One of the most engrossing and maximalist stories I've ever played. The anti-canon approach that the writer uses is incredibly clever. Amazing game from top to bottom. Frustrating at times but very, very rewarding. Will definitely come back to it.
BOOK OF HOURS
- Release Date:
- Aug 17, 2023
- Developer:
- Weather Factory
- Publisher:
- Weather Factory
- Platforms:
- Windows Mac Linux
Game Tags
About This Game

For fifteen centuries, Hush House was a fortress of knowledge. Until the fire. The collection is ruined, and the last Librarian is gone. Only one with your unique talents can rebuild the library, and uncover its mysteries.
Enjoy the sweet peace of organising books and customising your new home, all while unpeeling centuries of history from the occult stones around you. As the newest Librarian, you've chosen solitude... but your influence extends far beyond the walls of Hush House. It's up to you to determine how history is written.
BOOK OF HOURS is an elegant, melancholy, combat-free crafting RPG set in an occult library, from the creator of Fallen London, Sunless Sea and the double BAFTA-nominated Cultist Simulator.

In this 20 - 40 (or 100) hour game, you'll:
◆ ACQUIRE and INVESTIGATE occult books and curiosities.
◆ CRAFT and USE inks, memories and other esoteric tools;
◆ STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
◆ GUIDE visitors who come seeking your assistance, gleaning rewards for your help with their investigations.
◆ EXPLORE the Secret Histories and the pantheon of Hours that rules them.
◆ RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
◆ DECIDE your past; WRITE your own History. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Perhaps your origins are more esoteric, like the Symurgist, or Twiceborn? Each playthrough offers a different opportunity.

Weather Factory is a two-person dev team supported by many brilliant freelancers. BOOK OF HOURS was partially funded by the European Union's Creative Europe Programme - MEDIA. Thank you, Europe! We love you. ♥
Screenshots
User Reviews
It's better than Cultist Simulator, but also suffers from some of the same flaws as Cultist Simulator. If you disliked Cultist Simulator I don't expect you'd like Book of Hours. Overall the game is similar - uncover occult mysteries, via game mechanics that are initially confusing but which you gradually work out. The player's experience with the mechanics of the game mirrors the protagonist's progress through the game. What makes the game better than cultist simulator is the broadening of mechanics. As well as researching mysterious secrets, you're exploring rooms of a mansion, and doing some gathering/crafting. Apparently Book of Hours is more forgiving than Cultist Simulator. It is difficult to find the items you need. The main tool seems to be visually scanning the map for items that highlight when you mouse over a related icon. However you typically want to find things that match two icons, not just one. The answer seems to be a lot of physically rearranging items into different r...
This one is much simpler and sweeter than my Cultist Simulator review. I simply don't like the gameplay. Unlike Cultist Simulator, I don't think I even got past the first initial stages because of how bland the story was shaping up to be. The pressure is lower but so are the stakes. I've already noted that I don't like the timer-based gameplay of Weather Factory's first two works. I may come back to this game but for now. I'm putting it on the backbench.
I really love this game. It has an interesting card-based mechanic, but really, it's all about the atmosphere and the lore. I spent so many hours on this game because I wanted to piece together the history, learn about the people, the books, the rooms in the house. The game did a really nice job of motivating you in the slow uncovering of hidden knowledge sprinkled in so many different places and in different ways. At some point, things will start to get complicated and you'll need to get more organized to keep progressing (by organized i mean, yes, spreadsheets). If that's not your jam, you can still get plenty of hours of enjoyment out of this game and probably even get to one of the (many) endings. Also, if all you do in the game is read the books, sip some tea (or brandy), and talk to the cat, you'll also be doing just fine.
I have spent a horrifying number of hours in this game so I feel qualified to state that it is an absolutely delightful experience. The lore is so deep, the vibes are immaculate, and while the learning curve is a bit steep, it is 100% worth sticking with. If you found Cultist Simulator a bit intimidating, don't worry, this is far more chill. Additionally, the devs are extremely responsive to accessibility requests -- I emailed them requesting a feature and they rolled it out in the next update.
TLDR: If you are into narratives, it's worth it. BUT, you will need to figure out how to play it correctly. This game will become fun by ignoring most of the drilling if you are super familiar with the game contents. After that you can really enjoy the narrative and art. DLC makes this easier, honestly. For your sanity: you need a spreadsheet to take notes or copy data from game wiki when playing. Write down useful skills and crafting chains. Write down a version of wisdom tree and follow it in all the walkthroughs. I also recommend using the Memory Marker mod from Nexus.
This is what I wanted cultist simulator to be.
This is a very unique kind of game. I do not recall playing anything similar to it, unless you consider a web based Idle game to to be like. Think games like Idle Awakening, Progress Knight, and Your Chronicle; but switch the bar filling to cards that sort of do the same thing. Then add a map. Honestly I refunded the game. There was no tutorial to tell you how to play it, and I did not play it predecessor (Cultist Simulator) Overall I would say the absolute biggest issue is that the game is story heavy, but doesn't have even the most basic instructions. Finding out what to do is part of the game, though. I won't give it a negative, but I will give it a thumbs up for being original. Maybe I will buy it again at later date and not refund it when it is on sale.
first did yo u play Cultist Simulator no? why not ? - if you have and liked it its a game for you and if you haven't then its a puzzle game where you interact with your environment
Another great game from Weather Factory. Love this one and Cultist Simulator. Looking forward to their next gem.
Page 1 of 3
System Requirements
Minimum
- OS: Windows 10 or later, 64-bit
- Processor: 2GHz or better
- Memory: 2 GB RAM
- Graphics: 4GB VRAM, 1600x1024 minimum resolution; integrated graphics cards will only work if post-2012
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX 11 compatible
FAQ
How much does BOOK OF HOURS cost?
BOOK OF HOURS costs $24.99.
What are the system requirements for BOOK OF HOURS?
Minimum: Minimum: OS: Windows 10 or later, 64-bit Processor: 2GHz or better Memory: 2 GB RAM Graphics: 4GB VRAM, 1600x1024 minimum resolution; integrated graphics cards will only work if post-2012 DirectX: Version 11 Storage: 5 GB available space Sound Card: DirectX 11 compatible
What platforms is BOOK OF HOURS available on?
BOOK OF HOURS is available on Windows PC, macOS, Linux.
Is BOOK OF HOURS worth buying?
BOOK OF HOURS has 95% positive reviews from 42 players.
When was BOOK OF HOURS released?
BOOK OF HOURS was released on Aug 17, 2023.
Similar Games
AI-powered recommendations based on game description