This game is interesting, and worth playing so far. I thought the NPC conversation interaction was done fairly well; better than a number of other similar games I've played recently. The storage belt was reasonably well implemented, and the "credit cards" were an interesting mechanic for managing money that worked well (once I figured out the process of using them). Instead of a head's up display that just shows a number, you carry the money on a card (or cards). If you lose the card, you lose the money. On the less ideal side, there were bugs and awkwardness. Not to sound snobby, but it definitely feels like it was put together by a small outfit. There are numerous learning curve stumbling blocks. In the intro, the game provides floating arrows to point you to locations, but the arrows can be confusing. It tells you to go to a panel (with previously mentioned arrows) but I still struggled to figure out where it wanted me to go. I found a bug where, if the first NPC to help yo...
Pirates of the Asteroid Belt VR
- Release Date:
- Oct 24, 2019
- Developer:
- Garden Horse Studio
- Publisher:
- Garden Horse Studio
- Platforms:
- Windows
Game Tags
About This Game
This isn’t going to be a routine trip for you this time. You'll have to solve puzzles, deal with friendly inhabitants, and fight enemies to escape a space station captured by pirates.
- Advanced system of interaction with non-player characters. Characters behave as real humans: they react to what you say and what you do. We have about 1,800 dialogue lines.
- Interactive environment. You can interact with plenty of objects, including locks, consoles, tablets, tools, etc.
- Many types of weapons and tools to upgrade.
- Combat requires not only dexterity and rapidity but also tactical skills.
- Your decisions will affect the course of events and the future of the characters. The game does not have clearly defined good and bad endings. The resolution of the story depends on your actions and choices.
How large is this game?
We're small team. Quality of experience has priority over size of the game, so full playthrough takes 5-6 hours.Locomotion?
Locomotion consists of head steering or free roaming with the track pad. You can choose preferred direction from head or controller. No teleporation option.Screenshots
User Reviews
UPDATE: 02 Jan 2021 After a year away from the game, I came back and decided to see if I could finish it. Observations are as follows: - While the story is somewhat 'open', I have reached a point in the game to where I have no solid idea what to do (e.g., I'm supposedly in a race to get back to my ship, to prevent something bad from happening, but when I get there, the other crew member is saying 'I took care of it' (and I'm thinking to myself ????????). It feels like I have the option to finish the game there, but I still have open objectives, and the option to leave the station goes nowhere. - This game was relatively decent over a year ago, but its core mechanics are behind what I would consider 'standard' in VR games these days (almost like going back to the original Resident Evil 2 after playing Resident Evil 4). - This game has some good ideas and ambitions, and could be made better with a facelift on User Interface, basic controls, and of course, graphics. After a year aw...
Its fun and is a bit buggy but the fun out ways it a lot.
The experience of this game's first thirty minutes were... wonky. * In calibration, the game will ask you to calibrate both a standing and seated position, so you can interact with the cockpit, then get up and walk around. It doesn't, however, save a marker of *where your chair is located in your play environment*. * The ship's viewscreen is tilted towards the user at a bizarre angle that makes it difficult to interact with. Maybe my chair was positioned higher than the developers expected? * If you step outside of the game's terrain in your play area, the movement controls stop functioning, even to try to move you back onto walkable terrain. * Object interactions require a little more precision than seems to be necessary. The gun safe keypad, for example, requires you to be very precise of which buttons you poke, and is again positioned at an awkwardly low angle. * When leaving the ship for the first time, with gun in hand (because it's heavily implied to be a dangerous situation), ...
controls are wierd and backward crisscrosed arms and sorry i paid for a space rpg not a puzzle game could not even get passed the very first part sorry guys got a refund but if you guys get it fixed might buy again after patches maybe
System Requirements
Minimum
- OS *: Windows 7 x64
- Memory: 8 GB RAM
- Graphics: GeForce GTX980 or equivalent
- DirectX: Version 11
- Storage: 9 GB available space
- VR Support: SteamVR. Standing or Room Scale
Recommended
- OS: Windows 10 x64
- Memory: 16 GB RAM
- Graphics: GeForce GTX1080 or equivalent
- DirectX: Version 12
- Storage: 9 GB available space
FAQ
How much does Pirates of the Asteroid Belt VR cost?
Pirates of the Asteroid Belt VR costs $19.99.
What are the system requirements for Pirates of the Asteroid Belt VR?
Minimum: Minimum: OS *: Windows 7 x64 Memory: 8 GB RAM Graphics: GeForce GTX980 or equivalent DirectX: Version 11 Storage: 9 GB available space VR Support: SteamVR. Standing or Room Scale Recommended: Recommended: OS: Windows 10 x64 Memory: 16 GB RAM Graphics: GeForce GTX1080 or equivalent DirectX: Version 12 Storage: 9 GB available space
What platforms is Pirates of the Asteroid Belt VR available on?
Pirates of the Asteroid Belt VR is available on Windows PC.
Is Pirates of the Asteroid Belt VR worth buying?
Pirates of the Asteroid Belt VR has 50% positive reviews from 8 players.
When was Pirates of the Asteroid Belt VR released?
Pirates of the Asteroid Belt VR was released on Oct 24, 2019.
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