Farthest Frontier game banner

Farthest Frontier

$29.99
Release Date:
Developer:
Crate Entertainment
Publisher:
Crate Entertainment
Platforms:
Windows
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Game Tags

About This Game

Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).

Key Features

  • Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.

  • Build and Advance - Construct over 180 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 130+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.

  • Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.

  • Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.

  • Randomly Generated Maps - Farthest Frontier is highly replayable and no game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Controls allow players to specify the amount of water or mountains they desire, with extreme maps leading to unique challenges.

  • Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.

  • Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.

  • All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.

  • Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.

Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.

Screenshots

User Reviews

Very Positive
100 user reviews
93%
Positive
433 hrs at review
Recommended

I rarely, if ever write reviews, but here goes. This game is still in early access so take what I post with a grain of salt. To start, the game in it's current form, as of August of 2025, is a solid game in concept and it plays fairly smoothly. Pros: 1. It saves automatically quite often. I cannot express to you how absolutely useful and user friendly this is for gamers. Many games that should have auto save capability do not have it, and it's always a big reason why players lose interest once that first big mistake happens and they then lose hours, or sometimes an entire play through. 2. Buildings in this game can be moved instead of having to tear them down and reconstruct them. Many city builders seem to think that it is in the best interest of the game play to force players to lose resources AND time in tearing buildings down, only to then make them use more to build new ones. This is especially aggravating when it comes to upgraded buildings that require fully upg...

52 helpful 1 funny
6 hrs at review
Not Recommended

Game Loop: 1. Pause 2. Move work circles 3. Unpause Wash rinse repeat every five minutes. The farmers have no issue finding fields to do work, so why do we have to constantly micromanage every herbalist, hunter, etc. work area so much? This kills the game. Let them just auto harvest or go to harvest marked resources. Disease notifications are pointless since they're every few minutes, and it doesn't matter whether typhoid, cholera, etc hits since you don't do anything about it. Crop rotations are mystifying. Raiders don't drop anything. You can build an armory and ore mine before you unlock the tier giving you iron bars to connect the two. Trading is unbalanced. The game is beautifully complex otherwise, but in it's current state, it just devolves into tedium. Of all the medieval city managers this one has a chance of winning out, but honestly, this early access bun needs to bake in the oven a bit longer before it's truly enjoyable.

19 helpful 7 funny
28 hrs at review
Recommended

Banished once defined the genre, but Farthest Frontier surpasses it in every way. With unmatched polish, depth, and completeness, Farthest Frontier has become the new gold standard for city-builders. Yes it is still in early access. Yes there is a 1.0 open beta and there are bugs to fixed, kinks to be worked out, and features still to be added. Farthest Frontier is very much playable The developer. Crate, has done a top-notch job with their other title, Grim Dawn, that is 10 years post release and they are still adding new content to that gem. Crate will make Farthest Frontier the best it can be.

9 helpful
22 hrs at review
Recommended

So stoked about this game! I'm only 10 hours in so I'm sure there are still quirks to find but so far this has been a great experience reminiscent of games like Banished. If I had one main criticism it would be that more info on game play needs to be available without alt tabbing out to use a wiki. That being said a little bit of research smooths out a lot of the learning curve and I highly recommend bookmarking the wiki. 20 Hour Update: %$#@ yea! This is the game I've been waiting for! I have 1k hours in Banshied because there hasn't been anything else that scratches that itch until now. Unless they shoot themselves in the foot this is going to be a great game.

5 helpful
7 hrs at review
Recommended

Worth it, I'll buy anything these guys make. They simply make the best games in whatever genre they do. So far it's just two, but that's a 100% track record.

5 helpful 3 funny
674 hrs at review
Not Recommended

I did enjoy the game and would have recommended it, but this latest update has rendered it unplayable. Went to find support and all they have is a third rate forum. Getting the game working just feels like more work than a game is worth. It was an excellent game in pacifist mode until then. Oh well, guess I won't be able to play the death spiral of the new tech tree. Wish I had spent my money elsewhere now. Can I have the last build back?

