It's not there yet. It's obvious the programmers have the ability to do better, and this probably should have been delayed until things were a bit up more up to snuff. Very little cockpit interactivity and what you can interact with has little effect. The graphics are promising and primitive at the same time, but the flying area seems pretty extensive. I like the AI planes, but the courses they follow are preposterous, and are a real immersion killer. Did I mention its not there yet? I will check this out again in a few months.
VR Flight Simulator New York - Cessna
- Release Date:
- Jan 5, 2019
- Developer:
- Thetis Games
- Publisher:
- Thetis Games
- Platforms:
- Windows
Game Tags
About This Game

Graphics are optimized for Virtual Reality and the airplane is fully functional. All instruments work and you have the real feeling of flying a Cessna 172 in New York City.
Fasten your seat belts and be ready for the most realistic and beautiful flight of your life!
+ Included
- International John F. Kennedy Airport (KJFK)
- LaGuardia Airport (KLGA)
- Essex County Airport Airport (KCDW)
- Newark Airport (KEWR)
- Flushing Airport (KFLU)
- Teterboro Airport (KTEB)
- Linden Airport (KLDJ)
+ Weather system, changing also day and night.
+ REAL audios, REAL roads and streets, REAL buildings
+ FREE FLIGHT mode: you create your own flight.
+ Fly over the most important touristic places in New York.
Real audios recorded from real aircraft. Turn on and off the engines, change the lights!
Bored about other simulations that don't bring anything new? VR Flight Simulator New York - Cessna will definitively impress you!
Send us your feedback! We are always working to create the best flight simulator experience for you! And will be constantly updating and adding features for you!
Screenshots
User Reviews
im using oculus rift and there is no way what so ever to recenter your veiw no matter what i tried it would not recenter and every time i booted up the game i was shoved outside of the cockpit to the left and unable to recenter veiw every single time also it seems that theres no bindings set for touch controlers and i was unable to manually set bindings, for me the game was a broken mess do they not test there games before release?? i would avoid like the plague even at this low price.
you cannot fly with flight yoke, and you can not recenter no matter you press R key many times. Cessna will not fly. And there is no game option you can choose. It is really a waste of money.
Played on WMR. For the price I'm impressed. It's $10 so I wasn't expecting X-Plane. For someone like me with a passing interest in flying in VR I think it's nice. I did some touch and goes and then flew low over Manhattan to the Statue of Liberty. The terrain looks pretty good. I'm pretty sure they overlayed google maps. There's two planes to fly and weather options to practice flying in turbulence or stormy weather. There's road traffic on the roads which is a nice touch but something I was really surprised to see are NPC planes flying around. However the AI planes do weird things like bank a hard turn to avoid you. I read in an update that they're going to sync the AI planes to real world traffic which is a pretty crazy idea. I'm kinda bummed that my Hotas (T-flight stick) doesn't work. I saw gamepad support on the description so I thought it would. I didn't try a gamepad, I used the motion controllers. I found it kinda annoying to have to keep my hand on the yoke to k...
It's an alright game, but has a ways to go. First things first, i'd like a touch more tactile input with the controls. No vibrate on the column makes it feel a touch unsatisfying. There's a minor model error with the column as well, the actual connector bar(?) doesn't exist on the left one. Maybe i'm too far forward but idk. Second, mapping a snap to center control on the controllers would be quite helpful. As well, making the grip buttons "hold" (stay attached without input) the column would be nice (like in VTOL VR). Third, and this is a feature i'd like, is collision on the buildings. There's no rush when trying to fly through the streets of Manhattan if there's no danger of crashing into the buildings. This game has potential, and i look forward to what it holds in the future!
so having aerofly fs2 and xplane 11 theres no comparrison but this is very little content and early acess so i will give you my pros on this first.. 1) the graphics are decent could be a little better hopefully will 2) I like the weather effect and the clouds look better in a way compared to aeroflyfs2 3) I like that there is traffic movemnent on ground thumbs up on that 4) the control handling is decent could be a little better 5) the water is better than aeroflys definently now for the cons 1) very little content but im sure more to come 2) the propeller and engine is way too loud when flying and no option to turn it down 3) the water needs movement to look realistic 4) only a couple things u can touch and use in the cockpit u should be able to use most the functions 5) needs better motion controller support its ok but could be better 6) u need a menu setting for graphics , volume, etc overall its decent for the price since i see theres more planes coming but definently needs mor...
