzzle games is an interesting puzzle pa...
Wonderful little puzzle game. By the end, there are some real brain busters, in terms of logical complexity. The procedural and mathematical art style is pretty, technically impressive, and compliments the gameplay well, and the philosophical musings scattered about give the whole proceeding a little more personality than it otherwise could have had. The accessibility features are definitely a nice touch, and let you focus on the puzzle aspect, which is the crux of the experience. The soundtrack is lovely and well-composed, though I would've probably liked some more upbeat tracks interspersed throughout to give the whole thing a little energy boost every now and again and keep things interesting. Some puzzles (usually the optional "challenge" ones) require some kind of esoteric movement or block maneuver that I wish was telegraphed more later in the main game, such that I could come back to them and re-ponder with new knowledge in tow. (though, full disclosure: I have not FULLY beaten ...
Obversion is a complex yet elegant platform puzzler. You can work your way through it without significant struggle or you can take time to ruminate on the puzzles. The difficulty does ramp up through the worlds and you may find yourself with a puzzle that requires more thought than blindly barreling forward. The music is a special gem. I wouldn't want to spoil it for prospective players, but what I can say is that it compliments the levels and builds on itself as you progress. The dev put a lot of thought into movement mechanics and it seems that the puzzles have been mapped out and thoroughly thought through. I found myself stumped in one place or another until I noticed a pattern or subtle hint. I really love the undo/redo system. It makes messing up easily fixable and it enhances exploration. All in all, Obversion is a Fantastic 3D puzzler that will give you challenge and Great Joy upon finding your Yin Yangs.
I am not too enthusiastic about puzzle platformers in general, since far too many of them are focusing on platform part, which become a bottleneck even if I could deal well with the puzzle parts. So coming across a game of the genre that has included an automove/autojump mechanism to deal with that annoyance certainly sounds promising. And, well, that was the part I liked in the game and highly recommend other game developers to lift that. Now, the rest of the game: there's still the problem of first-person platforming that trying to get the cube creation/destruction to hit the point which you actually want to hit: eventually can be done (and if not, there's unlimited undo) but gives its bits of frustration. But even worse are the collectibles and secrets, which you are apparently supposed to just find in random. jump off the platforms in random directions, repeat and repeat and repeat. Destroy random cubes to see if there is something there, undo, repeat and repeat and repeat. I wo...
Obversion is an outstanding and fiendishly difficult pure puzzle game. It takes one of the smallest movesets one can think of, i.e. mostly just the abilities to a) create a block or b) to destroy one, and builds an entire meaty game around them. Puzzle games typically introduce significant new powers over time to keep things fresh. Obversion opts for the more interesting approach of making only minor new additions to the moveset, while keeping the gameplay remarkably varied due to exceptional level design. (And as a neat aside, by centering the game around two opposing abilities, it neatly parallels its yin-yang motif.) Level Design Regarding that level design: the levels become much weirder than the first few might lead one to believe. And the puzzles constantly make you feel that "this is impossible". This is in large part due to the tight resource management (like in another excellent hidden gem, [url=https://steamcommunity.com/id/MondSemmel/recommended/1581890]The Magic of Three[...
A lovely, easy to learn, and hard to master puzzle game. A fascinating art style paired with fiendishly clever puzzles with multiple solutions, hidden objects and a forgiving undo system? A 3D platformer that has an optional jump mode that will auto-jump to a given location so you can focus on just playing? Absolutely.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1
- Processor: Intel Core i5 or equivalent
- Memory: 4 GB RAM
- DirectX: Version 10
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Obversion cost?
Obversion costs $9.99.
What are the system requirements for Obversion?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 SP1 Processor: Intel Core i5 or equivalent Memory: 4 GB RAM DirectX: Version 10 Storage: 500 MB available space Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Obversion available on?
Obversion is available on Windows PC, macOS, Linux.
Is Obversion worth buying?
Obversion has 86% positive reviews from 14 players.
When was Obversion released?
Obversion was released on Jan 28, 2020.
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