After ~2 hrs I give this a strong recommend. Here are my thoughts. 1) The core of the game is the movement and it's very smooth. There's a lot of nuance and skill in this regard, and I am still far from mastering. However, I'm at the point where it's fun to play. It's well designed. 2) The game is hard. I couldn't get through level 1 on the standard difficulty, but could relatively easily get through the first 3 levels on the easy mode. 3) The level design is interesting and has good variety. 4) The visuals/ambience/music/lore are pretty and add immersion to the game. I look forward to getting through the rest of game once my skills are up to par!
Artemis: God-Queen of The Hunt
- Release Date:
- May 29, 2019
- Developer:
- James Leakos
- Publisher:
- James Leakos
- Platforms:
- Windows Mac
Game Tags
About This Game
A Journey Through the Floating Ruins of Olympia
Artemis is the lone survivor of the war between gods, man, and machine. Now she traverses the floating ruins of Olympia, befriending birds and hunting robots.Artemis, God-Queen of The Hunt is a hand-drawn, ultra-hard twitch platformer with a focus on being airborne. With two jumps, a dash, and an air-pause, Artemis can navigate quickly between what remains of her former home. Clever and intricately designed airspace will force a mastery of movement and bowwork.
Game Features
- Ultra-hard twitch platforming.
- Tight, precise 2D controls. Responsive movement allows for faster, harder levels.
- A unique take on platforming - most of the game is airborne, not earth-bound.
- Hand-drawn art and animation.
- A short and inadequate tutorial, because Gods don't need help.
- A highly discouraged easy mode.
Screenshots
User Reviews
Super weird game that isn't even worth the low price. For one the game lacks any polish whatsoever. Hitboxes are not even close to the drawn object. Which results in having to memorize invisible borders that you have avoid. Enemies are super frustrating and don't feel like they belong there. Mainly because their movement feels random which ruins runs because you need to hit the front of the enemy to kill but some stages don't allow you to wait. Checkpoints can fly away when aimed at which means you won't get an checkpoint. Which even happens off-screen. So you never know whether you will get the next checkpoint or not. So you end up replaying a section just because you can't figure out where the checkpoint bird is. Sometimes that means that you need to shot at enemies from a different angle because otherwise the checkpoint flies away. Controls don't feel good because there is no proper tutorial. Even a written one would help. Because right now you just get confused why your inputs...
Minimalistic fast paced jumping platformer. Delivers if it is your thing.
Certainly delivers on it's promise of tight, fast-paced gameplay... definitely on the hard side, but if that's what you're into then go for it!
Exactly what it says on the tin, and impeccable vibes to match. 10/10, i still havent beaten chapter 1 on Goddess mode
It's a hard game, i can't deny that. But it's just bad gamedesign. First of all, why would you make the robots hitbox so small. And if you wait too long, they raise their leg an are practically invincebible. The death and spawn animatinos are too long. In a game based on trial and error i shouldnt wait like 10 sec to get the chance to try again. The hitboxes of the spikes and wheels are way too big compared to the models. A lot of the game mechanics weren't explained although there is a tutorial. My biggest issue is the checkpoints. Why are they dissapearing when i'm aiming near the white birds. In my opinion this is just a bad game mechanic. The next point is more of a personal opinion, but for me the controls are too direct. Comming from other platformers i am used to not changing the directions immediately. In general i think its a fun idea of a platformer combined with a shooter is not bad, but it's poorly implemented.
Good premise, but without controller support, no thanks!
Very challenging, but still fair. Each level is fairly short, but difficult enough where it takes quite a while to complete. Lots of potential for fans of speed running with interesting movement and tech.
A study in elegant game design. Artemis moves with speed and precision, darting up Mount Olympus amidst an Io-cyberpunk wasteland to restore the Greek Mythos to its proper order. Her arrows sear the robotic eye, and her wings evade whirling, aberrant automata. Of note is her ability to pause mid-air, Neo-like, surrounded by a matrix of death, and wield time's arrow to guide her own. Where are the other gods? It's not clear, but helpful ravens and spirit-beings along the way bespeak the shape-shifting Pantheon. When caught by a stray blade, she herself succumbs into a flutter of crows. These beckon you to don the God-Queen's mantle one more time; a god never truly dies.
Very challenging but rewarding. The controls are well designed so you're zipping around the map in no time. This is a classic platformer so be ready for tricky timing and crazy jump combos. So much fun when you pull them off!
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System Requirements
Minimum
- OS *: Windows 7+
- Processor: 2.0+ Ghz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 730
- Storage: 2 GB available space
FAQ
How much does Artemis: God-Queen of The Hunt cost?
Artemis: God-Queen of The Hunt costs $7.99.
What are the system requirements for Artemis: God-Queen of The Hunt?
Minimum: Minimum: OS *: Windows 7+ Processor: 2.0+ Ghz Memory: 4 GB RAM Graphics: NVIDIA GeForce GT 730 Storage: 2 GB available space
What platforms is Artemis: God-Queen of The Hunt available on?
Artemis: God-Queen of The Hunt is available on Windows PC, macOS.
Is Artemis: God-Queen of The Hunt worth buying?
Artemis: God-Queen of The Hunt has 77% positive reviews from 13 players.
When was Artemis: God-Queen of The Hunt released?
Artemis: God-Queen of The Hunt was released on May 29, 2019.
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