Gud, Would be nice to have OBJ export supported
SpritePile
- Release Date:
- Jun 19, 2019
- Developer:
- Fern Nigro
- Publisher:
- Fern Nigro
- Platforms:
- Windows
Game Tags
About This Game
Sprite Stacks! It was developed for use with primarily 2D games.
I created this software while developing my own game which uses sprite stacks and found myself disappointed with the tools available to me. This was designed to do everything I felt was missing from other programs... and to do it better.



Features
The Basics
- Saving and loading projects (won't break between versions)
- An options menu with lots of helpful settings
- Shortcuts for all tools/symmetry/menu options (read documentation)
- Comes packaged with three sample projects
- You can easily import sprites from other software to SpritePile using slices
Drawing Tools
- Pencil
- Line
- Bucket
- Color Replace
- Translate
- Color Picker
- Selection
Symmetry
- None
- X
- Y
- X / Y
Canvas
- Supports powers of 2, up to 256x256x256
- Onion Skin, forwards and backwards up to 5 in each direction
- Grid/Axis can be toggled
Color Palette
- Use W, A, S, D to navigate around the palette without using your mouse
- Easily import new color palettes
- Add or remove colors from within the options menu
- Comes packaged with a few pretty color palettes to try out
Layer List
- Copy/Paste multiple layers
- Draw across all selected layers at once
- Add/Remove layers freely
Live Preview
- Move, rotate, and zoom the camera
- Auto-rotation can be toggled
- Render quality can be increased up to 4x
- Both 2D and 3D rendering
Export
- Sprite Sheet, scaled up to 8x and up to 64 angles
- Slices, generally used for sprite stacking in games
- Gif, scaled up to 8x and with 4 quality options
- OBJ (3D)
Import
- Billboard
- Slices
Screenshots
User Reviews
[h1]What is it?[/h1] A new way of drawing pixels. Drawing pixels like they are voxels (Magicavoxel, Goxel, VoxelShop, etc.) [h1]Plusses[/h1] [list] [*]Friendly for non-artists. Like people with developer/programmer-centric skills. [*]As of this writing, the only launched program i know that gives you a 3d preview of your pixel art. [*]Have a problem or want to suggest something? The Dev is more than willing to respond quickly! [/list] [h1]Side comment[/h1] [list] [*]Could use a bit more of polishing. (But because of point #3 on my plusses above, this can be immediately nullified.) [/list]
Previously i was using MagicaVoxel for working with this, and though it still has uses i cant' stand making models in MagicaVoxel. SpritePile provides the easiest desktop workflow for producing a sprite-stacked voxel model I have used so far. I especially like the preview it shows, which tells me real-time both what it looks like and also if there are any holes i need to plug up. As well as allowing me to move around in 3d and view the model from different perspectives. The scaling of the program as a whole, or maybe just the text is a bit odd I also noticed black bars on the side of my screen when i fullscreened the window, I can tell some corners were cut here but in the grand scheme of thing doesn't effect the workflow. Some advanced features such as selecting regions and transforming them, or animation support are missing. Though you can translate layers. Overall, it was a much better experience making a car in SpritePile than any other program i've used (aseprite, MagicaVoxel) and...
Firstly, this program is pretty awesome! I've been sucked into it all day long since I picked it up. I made a practice Battletech Locust torso and hips. I make games in GML as a hobby(Gamemaker Studio 1, specifically) and I was hoping to be able to see if I can make models for games. I never thought that I'd be able to make anything in 3d, which is why I picked GML over Unity, but after my first year I was making full on battlemechs come to life out of triangles with Model Creator and using GML's crap-tastic 3d code. I was hoping to use this to make something that straddles the 3d/pixel art line for a top down shooter. GML doesn't load these .obj files because they're too complicated. This isn't the first 3d model that I've attempted to load to get this error and it won't be the last. This also isn't a complaint, more of a warning to other GML users. Otherwise, it's a great sprite editor. It onions between layers in a way useful for animating and the layers can be put in a spri...
Where has this been all my life?
Was able to start creating models within minutes, and I'm definitely not an artist! Simple and intuitive interface, super easy to work with. Detailed documentation with keybinds. Live 3d preview, multi-layer drawing, onion-view. Can export to .obj format, as well as individual slices, and .gif! Has a great dev. who is open to suggestions and works damn quickly! And a brand new accessibility tool for colorblind folks! I've tried a few other similar softwares, and this is the one I'd recommend out of all of them.
A lightweight voxel based 3d modeler using a system of layers (Think of each layer as a flat image). You can export to OBJ, which as of writing this edit I believe is fixed. Although not as complex as some other "voxel editors" out there, you may find the simplicity easier to use.
This tool is great for super fast "primitive-like" asset generation if you're looking for a tool where you can build stuff in a top-down perspective (alternatively, side-to-side perspective). I wish I could talk directly to the developer, I have a few suggestions of my own (specifically, generating the 6 sides of each voxel instead of just 3-5 in order to keep objects "closed" to make it a true asset for 3d asset generation).
Really neat little tool that is currently as far as I know the easiest way to make "3D" pixel art. Works great as is but a few more features would make it perfect. Given the price point it's kind of a no brainer to add this to your tool set. Highly recommend this to fellow game devs (especially useful for game jams I'd imagine) and honestly anyone interested in pixel art. The dev is also super helpful, and is still actively updating SpritePile.
i actuly liked this product in my first review... but for my new opinion...this guy already started working on spritpile 2.. leaving spritpile 1 a barebone prototype... he wanted to make a better programm the sprite stack.. honestly i dont think these guys word is worth it... buy sprite stack instead.
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System Requirements
Minimum
- OS *: Windows 7 or newer
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2
- Memory: 512 MB RAM
- Graphics: Intel HD 2500 or better
- DirectX: Version 11
- Storage: 50 MB available space
FAQ
How much does SpritePile cost?
SpritePile is completely FREE to play. You can download and play it without any purchase.
What are the system requirements for SpritePile?
Minimum: Minimum: OS *: Windows 7 or newer Processor: Intel Core 2 Duo or AMD Athlon 64 X2 Memory: 512 MB RAM Graphics: Intel HD 2500 or better DirectX: Version 11 Storage: 50 MB available space
What platforms is SpritePile available on?
SpritePile is available on Windows PC.
Is SpritePile worth buying?
SpritePile has 92% positive reviews from 51 players.
When was SpritePile released?
SpritePile was released on Jun 19, 2019.
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