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PacketStorm

$7.99
Release Date:
Developer:
ProjectorGames
Publisher:
ProjectorGames
Platforms:
Windows
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About This Game

Many years ago, I learned about Dijkstra's algorithm - the fundamental building blocks of how the internet works. I was fascinated by these, and attempted to implement it myself. I had such fun (because I'm quite frankly a massive nerd) messing about with nodes and graphs that I decided to turn it into a game, written using DirectX 5 and C++. Years later, I ported it to XNA, but didn't finish it. Years LATER, I ported it once more to Unity, and after over a decade of off-on development, I'm proud to release the relaxing and zen-like PacketStorm.

In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.

FREE BONUS - Learn the names and locations of almost every city in the world. It's like learning, but fun!

Screenshots

User Reviews

Mostly Positive
14 user reviews
71%
Positive
21 hrs at review
Not Recommended

This is not a horrible game, but it is a stripped down game. I would give it a thumbs up if I had bought it for less than $2.00 USD. The good: * A relaxing fish tank to watch, with some gameplay elements thrown in. The bad: * No explanation as to how the gameplay elements work. Trial and error eventually let you figure out what's going on but... * Because there's no way to delete your out-of-game profile, by the time you figure out how things work, it's too late to develop a meaningful play strategy because you're flush with bonuses that dilute any bad decisions you might make. * There's also no way to quit the game beyond Alt-F4. Suggestions: * An explanation of what decisions you can make would be nice. My best guess at this point is that upgrading router speed allows packets to be routed quicker; upgrading TX boost allows packets to travel faster between routers; and upgraded Power Efficiency decreases overhead cost of your network. * A graceful way to exit the progr...

9 helpful
2 hrs at review
Recommended

Can be described as Creeper world base building, except its mixed with pandemic without the virus, while also providing a simple but good version of upgrades across games. The good: - Rewarding sense of progression, both in terms of upgrades and in terms of discovering better routing strategies - I like the atmosphere. Relaxing, just observing your masterpiece network doing its thing. - Runs smoothly, small size download, loads fast, all of which is typical for ProjectorGames The bad: - Lack of in-game explanations. Impatient players will hate the game because of this. - UI is too large and covers nearly 40% of the gameplay area. I feel like I have to zoom out a lot to see the area I want, and then I too far out for the view to be useful. - My first reaction when starting the game was to click something. Turns out I upgraded something. Initial confusion might occur. - When playing a scenario, the upgrades for each node feels expensive for the actual gain you get. I believe CPU Upgrad...

6 helpful
7 hrs at review
Recommended

I recently played PacketStorm, a fun little game where you connect cities of the world to form a simulation of the internet, where tiny packets of data are being distributed for money. You start out in Great Britain with slow hardware, enough to form a connection but not nearly capable to satisfy the demands of video streaming, game download or online backup services. So you spend your well-earned money on hardware upgrades, in order to earn even more money and expand your service to newer and bigger territories all over the world. Being successful also grants research points granting permanent upgrades that will last until the very end of the game. Even though advanced mathematics and algorithms are the internal motor powering this game, none of it is needed to play it. If you understand the concept of bigger is better, you're ready to go! https://steamcommunity.com/sharedfiles/filedetails/?id=1894412504 The experience felt short, albeit fun. The problems of clogged networks and 'c...

6 helpful
13 hrs at review
Recommended

Fun game. If your like me and enjoy a casual simulation this will be right up your alley. Well worth it for the small cost.

4 helpful
6 hrs at review
Recommended

Very relaxing and fun mimialistic game about connecting cities all over the world to route network packets. The main goal is to solve bottlenecks in your network by upgrading routers and planning your layout effectivly. The UI is crisp and clean and has a nice retrro look and feel to it. The audio is also top notch and I feel the price is just right. I had a lot of fun completing this game. The only downside I can think of is that it felt a bit too short,. I wish there were more levels and that later levels were a bit harder to solve. Especially the last level was very easy to complete as I had upgraded most things after having to start over level 3 often because it was suprisingly hard (but fun). The only challenge I had on the last level was to spot and connect all cities as fast as possible. So it basically turned into a hidden object game as a few cities are hard to spot when they are close to teal outlines of continents.

3 helpful
4 hrs at review
Recommended

It's a fun game

2 helpful
6 hrs at review
Not Recommended

The developer/s basically just gave up on this thing. It looks to have some potential, but as of right now, its current state is just blah. No skills required to play, no real strategy, nothing really means anything. Basically its a glorified connect-the-dots game... It needs way more content to be worth any money.

1 helpful
14 min at review
Recommended

This game is not for everyone. Although some people complain the game has no tutorial, i think the game is pretty straight to the point, and as some reviews mentioned, it is similar to Creeper World. The game is also one of the few games that has "Networking" to its theme. The gameplay is simple, and the games has a Synthwave/Retrowave vibe. Although the gameplay its pretty entretaining, i think its price (at least where i live) its a little high...still got what i paid for. Some more content would be nice (different gamemodes like challenge mode).

1 helpful
1 hrs at review
Recommended

Hi this game is very nice it does indeed miss any kind of tutorial however with basic thinking you can find it all out quite fun to play.

3 hrs at review
Recommended

Fun game to watch your packets zip around the world to their destination, or watch them all bottleneck and try not to think about all the angry customers you are responsible for. Also had no problem playing on Linux.

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System Requirements

Minimum

Minimum:
  • OS: XP and up
  • Processor: Dual-Core 1.6ghz CPU
  • Memory: 4096 MB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G300/Radeon HD 5850 with 512mb of RAM
  • DirectX: Version 11
  • Storage: 1000 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel i5
  • Graphics: Nvidia 900 series or newer
  • DirectX: Version 11
  • Storage: 1000 MB available space

FAQ

How much does PacketStorm cost?

PacketStorm costs $7.99.

What are the system requirements for PacketStorm?

Minimum: Minimum: OS: XP and up Processor: Dual-Core 1.6ghz CPU Memory: 4096 MB RAM Graphics: Intel HD Graphics 3000/Nvidia G300/Radeon HD 5850 with 512mb of RAM DirectX: Version 11 Storage: 1000 MB available space Recommended: Recommended: OS: Windows 10 Processor: Intel i5 Graphics: Nvidia 900 series or newer DirectX: Version 11 Storage: 1000 MB available space

What platforms is PacketStorm available on?

PacketStorm is available on Windows PC.

Is PacketStorm worth buying?

PacketStorm has 71% positive reviews from 14 players.

When was PacketStorm released?

PacketStorm was released on Feb 28, 2019.

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