I think that this game has great potential but it needs a few tweaks, the devs are quite good at getting things done as they fixed a problem almost the second it came out. I think that they should improve the graphics of the surface and the bridges are quite glitchy. I think its a great game but i dont reccomend it for now, given how new it is but I hope to purchase it later when it is more developed...
Do not buy this - yet! There is a lot of potential, but right now it is far too early. This is not even labeled as early access so it must be a finished product - is it? I made a video (sorry, it´s all german) of my first visit to this. https://youtu.be/HqJl1lKKAxY Flying this thing is easy - since there is not a single button you could press. Throttle and yoke and flaps on/off - that´s it. No Altimeter settings, no radio, no navigation. Rudders don´t work on WMR, there is menue instead. No settings so you can´t connect to joysticks, yokes etc, you even can´t get rid of the music. But you can hear the two-dimensional cars honking when flying over streets. The very best to say about this program (simulator??) is that the plane explodes pretty nice when hitting a building. You really should (!) have another look in maybe some months time but right now it is too early. And no, I won´t refund, I do have hope for this. If they keep up tweaking the program it´s worth the price (I p...
Overall I think this Sim has a lot of potential and I am enjoying it. No where near as sophisticated as X-Plane 11 but I actually already prefer it to AFS2 (for New York anyway). I finally got used to using my touch controllers but I would still prefer to use flight sticks with mouse control. Hopefully the developers will add this option in the near future.
First, let me give credit where credit is due--from the start of the game, the graphics were great! Now, let's get to the tea... So, I've got the game running, and I wait a few moments and then I'm placed in the cockpit. I've got a T.16000, TWCS and CH PRO PEDALS, none of which work at game start. No problem, I probably just need to go into SETTINGS, and configure these controllers, right? Wrong! At this point, how do I get to the SETTINGS? For that matter, how do I get to a MENU??? For that matter, how do I even EXIT the game--seeing as the ESC key is just for decoration at this point. Ok, this is nice and sucky. Maybe I'll just read the instructions....oops, can't do that--there AREN'T any!!! Well, anyway ten dollars is not too high a price to pay to "sit" in the cockpit and marvel at the great graphics. Maybe someday, I'll get around to being able to fly it!!!
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System Requirements
Minimum
- OS *: Windows 7, 8.1, or 10, 64-bit
- Processor: Intel Quad Core 3 Ghz +
- Memory: 4 MB RAM
- Graphics: GTX 970
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: Default
- VR Support: SteamVR
- Additional Notes: You need to have a VR Headset. Best suited for Vive and Vive PRO. All content is already on the simulator. No extra download needed.
Recommended
- OS *: Windows 7, 8.1, or 10, 64-bit
- Processor: Intel Quad Core 3 Ghz +
- Memory: 8 MB RAM
- Graphics: GTX 980 ti or GTX 1070
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: Default
- Additional Notes: You need to have a VR Headset. Best suited for Vive and Vive PRO. All content is already on the simulator. No extra download needed.
FAQ
How much does VR Flight Simulator New York - Cessna cost?
VR Flight Simulator New York - Cessna costs $19.99.
What are the system requirements for VR Flight Simulator New York - Cessna?
Minimum: Minimum: OS *: Windows 7, 8.1, or 10, 64-bit Processor: Intel Quad Core 3 Ghz + Memory: 4 MB RAM Graphics: GTX 970 DirectX: Version 11 Storage: 2 GB available space Sound Card: Default VR Support: SteamVR Additional Notes: You need to have a VR Headset. Best suited for Vive and Vive PRO. All content is already on the simulator. No extra download needed. Recommended: Recommended: OS *: Windows 7, 8.1, or 10, 64-bit Processor: Intel Quad Core 3 Ghz + Memory: 8 MB RAM Graphics: GTX 980 ti or GTX 1070 DirectX: Version 11 Storage: 2 GB available space Sound Card: Default Additional Notes: You need to have a VR Headset. Best suited for Vive and Vive PRO. All content is already on the simulator. No extra download needed.
What platforms is VR Flight Simulator New York - Cessna available on?
VR Flight Simulator New York - Cessna is available on Windows PC.
Is VR Flight Simulator New York - Cessna worth buying?
VR Flight Simulator New York - Cessna has 44% positive reviews from 25 players.
When was VR Flight Simulator New York - Cessna released?
VR Flight Simulator New York - Cessna was released on Jan 5, 2019.
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