4 helpful 3 funny
160 hrs at review
Recommended

This game is amazing! It may not be for everyone as there is some prevalent micromanagement to the game, but it is for the serious city builder. It took me a little bit of practice to optimize the satisfaction factor of my residential areas. Probably a early common mistake, a lack of foresight in planning. Once you really begin to understand the building mechanics and how everything interconnects, you will get batter at it. I am focusing on this aspect of the game in my review because I have noticed that the achievements have very low percentage rates for many that should be relatively common achievements. The game has been out for a while now, so, I expected those percentage rates to be higher. The one that has me scratching my head the most is the "Founded a Village" achievement. That is the very beginning of the game, yet only 14.0% of players completed the starting play??? So, I'm not sure as to the accuracy of the numbers. That tells me that not many buyers have been wiling to get...

3 helpful
1,095 hrs at review
Not Recommended

Predators and raiders now spawn inside my city limits since 1.0.0p6 ... they constantly adjust raiders to be more illogical and unfair instead of fixing how buggy they behave. Also, getting nothing out of defeating them is not fun at all, just pointless tedium.

3 helpful 4 funny
2 hrs at review
Not Recommended

The game looks great and there are many mechanics involved which I like. The problem is there is very little instructions on how to play. There is no walk through guide like most games have to get you started. There is no way to tell your villager to go do this or that. You can move them around, but they don't do anything beyond that. I kept getting a message to build a soap shop, but I see an option to build one. Nor does the game tell you how to get your villagers to do that. Within a very short time my villagers were unhappy and idled. So if you don't know how to play, you have a very very small window on being successful before your villagers become unhappy and idled. If you don't make it in time to make your villagers happy, then you might as well start another game which makes you waste your time. I'm glad I did not pay for this. It doesn't seem like a game that is being actively worked on since it's been in early access for many years. If it is, then there's little m...

3 helpful 3 funny
10 hrs at review
Not Recommended

Unfortunately, this game just isn't up to scratch for a number of reasons. Firstly, it looks like a game from 2005, with an ugly colour palette, low poly models, weird aliasing.. (and the list goes on). It has some serious performance issues, making my (very above specs) PC sound like a jet engine the whole time when playing. Simply moving the camera around is choppy/stuttery for no reason at all, even with high frame-rates, making the entire experience feel off. Building your city and collecting resources is unnecessarily frustrating: at the beginning, you have to pick a spot where to start your main base to then expand from. However, you'll almost never find a position that has all materials needed, so if you pick a wrong spot you might find out later on to have NO ACCESS to vital resources. The solution is to either just restart the game and find a better spot, or to build another settlement far from your main one, which adds a lot of annoying travel time. The cost of buildings i...

2 helpful 2 funny

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System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit versions only)
  • Processor: Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 | AMD R9 290, with 3 GB VRAM or better
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX-compatible using the latest drivers

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit versions only)
  • Processor: Processor: Intel Core i5 4690 @ 3.5 GHz | AMD Ryzen 5 1600x @ 3.6 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 980 | AMD RX 590, with 4GB VRAM or better
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Sound Card: DirectX-compatible using the latest drivers

FAQ

How much does Farthest Frontier cost?

Farthest Frontier costs $29.99.

What are the system requirements for Farthest Frontier?

Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64bit versions only) Processor: Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 780 | AMD R9 290, with 3 GB VRAM or better DirectX: Version 11 Storage: 4 GB available space Sound Card: DirectX-compatible using the latest drivers Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 (64bit versions only) Processor: Processor: Intel Core i5 4690 @ 3.5 GHz | AMD Ryzen 5 1600x @ 3.6 GHz Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 980 | AMD RX 590, with 4GB VRAM or better DirectX: Version 12 Storage: 4 GB available space Sound Card: DirectX-compatible using the latest drivers

What platforms is Farthest Frontier available on?

Farthest Frontier is available on Windows PC.

Is Farthest Frontier worth buying?

Farthest Frontier has 93% positive reviews from 100 players.

When was Farthest Frontier released?

Farthest Frontier was released on Aug 9, 2022.

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